Publisher: Sega (1994)
Rating: Kids to Adults
Recommended variation: max easy
Our high score: 4,206,950
Publisher: Core (1995)
If this game proved anything, it's that the Sega 32X was never ready for prime time. BC Racers is basically a Mario Kart clone, but the horrible frame-rate makes it almost unplayable. This is supposed to be 32-bit technology, and it can't even duplicate a Super Nintendo game?!?! The concept was good, using funny Chuck Rock-style cavemen and dinosaurs riding prehistoric contraptions. The characters are funny looking and well-drawn, and the backgrounds sport some colorful skylines. But once the action gets underway, it's difficult to tell what's going on thanks to excessive choppiness, especially when turning. As you can imagine, the two-player split screen mode is even worse. The turbo and punch buttons are practically useless. The sound sucks also, demonstrated by the weak thunder clashes in the storm stage. It's a shame that the 32X wasn't up to the challenge. © Copyright 2000 The Video Game Critic.
Publisher: Interact (1995)
Wow, this game is absolutely outstanding! It's part Flashback (Genesis), and part Abe's Odyssey (Playstation). Several game companies combined efforts on this one, including Interplay and Blizzard. The Blizzard influence is obvious, especially when you see the Orc-ish monsters during the excellent intro screens. Blackthorne is a 2D platform adventure game in which you control a Rambo-like hero attempting to rescue humans enslaved by a brutal race of monsters. The graphics are excellent, with crisp colors, 3D rendered characters, and smooth animation. The monsters are particularly cool-looking. Could this game have been done on the Genesis? Probably, but it wouldn't have looked this good. Gameplay and control is almost exactly like Flashback, but also contains a "hide in shadows" move that can also be used to take cover from gunfire. The gunfights are fun, and prisoners often get caught in the crossfire (cool!). Using a 6-button control pad is highly recommended. Your main weapon is your gun, but you can also use mines, including some nifty remote-controlled mines. As you make your way through various areas, you'll need to blow away some mean looking creatures, destroy generators, and locate keys. Passwords are given at certain intervals. I was really drawn in by this game. 32X fans should not miss this gem. © Copyright 2001 The Video Game Critic.
Brutal Unleashed: Above the Claw
Publisher: Gametek (1995)
This is a mediocre Street Fighter clone that uses cartoonish animal fighters instead of people. The control and style of play resembles Street Fighter 2, but the game does have a few original touches. You can watch an instant replay of each match, but the matches are rarely exciting enough to watch again. There's a fairly accurate on-screen analysis after each match. The backgrounds show some beautiful, exotic places. The techno music is okay, but the limited, repetitive voice samples get irritating in a hurry. There are many special moves, but you'll have to "earn them". Who's great idea was that? Your progress is saved using one of those long character passwords. Let's face it: in the world of 2D fighters, this was never really a contender. © Copyright 2000 The Video Game Critic.
Corpse Killer (CD)
Publisher: Digital Pictures (1994)
Rating: Mature (realistic violence)
I was willing to cut the Sega CD version of Corpse Killer a little slack due to its limited graphic capabilities, but what's the excuse for this pitiful 32X edition? Sure, the video quality benefits from the expanded color palette, but the video display is still modest in size, and the remainder of the screen is sparse. Corpse Killer is a series of shallow, rapid-fire shooting stages sandwiched between live-action cut-scenes. You assume the role of a soldier sent to a remote island to rid it of zombies and the mad scientist producing them. The interesting stages include a destroyed airport, an overgrown graveyard, and a beach full of shipwrecks. Your goal is to mow down scores of zombies who look like a bunch of fraternity guys suspended on wires and superimposed over static backdrops. Every zombie I shoot makes the same grunt noise. Aiming the cursor with control pad is clumsy and inexact, and support for the Menacer light gun is so awful
it shouldn't even be advertised. Not only is it not the least bit accurate, but the constant screen flashing and stuttering frame-rate is unbearable
. Even with a control pad the video skips intermittently as the audio cuts in and out. The cut-scenes feature some of the most awkward acting performances and embarrassing dialogue I've ever witnessed. Unfortunately, I also consider these to be the highlight
of the game! I will admit that Vincent Schiavelli delivers a fun, over-the-top performance as the mad scientist. That hot blonde reporter is incapable of delivering a line without completely botching its timing. Corpse Killer has a few endearing qualities, but rampant technical glitches render this 32X version the worst of the bunch. © Copyright 2013 The Video Game Critic.
