Publisher: StarPath (1984)
Reviewed: 2001/8/30

Rabbit Transit is a forgettable game that borrows elements from Frogger and Q*bert. You control a nicely-animated white rabbit that can only jump diagonally. The first game screen is much like Frogger, as you hop across a meadow while avoiding snakes, butterflies, and chattering pairs of teeth (where did they come from?). The second screen is definitely Q*bert inspired, as you need to jump around platforms and turn them all into the same color. Making your life more difficult is some annoying guy who throws rocks at you. Should you survive, you're treated to a cute intermission showing two rabbits and their offspring. Then it's back to the beginning for some faster, more intense action. I wasn't particularly thrilled with Rabbit Transit. The graphics and control are fair, but the gameplay lacks originality. In addition, "London Bridge Is Falling Down" plays constantly in the background, which is irritating to say the least. © Copyright 2001 The Video Game Critic.
Recommended variation: A
Our high score: 9454
1 or 2 players
Publisher: Sears (1977)
Reviewed: 2017/3/2

This is the same game as
Indy 500 (Atari, 1977), only released by Sears with a super-lame title. © Copyright 2017 The Video Game Critic.
Publisher: Apollo (1981)
Reviewed: 2005/1/8

This unlikely sports title begins promisingly enough with two multi-colored players entering an enclosed 3D room. The rules are like real racquetball, with both players taking turns smacking the ball off the front wall and not allowing it bounce twice. Racquetball's graphics aren't bad at all, but its gameplay absolutely sucks. Instead of a single shadow moving under the ball,
multiple shadows move erratically across the floor, walls, and even ceiling! I was like, "What the
hell is going on?!" With all those dots flying around, it's too disorienting. I quickly removed the cartridge and cleaned its contacts to make sure it wasn't malfunctioning. When you can't tell when a game is broken or not, that's never a good sign. With a "normal" shadow and slower action, Racquetball could have been worthwhile. But as it is, it's practically unplayable. © Copyright 2005 The Video Game Critic.
Publisher: Atari (1989)
Reviewed: 2003/12/19
Our high score: 25862
1 or 2 players
Publisher: US Games (1982)
Reviewed: 2000/2/2

This game is
so bizarre. Are you telling me that this is the best idea U.S. Games could come up with ?! In Raft Rider, you guide a rather scary-looking man down a river while avoiding various obstacles. This dude has my vote for ugliest Atari 2600 character of all time. Not only is he thin and pale, but he has a huge nose and wears a top hat. I doubt U.S. Games intended him to be such a monstrosity, but he's an absolute freak. After giving Raft Rider a chance, I discovered it really wasn't half bad, but its unorthodox control scheme takes a lot of practice. Your raft moves in a delayed manner, forcing you to react early to oncoming obstacles. There's a wide variety of obstructions including rocks, branches, and an occasional Loch Ness Monster (the manual says it's a moose, but I know what I saw!). Your raft moves slowly at first, but the pace picks up in a hurry. Raft Rider's graphics are decent, but the sound effects are best described as annoying. If you enjoy games with lagging controls and ugly people, this is the game for you. © Copyright 2000 The Video Game Critic.
Recommended variation: AA
Our high score: 3017
1 player
Raiders of the Lost Ark
Grade: C
Publisher: Atari (1982)
Reviewed: 2008/5/23
Publisher: Telesys (1982)
Reviewed: 2014/11/26
Recommended variation: 5B
Our high score: 48,460
1 or 2 players
Publisher: Activision (1989)
Reviewed: 2004/5/5
Our high score: 29900
1 or 2 players
Publisher: Parker Brothers (1983)
Reviewed: 2004/2/9

