Publisher: Sega (1994)
Reviewed: 2001/6/17

Some games do not age well. Yes, the 32X was powerful enough to have its own 3D polygon "mech" game, but just barely! Metalhead is divided into missions, and most involve running around a city destroying every robot and vehicle you find. There are also a few indoor levels that involve running around a maze of rooms. The best thing I can say about this game is that it is playable. The buildings look okay, but the draw-in is a bit excessive - you can only see about a block away. The framerate is smooth, unless you use the "dash" button, which I pretty much held down the whole time (in order to speed up the action). There's also a strafe button, but the configuration of the six-button controller makes it awkward to use. A radar screen makes it easy to locate your enemies, but it usually breaks down about half way through your mission. Then you have to wander aimlessly until you snuff out the last few stragglers. The game sometimes puts up a "picture-in-picture" screen, which looks cool, but the only purpose it seems to serve is to block part of your view. And who in the world did this God-awful voice acting? The programmers? It's downright embarrassing! The metallic background music sounds pretty good however. Metalhead was a good demonstration of the 32X abilities in 1994, but this game doesn't have much to offer today. © Copyright 2001 The Video Game Critic.
Publisher: Acclaim (1994)
Reviewed: 2012/10/7
Rating: Mature (realistic blood, gore, violence)

The Mortal Kombat franchise didn't just introduce graphic violence to video games; it
celebrated it with gratuitous blood and brutal finishing moves. Compared to the Genesis version of Mortal Kombat II, this 32X edition is
slightly better in every way. It has a better introduction that displays several of the digitized stills seen in the arcade game. In two-player mode "match-up screens" are shown before the fight, and they look slick. Subtle details have been added to the stage backgrounds (floating monks, flying dragons), but frankly you'd be hard-pressed to tell the difference between this and the Genesis edition. The audio is probably the most notable improvement. The narrator's voice has more of a booming quality, and hits are now punctuated with digitized grunts and screams. Some of the "yelp" sounds are unintentionally comical. I couldn't discern any differences with the controls or gameplay, and there are no additional options. This cartridge feels like a touch-up of the Genesis version, but that might just make this the best home version of Mortal Kombat II available. © Copyright 2012 The Video Game Critic.
Our high score: 6 wins
1 or 2 players
Motocross Championship
Grade: F
Publisher: Sega (1994)
Reviewed: 2008/3/26
NBA Jam Tournament Edition
Grade: A-
Publisher: Acclaim (1995)
Reviewed: 2001/6/17
NFL Quarterback Club
Grade: C+
Publisher: Acclaim (1995)
Reviewed: 2000/8/27

This game isn't as bad as I expected. It may not have Madden-quality gameplay, but at least it's a nice-looking, polished football game. The graphics are not a huge step up from the Genesis, but the difference shows. The players are realistic-looking and smoothly animated. The field looks great and features a colorful crowd. Even the play-calling screen is attractive. The crowd noise and sound effects are good, and the referee clearly announces all first downs and penalties. Quarterback Club has plenty of advanced features including smooth instant replays, first-down measurements, tipped balls, blocked passes, no-huddle offenses, and MANY celebration dances. In addition to the standard exhibition and season modes, there's a simulation mode that puts you in crucial points in dramatic NFL games of the past. There are a few problems. The computer AI is lousy. You'll want to play a real person if you want any kind of challenge. The game is too offense-oriented - it's too easy to score. The spin and speed-burst running controls are just too effective. On the play-calling screen, you can't tell which plays are running and which are passing. Still, I like this game because of the nice graphics, variety of options, and fast gameplay. And don't forget to stick around after the end of the game to see the winning team dance in the middle of the field - it's hilarious! © Copyright 2000 The Video Game Critic.
Publisher: Digital Pictures (1994)
Reviewed: 2012/10/7
Rating: Mature (realistic violence)
Our high score: 26
1 player
Pitfall: The Mayan Adventure
Grade: D-
Publisher: Activision (1995)
Reviewed: 2018/7/8