Our high score: 1,897,060
Publisher: Sega (1994)
Rating: Teen (animated blood and violence, gore)
Publisher: Sega (1994)
Rating: Mature (animation violence, blood and gore)
The more console versions I play of Doom, the more I appreciate this 32X edition. The bad news is, the screen is cropped, and that stone border looks cheesy as hell. I find it appalling that this is not
reflected in the screenshots on the back of the box. Shame on you, Sega. The good news is, ten seconds into the game you won't even notice the limited visibility. This is arguably the most playable non-PC version of Doom of the pre-Playstation era. For the uninitiated, Doom is a hellish corridor shooter with demonic creatures, multi-tiered levels, and satisfying gore. The 32X graphics may lack the sharpness of the Jaguar version, but the silky smooth frame-rate more than compensates. The action moves along at a brisk pace and the controls are spot-on. You do have to use the C button to strafe however, since the Genesis controllers lack shoulder buttons. Still, I love how you can quickly and easily navigate each stage without even having to use the run button. The monsters are always facing you in this version, but frankly I wouldn't have noticed if no one had told me. The stereo effects are clear and despite what you may have heard, the bass-heavy soundtrack isn't bad at all. Looks aren't everything, and this 32X version of Doom excels in the fun department, and that's the bottom line. © Copyright 2011 The Video Game Critic.
Publisher: Sega (1995)
This full motion video firefighting game puts you in three separate fire scenarios: A burning house, hotel, and university. You get a first person point of view of the action, and the fire and special effects look pretty realistic. But instead of putting out the fire as you might expect, you just move through the buildings locating hazards and rescuing victims before time runs out. The gameplay is confusing and relies almost completely on trial and error. In one level you'll need to guess between three gas valves, and choosing the wrong one ends the game abruptly. The instruction manual contains maps of the buildings, and that's NOT a good sign for a video game. Navigating the house is bad enough, and most gamers will give up before they master the hotel stage, with its endless hallways that all look the same. The supporting cast of characters are downright irritating, like your chief who's always yelling at you, or the engineer named "Stinky" who loves to say inappropriate jokes when people's lives are at stake. Fahrenheit comes with both a regular Sega CD disk and a 32X version. The 32X version looks terrific, with vivid colors and full screen video. As for you regular Sega CD people, well, your eyes are in for a world of hurt. As far as audio goes, this game is surprisingly poor in that regard. The dialogue was poorly recorded and is hard to understand. There's also a theme song that plays during the title screen, and it's almost as embarrassing as the one in Night Trap. Check out these sizzling lyrics: "Feel the heat... of the fire". Fahrenheit is a lousy game, and only players fascinated by firefighting will be the least bit interested in it. © Copyright 2003 The Video Game Critic.
Golf Magazine Presents 36 Great Holes
Publisher: Sega (1994)
Check it out - it's a good 32X game!! The complete title is "Golf Magazine Presents 36 Great Holes Starring Fred Couples". Geez, is that the longest video game title ever or what? Before I review this game, let me remind you that most Genesis golf games were played on flat courses. But this game actually has hills, valleys, and realistic physics! The holes are actually a collection taken from several courses, so you get a nice variety. There are even one or two "island" par threes! The game has 6 play modes including stroke, match, tournament, skins, shoot-out, and scramble. Loads of options include ball trails, replays, the ability to create golfers, and the option to save your stats! The game supports one to EIGHT players! Most importantly, it's fast-paced and easy to play. The digitized golfers are well animated. Control is good - maybe too good. It's tough to screw up unless you take a lot of risks. The courses are fairly wide open. There are a few problems. The ball is too small - it appears to be about one pixel big!! The computer always positions your golfer for you. Usually you're aimed at the hole or fairway, but occasionally it's a bit off. You can aim your shot, but the limited graphics (and views) make it difficult to know WHERE it's safe to hit it. This is a quiet game with the exception of some birds and an occasional comment from Fred. Overall, a nice 32X title. © Copyright 2000 The Video Game Critic.
Publisher: Sega (1995)
Publisher: Sega (1996)