After receiving much flak regarding my negative review of Reactor, I decided to go back and give it a second chance. After several plays and careful analysis, I developed an intricate understanding of the game's subtle nuances. And after much soul-searching, I think I'm finally ready to say, "What is
wrong with you people!? Reactor
stinks and there's no way around it!!" It's really hard to believe that this was once an arcade game, considering just how
annoying this game is. You guide a star-shaped "ship" around a blocky "reactor" chamber with an ever-growing core in the center. Small, round particles swarm your ship which you're supposed to knock into walls for points. There's little room to maneuver however, and slippery controls make it easy to slide into the outer wall, resulting in instant death. Actually, the particles tend to destroy themselves if you just move the joystick randomly and keep your distance from the walls. In order to shrink the expanding core, you must knock out "control rods" (dashes) on either side of the chamber, and there are also "bonus chambers" to knock particles into. The squirrelly controls make tough to navigate and the collision detection is awfully erratic. Another thing I dislike about Reactor is how the game
discourages you from taking risks. In my experience, trying "not to die" is the most effective strategy. Even so, the game takes a terrible toll on your wrist. Reactor does provide a substantial challenge, but it's far more aggravating than it is rewarding. If this is what it's like to work in a nuclear power plant (and I'm almost sure it is), then I feel sorry for those people. © Copyright 2004 The Video Game Critic.
Recommended variation: 3B
Our high score: 8270
1 or 2 players
Realsports Baseball
Grade: F
Publisher: Atari (1982)
Reviewed: 2004/6/1

This was Atari's big opportunity to make up for that embarrassing Homerun debacle, but they blew it big time. It's a shame really, because Realsports Baseball had potential. The graphics aren't bad and you can easily toss the ball around the diamond, but the fun stops there. Due to poor programming and an egregious lack of play testing, Realsports Baseball is chock-full of obvious flaws and ridiculous bugs rendering it nearly unplayable. Every pitch
looks exactly the same, sailing straight over the plate. You never know if a pitch is hittable until you let it pass or swing right through it! Batted balls are hit to the same spots over and over. Fly balls are indicated by a ringing sound, and not catching one results in a home run. Runner control is clumsy but at least it gives you the ability to lead off and steal. The fielding isn't so bad, but throws constantly sail over the first baseman's head, forcing you to run down the errant throw. The CPU opponent does this constantly, and it looks absolutely hilarious to see such an inept computer-controlled team. The CPU also enjoys throwing to the wrong base, so once you have a man on first you can pretty much run around the bases without being challenged. The headache-inducing sound effects include an inordinate amount of buzzing, and you have to wait for both teams to switch sides between innings (yawn). Last but not least, you have to
explicitly select your player to control even when you only have your batter on the screen! Realsports Baseball had the makings of a decent game, but it's so unpolished that it's pretty much a total loss. © Copyright 2004 The Video Game Critic.
Realsports Boxing
Grade: B-
Publisher: Atari (1988)
Reviewed: 1999/7/15

Compared to Activision's Boxing, Realsports Boxing is graphically superior but less fun. The finely detailed ring is viewed from the side, and having four multi-colored boxers to choose from is pretty sweet. The control scheme lets you to punch high, low, jab, or block. The boxers tend move a bit too fast, but setting the difficulty to 'A' will slow the action down to a more reasonable pace. One odd play mechanism is the strength meter, which increases as you do well. When it fills up, you can knock out your opponent. So how does this game play? Not bad, but when both boxers are close it's difficult to tell who's landing punches because they tend to overlap. It's much easier to tell what's going on in Activision's Boxing. Still, this ambitious title deserves some credit. © Copyright 1999 The Video Game Critic.
Realsports Football
Grade: D
Publisher: Atari (1982)
Reviewed: 2010/1/3

My original Realsports Football review was largely predicated on fond memories of playing it against my cousin Todd each Thanksgiving during the 1980's. Several readers however have thrown the red challenge flag on my favorable B- grade. Upon further review, the call is overturned, due to indisputable evidence of a
mediocre game! No question about it - Realsports Football has its share of problems. It's played on a rather sparse side-scrolling field with a yard line every ten yards, but no hash marks. Before each play, you select one of seven plays (five on defense) for the entire team. Your options are limited, but this makes the game easy to learn. The five players on each side look fairly realistic, but they flicker quite a bit. There are some nifty running, throwing, and kicking animations. When a player is tackled, he keels over like he just got shot in the side! The action is fast-paced, but touchy controls and poor collision detection keep the fun factor to a minimum. The passing game is difficult because the defender only has to position himself between the quarterback and receiver to be in position to intercept. The running game is practically non-existent because if a defender is anywhere
near the runner, the runner immediately keels over. I've heard of two-hand touch rules, but this game is more like
no-hand touch! Realsports Football does give you the ability to kick field goals, which is something you won't find in most classic games. A one-player mode is included, but the brain-dead computer opponent is worthless. Realsports Football is playable between two evenly matched humans, but serious quality control issues make this one tough to recommend. © Copyright 2010 The Video Game Critic.
Realsports Soccer
Grade: C
Publisher: Atari (1983)
Reviewed: 1999/8/8

