[A] [B] [C] [D] [E] [F] [G] [H] [I] J [K] [L] [M] [N-O] [P] [Q] [R] [Sa-Se] [Sf-Sm] [Sn-Sr] [Ss-Sz] [T] [U-V] [W-Z]
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Games are rated relative to other games for the same system.
Your pod-shaped car is supposed to be some kind of all-terrain vehicle. As you cruise along the planet surface and "hop" over volcanic craters, satellites and helicopters drop bombs from overhead. The helicopter's searchlight looks cool, but it never even comes close to reaching the ground. Perhaps the pilot should consider flying below the satellite! Yes, that's right, the helicopters fly above the satellite orbit.
Your vehicle is armed with a cannon, but get this - you can't shoot your attackers! No, that might be fun, so it's not allowed. Instead, you can only shoot the periodic "diamonds" that appear in the sky. The second half of the stage takes place over water, where you'll witness enemy aircraft inexplicably bombing their own divers in the water below! Once you reach the oil rig (which is invisible half the time), you'll need to perform a complicated maneuver to bring the stage to a merciful conclusion. It only took me about 20 tries or so.
The second stage forces you to deal with "poison bombs" which spell instant death if you don't shoot them down at launch. That's as far as I got, but I can only assume that the subsequent stages are equally as idiotic. James Bond 007 is challenging, but only because you don't know what the [expletive] is going on half of the time. What a complete and utter waste of a movie license. © Copyright 2006 The Video Game Critic.
Your character is a chomping set of teeth that reminds me of the face-grabber in Alien (minus the tail). While trying to clear the dots you'll need to avoid rotating "smiley faces" which move side-to-side across the screen. You can turn the tables on them by eating the occasional yellow "vitamin" pill that appears in the center.
What makes the game unique is the screen layout. The "maze" is rendered as a series of horizontal corridors similar to Turmoil (Fox, 1982). Each wall has an opening that moves from one side to the other. Since these openings move at varying speeds, the maze configuration is constantly changing and highly unpredictable. When being pursued you'll need to gauge the position of an upcoming opening so you can quickly duck into the next lane. This ability to "bail out" reminds me of Dodge 'Em (Atari, 1980).
Difficulty setting A will put your improvisational skills to the test, forcing you to eek your way through many tight situations. The faces can change direction on a dime, so you're not even safe while trailing behind one. The controls are almost too responsive and a bit slippery at times.
There are mini-intermissions between stages, with a red toothbrush moving in to scrub the teeth. Jawbreaker is an obscure gem with dynamic gameplay, non-stop action, and a shiny red candy-like cartridge. If you're tired of predictable Pac-Man knock-offs, this may put a smile on your face. © Copyright 2025 The Video Game Critic.
Controlling individual band members, you march up the screen while avoiding "groupies" and "greedy promoters", rendered with atrocious-looking abstract symbols. The promoters are floating heads and the groupies are big hearts with legs. The screen displays your money total, and this decreases whenever you are touched.
This scoring system really doesn't make any sense, since you lose money as you progress. Journey Escape is monotonous on the normal difficulty, and just plain annoying on the high setting. Its novelty value may attract collectors, but the game itself is a joke. © Copyright 2001 The Video Game Critic.
The control is quite good however, and Atari even managed to include the pterodactyl! The main difference between this and the arcade is that when enemies are defeated, eggs they produce don't settle on the platforms, but instead bounce around until hatched or caught. It sounds cheesy, but it actually makes the egg waves more interesting. Most important, the excellent two player simultaneous action has also been retained. © Copyright 2000 The Video Game Critic.
Junior is decked out in a little beanie cap with a propeller, and when caught by a ghost he disappears as the cap falls to the ground. The select switch lets you choose your starting maze based on a toy-shaped symbol at the bottom of the screen. These toys are really hard to make out! No matter what level you pick your skills will be put to the test, so grab your best joystick and hold on tight.
The torrid pacing requires both quick-thinking and cat-like reflexes. This game gets my vote for "most likely to shatter your wrist." The ghosts pursue you so relentlessly that you have to use the power pills as a defense mechanism! The effect of these pills doesn't last long, so gobbling up four ghosts is a rare occurrence. Heck, just clearing one maze is a monumental achievement!
As if the game wasn't hard enough, some dots become "fat" to slow you down, and wandering toys can destroy power-pills. Now that's just uncalled for. Still, Junior Pac-Man is extremely addicting and will give jaded gamers a real run for their money. © Copyright 2012 The Video Game Critic.
You begin deep in the jungle, swinging from vine to vine. From there, you must survive a crocodile-infested river, armed only with a knife. Next, you're back on shore, jumping over rolling rocks and ducking under large boulders. Finally, you must leap over two spear-toting natives in order to rescue the girl.
The main character is rendered in several colors, and that alone was pretty exciting back in 1983! The jungle scenery is modest but features some parallax scrolling to convey depth. There's minimal flicker in the high-resolution graphics, and the controls are responsive.
Fans of the arcade game may frown on the level landscape in the boulder stage, since the arcade version had a slope. The ending is admittedly weak (if you can even call it an ending) but overall this is a quality title. There are two levels of difficulty, and the second one offers a genuine challenge. If you own an Atari 2600, Jungle Hunt is worth tracking down. © Copyright 2006 The Video Game Critic.
Juno First is simple, fast, and fun. A large number of enemies appear on the screen at once, with closer craft scaling in and distant craft represented by pixels on the horizon. They tend to flicker when the action gets intense, but you have to be impressed by the sheer number of aliens on the screen at a given time. Not only do they move quickly, but the aliens literally spray you with missiles! Holding the fire button initiates rapid-fire, and I love how your shots slice through multiple aliens like butter! You can fly around them, but they never go away. Instead they "wrap around" the playing field, so be extra careful when moving backwards.
When my friend Chris accidentally backed into an alien, he remarked, "I didn't realize how small the world was!" Apparently he's never been to a certain Disney World attraction. Juno First is a true original, and its single skill level is ideal. If you own an AtariVox, it will save top 10 high scores (sweet). The graphics in Juno First are relatively high in resolution, but for some reason the game does seem to have a lot of electromagnetic interference. That didn't prevent my friends and I from totally digging this wild new shooter. Buy it now! © Copyright 2009 The Video Game Critic.