For classic gamers the word Pitfall is held in high regard, but Pitfall: The Mayan Adventure failed to endear the franchise to a new generation. This time Harry can climb vines, scale waterfalls, and crawl through booby-trapped tombs. The dense jungle scenery is alluring but Harry can't seem to touch a freaking tree without losing his balance and falling flat on his face. He carries a supply of rocks to fling at wild animals but the controls are clumsy. Invisible walls tend to block your progress and monkeys blending into the scenery chip away at your health. The stage designs can be infuriating. The game will lure you to a shiny golden bar only to send you plunging through an unseen hole, dumping you back into an earlier part of the stage. You'd expect the 32X version to be an substantial upgrade over the Genesis, but it's a step
down. Despite claims on the packaging, the graphics are
not upgraded, and the choppy framerate makes the game
hard to watch. You'll languish with unresponsive controls and erratic collision detection. Three new levels bring the total to 13, but few will have the intestinal fortitude to reach them. Pitfall: The Mayan Adventure isn't so much an adventure as it is an
ordeal. © Copyright 2018 The Video Game Critic.
Our high score: 35,828
1 player
Publisher: Sega (1994)
Reviewed: 2013/8/30
Our high score: 55,315
1 or 2 players.
Publisher: Time Warner (1995)
Reviewed: 2018/8/20
Save mechanism: password
1 or 2 players
Publisher: Sega (1994)
Reviewed: 2007/3/13
Slam City With Scotty Pippen (CD)
Grade: D
Publisher: Sega (1995)
Reviewed: 2003/7/2
Rating: Teen
Publisher: Sega (1994)
Reviewed: 2011/12/27
Rating: Kids to Adults

Sega probably should not have released Space Harrier for the Master System and Genesis. Those graphically-challenged versions don't leave the player with a positive impression of the series. Fortunately this 32X version finally does the game justice. Its rapid-fire gameplay involves moving a guy in a jet pack around the screen while blasting mushrooms, stone faces, flying dragons, and UFOs that quickly scale in from the distance. The action is chaotic, but the smooth scaling allows you to anticipate incoming missiles and weave around marble pillars. The sense of speed is good, and you can tell the game uses the same underlying engine as Afterburner. The controls are responsive and you can hold in the fire button for constant fire (although tapping lets you unload more shots). When you shoot a UFO it immediately takes a nose-dive straight into the ground, which looks kind of odd. The explosions are completely over-the-top, and I find it amusing how trees and vegetation often go up in
mushroom clouds! Some of the enemies are hard to make out. Are those
clouds I'm shooting in the first stage or
floating rocks? In one of the later stages there are a lot of big colorful mushrooms that tend to obstruct your vision. Each stage concludes with an obligatory boss, and they turn red to indicate damage just like any good boss should. The familiar soundtrack will please fans of the series and the voice samples are clear. This appears to be a very close port of the arcade game, so Space Harrier fans should be satisfied -
at long last. © Copyright 2011 The Video Game Critic.
Our high score: 3,196,740
1 player
Spiderman Web of Fire
Grade: B-
Publisher: Sega (1995)
Reviewed: 2001/11/3

This is the crown jewel of any 32X game collection. Spiderman Web of Fire is a very rare and expensive game. Its gameplay is less remarkable however. As a matter of fact, I don't see why this game couldn't have been done on the normal Genesis (minus a few colors perhaps). The developers attempted to make the characters look more lifelike using subtle shading, but it's tough to tell because they are so small (even smaller than the people in the Genesis and Sega CD Spiderman games). Spiderman is nicely animated though, and his combination punches look great. I especially like how he can punch while sticking to a wall. The game is fun, but the controls could be better. I found myself "sticking" to ceilings, walls, and more dangerous things quite a bit. There are also some annoying collision problems. In the course of the uninteresting storyline, Spiderman faces lesser-known villains like Dragonman, Thermite, Blitz, and Eel. Making a special cameo appearance is Dare Devil, who Spiderman can call on for help. The six rather generic stages are located in New York, a power plant, a bridge, an oil wasteland, and a fortress. The scenery isn't particularly impressive. The droning background music is typical Genesis fare, and the sound effects are minimal. The difficulty is fair, but dying sends you WAY back to the beginning on the stage (rats!). Web of Fire is a real underachiever. I was expecting more. But considering the lack of platform/action games on the 32X, this game isn't looking half bad. © Copyright 2001 The Video Game Critic.
Star Trek Starfleet Academy
Grade: F
Publisher: Sega (1995)
Reviewed: 2002/7/4