What the heck happened here? I thought the term "Realsports" was supposed to indicate some degree of realism! Heck, Pele's Soccer (1980) is more realistic than this! In Realsports Soccer they removed the goalie, eliminated out-of-bounds, and made it a cinch to score. And what's the deal with these graphics? Sure the players look good, but the field is just a bunch of blocky lines and the nets are nowhere to be found. Fortunately, Realsports Soccer plays pretty well. The controls make it easy to steal and pass, and it's definitely more exciting than Pele's Soccer. You still control three players, but now they're spread out across the field and the screen scrolls sideways. Still, this seems like a rather lukewarm effort. © Copyright 1999 The Video Game Critic.
Recommended variation: 2B
Our high score: 12-10
1 or 2 players
Realsports Tennis
Grade: D+
Publisher: Atari (1983)
Reviewed: 2011/7/29

It may be flashier and more full-featured that Activision's Tennis (1982), but Realsports Tennis is still just mediocre at best. With limited control and repetitive volleys, the only strategy is to keep hitting the ball until the other guy screws up. This game does make a fine first impression - I'll give it that much. When starting a new match you're prompted to enter your
name on the scoreboard. I find it amusing how
even in 2011 my friends still seem to get the biggest kick out of that feature. The players on the court are multi-colored with one wearing a red outfit and the other in blue. Realsport's brand of tennis is more interactive than Activision's. You must press the button to swing (on the A difficulty, at least), and you execute hard shots or lobs by moving toward or away from the net while swinging. It sounds great on paper, but the system is flawed. The hard shots are never hit at much of an angle, and the lob doesn't have any more height than a normal shot! What's the point of
that? It's impossible to hit an effective cross-court shot, and just like Activision's game, the players are swift enough to chase down any volley. I'll give Realsports credit for its colorful graphics and fast pacing, but the poorly designed controls and minimal challenge keep the fun factor way down. © Copyright 2011 The Video Game Critic.
Recommended variation: AA
1 or 2 players
Realsports Volleyball
Grade: D
Publisher: Atari (1982)
Reviewed: 2005/9/2

This was a Christmas gift from my sister way back in 1982. I remember it sat wrapped under the Christmas tree for two weeks, and while I knew it was an Atari cartridge, I had no idea which one it was. By the time I finally opened it, the box was all bent out of shape from me handling and shaking it so much. Realsports Volleyball is impressive looking, but to be honest, it's too slow and repetitive. Its two-on-two contests take place on a bright yellow beach, complete with blue "waves" and a setting sun. I really like the continuous sound of surf crashing into the beach. The volleyball teams are composed of two players that move in unison. Although blocky and single-colored, they are large and well-animated. They really move fast on the 'B' difficulty setting, but limp around on 'A'. Realsport Volleyball's gameplay is not up to par. Setting the ball and spiking is easy enough, but the hits are weak, resulting in endless boring volleys. Set, set, spike, set, set, spike, rinse and repeat. The computer opponent isn't much of a challenge, considering he can't reach shots centered between his players. As the only volleyball game for the 2600, this comes off a bit flat, but at least it has a surprise ending. If you wait until after the sunset, you can spot a shark fin moving slowly across the horizon. It may not be a big deal now, but in 1982, my sister and I were absolutely freaking out over it! © Copyright 2005 The Video Game Critic.
Recommended variation: 2BB
Our high score: 15-5
1 or 2 players
Publisher: Atari Age (2006)
Reviewed: 2007/12/3

Christmas games are few and far between, making Reindeer Rescue a fantastic treat to pull out around the holidays. It may not be
great, but it's hard to dislike a game that exudes so much holiday spirit. Through four stages you help Santa bound over rooftops and snow-covered landscapes in an effort to gather up his eight reindeer. Santa is rendered in several colors, and the fluid manner in which he runs put a smile on my face. The houses and snowdrifts in the foreground look blocky, but in the background you'll spot all sorts of seasonal images, including snowmen, trains, and polar bears. There are surprises as well including AT-ATs and snowspeeders from Star Wars! Getting past the third stage is a challenge, and there's some strategy involved in deciding whether to run on top of a snowdrift or underneath it. Santa's health is represented by a string of Christmas lights at the bottom of the screen, which is another nice touch. But what really steals the show is the game's outstanding soundtrack, which plays pleasant renditions of many Christmas carols. These timeless tunes elevate an otherwise average game to the ranks of holiday classic. © Copyright 2007 The Video Game Critic.
Our high score: 27000
1 player
Rescue Bira Bira
Grade: NA
Publisher: Hozer (1997)
Reviewed: 2000/6/3

Bira Bira, a small brown plaster idol, has become the stuff of legend among video game collectors. It symbolizes all of the crap you find at flea markets while hunting for rare cartridges. Rescue Bira Bira is actually a hack of an old Mystique game. Taking control of a helicopter, you attempt to smother flames around a Bira Bira statue that's being sacrificed on a raised alter. Bad guys on the ground attempt to stop you by hurling "ET cartridges" in your direction (according to the instructions). When the flames get low enough, you can grab Bira and fly her to safety. You'll then be treated to a quick screen showing two guys worshipping the idol. Then it's back to the beginning, but now everything is faster. It's an amusing concept, but the gameplay is just so-so. © Copyright 2000 The Video Game Critic.
Publisher: VentureVision (1982)
Reviewed: 2010/7/10

Rescue Terra I has the makings of a decent Vanguard-style shooter, but it's a disjointed mess. The initial stage offers the unique perspective of shooting
down as meteors approach from the bottom. The rocks are nicely rendered in multiple colors, but it looks like they have some kind of funky green fungus growing on them. You'll sleepwalk through the first stage, which seems to drag on for an eternity. Stage two incorporates gray rockets and bouncy aliens, both of which fire missiles. While not particularly difficult, it's enough to rouse you from your slumber. I like how the rockets are rendered with a nice gray gradient, with red flames shooting from the back. But even this stage becomes boring after a while, and you might lose consciousness before exhausting your abundant lives. There's little chance anyone would ever witness stages three and four if separate variations weren't available to let you play them individually. These side-scrolling stages try to mix things up, but they're just terrible. Bogged down by lengthy stages and a complete lack of difficulty, Rescue Terra I is the ultimate intergalactic snoozefest. © Copyright 2010 The Video Game Critic.
Recommended variation: 2
Our high score: 62,850
1 player
Revenge of the Apes
Grade: C
Publisher: Games of the Century (2003)
Reviewed: 2003/4/6

This recently-resurrected old Fox prototype is technically impressive, but leaves something to be desired in terms of gameplay. Obviously inspired by the Planet of the Apes movie series, you control a man marooned on a hostile planet. To escape, he'll need to navigate his way through numerous forest, river, village, desert, and cave screens to reach safety. The scenery is fairly chunky but the characters look good. In most screens, multiple apes approach from the left or right, and you can shoot them for points. You'll encounter harmless chimps, fearsome orangutans, and gorillas that can actually fire shots at you! At one point you character wades through a river with water up to his chest, and it looks really neat. Unfortunately, he can also get
stuck in the scenery, which is frustrating. The scoring system is worthless, since you can just remain on one screen and shoot wave after wave of regenerating apes. A better challenge is to see how many times you can escape before your life expires. While the gameplay is admittedly weak, several newly-added features make this game respectable. When captured, you're treated to a full-screen graphic of a man behind bars, and it looks terrific. There's also a Statue of Liberty ending which is equally impressive. You'll also get a brief glimpse of the original ending, which looks pretty pathetic by comparison. I can't forget to mention the game's incredible soundtrack. While the unconventional music sounds terribly rough and distorted at first, these unique, edgy tunes really grow on you. Overall, Revenge of the Apes is mediocre, but the notable enhancements make it an interesting item for collectors. © Copyright 2003 The Video Game Critic.
Revenge of the Beefsteak Tomatoes
Grade: B+
Publisher: 20th Century Fox (1982)
Reviewed: 2007/6/6