This is an odd little game that even Star Trek fans will struggle to enjoy. In it, you are a student at the Starfleet Academy, where you can learn and participate in several "training missions" to "challenge your tactical skills". Why not just make a REAL Star Trek game? I'm guessing that the developers were planning to just that, but later downgraded the scope when they realized how weak the 32X's graphic capabilities were. At heart, this is a glorified Star Raiders clone with better graphics but far worse gameplay. You have access to layers of menus with all sorts of data and instrumentation, but only a geek versed in Star Trek techno-babble could digest any of this garbage. The first person shooting "action" is painfully dull. The enemy ships are fully 3D, but their movements are sluggish and the AI is idiotic. Being an academic environment, there's also opportunity to meet and socialize with your fellow space cadets. Here I stumbled upon the single redeeming feature of the game: a pool table! That right, you can challenge classmates to a game a pool, which is by far the highlight of this cartridge. The pool balls are huge but they rotate nicely and the game is easy to play. As you can deduce, Starfleet Academy really isn't much of a game. It's probably the worst 32X title I've come across. © Copyright 2002 The Video Game Critic.
Publisher: LucasArts (1994)
Reviewed: 2005/5/18

One thing I can say about Star Wars Arcade (not to be confused with the 1983 vector graphics game) is that it really does showcase the 32X's polygonal graphic capabilities. It's a good-looking first-person shooter where you dogfight Tie Fighters in space, infiltrate Star Destroyers, and battle over the Death Star. The game includes a four-mission "arcade" mode and an expanded eight-mission "32X" mode. Half the stages involve shooting Tie fighters in open space, which is fun because they shatter into pieces (polygons) when blasted. It's also neat how these battles occur in the midst of the huge Star Destroyers. Your X-Wing is well-armed with both lasers and guided proton torpedoes. Unfortunately, the other missions aren't so hot. It may look great as you approach a Star Destroyer or Death Star, but the gameplay subsequently takes a turn for the worse. The framerate slows to a crawl and your ship becomes difficult to control as it absorbs hit after hit. Hitting the side of a trench sends you caroming off the walls like a pinball. Looking back, I wonder how I could have possibly completed that Star Destroyer stage. The background music and sound effects are very good, especially the distinct sounds of zooming Tie fighters. A two-player option lets one player steer while the other shoots, but it's nothing to write home about. Despite its flaws, I enjoy Star Wars Arcade, and would rank it as one of the best titles for the 32X. © Copyright 2005 The Video Game Critic.
Our high score: 11900
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2001/1/20

If you've never heard of this game, you're not alone. It's a pretty rare 32X first-person tank game (no, there are no "mechs" in this one). A tank combat game for the 32X sounds like a pretty good idea, but this is just a sloppy, unexciting mess. One player can make his way through a series of levels containing numerous tanks (and sometimes a boss), or two players can go head-to-head. You get your choice of tanks, each with its own special attributes including special weapons. There's not much strategy; just shoot the other tanks and don't stay in one place for too long. The frame rate is smooth enough, but the graphics are ugly. The objects are all sprites, which get very pixelated up close. The small text on your control panel is hard to read. The flat battlegrounds differ in color and scenery, but none are conducive to any kind of strategy. The music and voice effects are very good, and include a deep voice that lets you know if you're winning or losing. The scoring system is useless; it resets to zero after each round (what's the point??). But the ultimate let-down is the bosses. These menacing-looking monstrosities are well-illustrated in the instruction book, but in the game they are nothing but tanks of a different color. Even the 2 player game is pointless. The 32X could have used a good tank battle game, but this wasn't what I had in mind. © Copyright 2001 The Video Game Critic.
Publisher: Sega (1995)
Reviewed: 2001/6/17

Tempo is like Mario Bros on acid. The seven levels include a psychedelic "hi-fi" stage and an unusual "indigestion" stage, along with the more traditional downtown, winter, and jungle stages. Each level is bursting with color. The scenery is multi-layered, and everything is alive and moving. Sega was definitely trying to show off the 32X graphic capabilities here. As far as the audio goes, the game tries to have a hip "rap" theme, but the opening song is pretty cheesy. The in-game music is funky, and some of it is quite good. Your big-eyed character must fly, jump, shoot, and kick his way through each level. While the game is certainly an eyeful, you'll soon discover that this is just a by-the-numbers platform game. And although the graphics are wild, they are often so cluttered that you can't tell where you can go, or what you can touch (without dying). Portals that transport you around only add to the confusion. The control could be better also. The same button is used to jump and fly, and you'll often fly when you just want to jump. Also, Tempo moves a little slow for my taste. There is a nice stage select screen, and there are even some mini games available. But overall Tempo is just isn't much fun. © Copyright 2001 The Video Game Critic.
Toughman Contest
Grade: B-
Publisher: Electronic Arts (1995)
Reviewed: 2000/6/18