Yeah, I know you're all pretty tired of Beefsteak Tomato games by now, but this is one you won't want to pass up. In fact, I'm kind of
amazed by how much
fun I had with Revenge of the Beefsteak Tomatoes. Its graphics and sound are minimal, but it has an unorthodox style of play that's oddly captivating. You control a "tomato sprayer" that moves freely around the screen. A row of tomato plants fires at you from the bottom, and large "Beefsteak" tomatoes attempt to ram you by moving sideways across the screen (Beefsteak is a real variety of tomato, by the way). Colored blocks travel across the top of the screen, and by shooting them and immediately firing downward, you methodically construct walls to contain the firing plants and block their missiles. Once three walls are complete, the round ends and you're awarded bonus points. It sounds like crap, but it's very challenging and entertaining. I don't think I'm going out on a limb when I call this the best Beefsteak Tomato game ever produced. © Copyright 2007 The Video Game Critic.
Recommended variation: 5AB
Our high score: 6965
1 player
Riddle of the Sphinx
Grade: C+
Publisher: Imagic (1982)
Reviewed: 2002/7/14
Recommended variation: 3B
Our high score: 15240
1 player
Publisher: Tigervision (1984)
Reviewed: 2013/10/24

My first impression of River Patrol was not good. Sure the Atari 2600 can display a rainbow of colors at the same time, but did Tigervision really need to work it into
every single one of their games?! This is a
boat rescue game for crying out loud. The game's incessant music sounds like a broken carnival ride, and I almost put my head through the TV lunging for the volume control. Over time however I gradually warmed up to River Patrol. The idea is to guide a leaky boat up a creek rescuing drowning people while avoiding hazards like driftwood, oncoming boats, and even alligators. These gigantic alligators would be right at home in a Syfy channel movie of the week starring Debbie Gibson. Whirlpools are another hazard, but you can wiggle your joystick to escape those. Holding the button accelerates forward, and you can only steer while moving. This means if you want to move to the other side of the screen you must perform a series of stops and starts to slowly shimmy your way over. It's time-consuming and not worth the effort. It's best to go full steam ahead even if it means leaving a few stragglers behind (cry me a river). Your boat has a sense of momentum and it's satisfying to squeeze through narrow channels without letting off of the gas. At the end of each stage you earn a bonus before starting on a more treacherous course. River Patrol has a lot of originality, and it's actually quite enjoyable once you get the hang of it. © Copyright 2013 The Video Game Critic.
Our high score: 5,550
1 player
Publisher: Activision (1982)
Reviewed: 2011/7/29

River Raid has
got to rank as one of the top five Atari 2600 games of all time. And to think - it was designed by Carol Shaw - a
girl for Pete's sake!! This addictive vertical shooter requires precision flying and excellent timing as you guide your jet through a river valley while blasting ships, helicopters, planes, and bridges. Flying over fuel barges restores your ever-dwindling fuel supply, and savvy gamers will destroy these just
after refueling (for extra points). When your fuel gets low, it's a good idea to hold your fire so you don't accidentally blast an upcoming barge. Part of River Raid's challenge lies in navigating its narrow, branching channels without crashing into the sides. Enemies often camp out behind cliff walls and you can never predict when they'll be on the move. For best results, I recommend using a joystick with minimal "give" such as the TAC-2. River Raid is expertly programmed with crisp controls, smooth animation, and tight collision detection. Its flicker-free graphics feature multi-colored objects, satisfying explosions, and even some scenery on the riverbanks. You control the speed of your jet by pushing the joystick up or down, and you can select between straight or guided missiles. The difficulty ramps gradually so despite having only one skill level both novices and experts can enjoy the game equally. Deceptively simple on the surface, River Raid will always give you a run for the money. A sequel would eventually follow, but how do you expect to improve on perfection? If you own a 2600, it really doesn't get much better than this. © Copyright 2011 The Video Game Critic.
Recommended variation: A
Our high score: 93,790
1 or 2 players
Publisher: Activision (1988)
Reviewed: 2011/8/5
Recommended variation: A
Our high score: 36,600
1 or 2 players
Publisher: Atari (1989)
Reviewed: 2005/1/8

One of the final titles released for the 2600 system, Road Runner does a fine job of capturing the whimsical spirit of the cartoon series. With eight unique stages, it's also one of the more challenging titles for the system. I couldn't make it past the fourth stage, but at least I had fun trying. You control the roadrunner, speeding down a desert road while avoiding Wile E. Coyote and his inventive gadgets, which include roller skates, rockets, cannons, and a magnet strapped to his body. You'll also need to dodge hazards in the road such as trucks and mines. The basic strategy involves swerving around these obstacles and "guiding" them into your pursuer. The scenery is sparse, but the characters are high in resolution and their nice animations are entertaining. The game offers no continues, but when you lose a life you pick up right where you left off. None of the music or sound effects stand out, except for the trademark "beep beep". My main gripe is how you constantly have to hold the joystick to the left, which made my arm very tired after a few minutes. Still, Road Runner is a quality game that requires both skill and strategy. © Copyright 2005 The Video Game Critic.
Our high score: 52700
1 player
Publisher: Xonox (1983)
Reviewed: 2011/3/1
Our high score: 76,000
1 or 2 players
Publisher: Activision (1983)
Reviewed: 2018/11/24
Our high score: 63 5d 900
1 player
Publisher: Coleco (1983)
Reviewed: 2001/10/17

Whoever programmed this game did one hell of a job. The three stages look beautiful, with smoothly animated characters, outstanding control, and catchy background music. It's a shame Roc 'N Rope is such a crummy game! Did anybody
ever like this game? The answer to that question, I'm afraid, is
no. In order to ascend the game's series of platforms, you have to shoot a rope at higher ledges and pull yourself up. Apparently the object is to touch the big chicken on the top of the screen, but Roc 'N Rope's is slow and tedious. If only the programmer had worked on Donkey Kong instead. © Copyright 2001 The Video Game Critic.
Recommended variation: 1
Our high score: 19560
1 or 2 players
Publisher: Commavid (1982)
Reviewed: 2006/5/27

A reader recently described Room of Doom as a "hidden gem" in the Atari 2600 library. I can't argue about the "hidden" part; not only is it difficult to track down this loose cartridge, but the instructions are nowhere to be found. Calling it a "gem" is arguable, but I must admit it has a certain frantic, Berzerk-like quality to it. The unlikely premise has you moving a guy around a rectangular room. You must avoid a slow, wandering monster as men fire at you from holes around the perimeter. The monster is only of minor concern, but the multiple shots fired create perplexing crossfire traps. Small windows open and close in front of each shooter, allowing you to methodically blast these sharp-shooting bastards. Kill them all and you clear the wave. The challenge ramps sharply, and by the third of fourth room you'll be liquidating lives at an alarming rate. I like Room of Doom's cat-and-mouse gameplay. You really need to find a "safe spot", and then dart out periodically to take out the gunmen. The graphics and sound however are pretty pathetic. The human characters are poorly rendered and the blocky monsters look equally cheesy. At least the flying bullets are large and easy to see. Room of Doom offers an overwhelming selection of 64 variations, combining options like straight/diagonal shots, guided shots, and fast/slow modes. Personally, I would have preferred a single variation that changed these options between waves. Room of Doom didn't win me over, but I can see how some people might like it. © Copyright 2006 The Video Game Critic.
Recommended variation: 4
Our high score: 4275
1 player