The 32X version of this boxing game plays better, but lacks some of the charm of the Genesis version. Toughman plays similar to Nintendo's Punch Out games, with your boxer being a green outline. The action is fast and furious, and there are plenty of punches and special moves. The backgrounds look more realistic than the Genesis version, but are less animated and not as interesting (or funny). Only one babe introduces the rounds, no matter where you fight, unlike the Genesis version, which has a different girl for each location. The responsive control is the star of this game, but it will make your fingers very tired. © Copyright 2000 The Video Game Critic.
Publisher: Sega (1995)
Reviewed: 2004/2/29
Our high score: 202
1 or 2 players
Virtua Racing Deluxe
Grade: A
Publisher: Sega (1995)
Reviewed: 2004/2/29
Publisher: Acclaim (1995)
Reviewed: 2005/3/19
WWF Wrestlemania: The Arcade Game
Grade: C+
Publisher: Acclaim (1995)
Reviewed: 2005/3/19
Rating: Kids to Adults (Realistic violence)

While not a fan of professional wrestling, I can certainly appreciate the fast, exciting action and over-the-top animations of this arcade adaptation. Unlike real wrestling, matches tend to quickly run their course with few pauses or interruptions. There are eight WWF fighters represented in Wrestlemania, including the Undertaker, Bam Bam Bigelow, Doink the Clown, Leg Lugar, Yokozuna, Bret Hart, Razor Ramon, and Shawn Michaels. The character sprites are large and well defined. For some reason however, when you land a solid hit it looks like ice cubes are flying out of your opponent. Is that supposed to be sweat, spit, or ice? Anyway, the Mortal Kombat-inspired controls are simple to grasp and responsive. Although most moves are realistic in nature, some of the more over-the-top maneuvers are embellished by crazy animations to make them look even more spectacular. Voice samples comment on the action in progress, but they sound pretty rough. This game was a pleasant surprise, especially compared to the laborious WWF Raw. Wrestlemania is a fighting game just about any gamer can enjoy. © Copyright 2005 The Video Game Critic.
World Series Baseball
Grade: B+
Publisher: Sega (1995)
Reviewed: 2002/5/28

This game proves what most of us have known all-along: there's not much difference between a 32X and a regular Genesis. Sega tried to make this game a step up from the Genesis version, but besides some minor cosmetic changes, the game is practically identical. The enhanced color palette allows the stadiums to look a bit better, with more colorful backgrounds and crowds. The pitches now make a "whooshing" sound on their way to plate, and seem to move slower. When a ball is hit to an outfielder, the camera sometimes zooms in on the fielder. It looks pretty cool, but has little more than novelty value. The biggest disappointment is the sound - or lack of it! There's less commentary that other versions of the game, and the crowd is practically silent. Most of the new features of this 32X version, like multi-player options and player trades, were incorporated into World Series 96 on the Genesis. Yes, this World Series game is better than its Genesis counterparts, but only slightly. © Copyright 2002 The Video Game Critic.
Zaxxon Motherbase 2000
Grade: D-
Publisher: Sega (1995)
Reviewed: 2000/5/13

When I first found out that a Zaxxon game was out for the 32X, I was giddy as a schoolgirl. The last time I had played Zaxxon was on a Colecovision in 1982. I always thought it was a cool game, and a sequel was long overdue. Imagine my disappointment when I realized this mediocre shooter wasn't really Zaxxon at all. Yes, the 3D viewpoint is the same, but you can't elevate your ship (except to jump)! In an attempt to show-off the 32X polygon-rendering abilities, all objects in this game are 3D rendered. While the ships and bosses look fairly decent by 32X standards, the blockiness of the objects makes me wish they had just used old-fashion sprites. It doesn't even look as good as the original game! And unfortunately, all the polygon graphics result in a busy screen with some annoying slowdown in the action. There are some cool gameplay concepts here, including the ability to commandeer enemy ships. But the screen area is limited, and the large bosses often squeeze you into an awkward corner of the screen. This Zaxxon is a real dud. © Copyright 2000 The Video Game Critic.