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Games are rated relative to other games for the same system.
As you team up with a ragtag band of slobs trying to survive, you'll have to run a lot of errands like fetching parts for a car. One load screen suggests, "Talk to everybody, there are a lot of jobs to be done". If you think that sounds enticing, well, you're the only one. As you creep through shacks you'll notice they are tastefully decorated with chunks of concrete, hanging skulls, and rusty pipes. Once you hear the Psycho music you know it's just a matter of time before some raving lunatic lashes out at you.
The fights are intense but not especially fun. You can pump a guy full of lead and he'll still manage to get up and continue fighting. One original weapon is the "wing stick" which basically functions like deadly boomerang. As in Fallout 3 there are tons of random stuff to collect including cans of corn, boxes of shoes, and assorted odds and ends. You can sell the stuff or use "engineering recipes" to construct items like bandages and antiseptics. When you find yourself building your own health items it's clear that the "build it yourself" concept has been taken too far.
The game also has a few dual-thumbstick puzzles not unlike those in Dead Space 3 (Xbox 360, 2013). There's an auto-save function that doesn't kick in often, and the game actually advises you to "save early and often." What is this, 2005? Traveling between locations requires driving weapon-equipped vehicles, but the car combat won't give Twisted Metal a run for the money. Most of the multiplayer modes are on-line only, and they are a herky-jerky mess. At least you get a few split-screen cooperative missions. Rage has some pretty decent production values but it feels like a trash heap of tired concepts. If you've played Borderlands, Fallout 3, or any other first-person shooter set in a wasteland, it's hard to get excited about Rage. © Copyright 2013 The Video Game Critic.
There are actually three games included (Raiden Fighters, Raider Fighters 2, and Raiden Fighters Jet), but they are all extremely similar, mainly offering different stages and aircraft options. You have a wide selection of fighter jets to choose from, each with unique handling and firepower characteristics. The stages are fairly conventional as you blast through well-fortified military bases in desert, harbor, forest, and snow-covered locations. You'll destroy bombers, tanks, jets, and ships of all sizes.
The graphics are old-school all the way, looking like something you'd see on the Saturn - only higher in resolution. The action is non-stop but the difficulty is reasonable. Sure you'll need to "thread the needle" at times, but missile barrages rarely feel overwhelming. It speaks volumes that none of my friends blamed the game when they lost a ship. The high score is displayed on the top of the screen, and a rapid-fire button saves your thumb from pain.
If there's a flaw with Raiden, it's the fact that it only consumes the middle third of the screen (typical of an arcade port). You'll hardly notice once you become immersed in the action, but to be honest, it's hard to give a game an A when it uses such a small portion of the screen! It's odd considering you can scroll the screen sideways a bit by "pushing" against either side. High scores are recorded along with initials (locally or on-line) and you can view your top scores on a ranking screen. It's also possible to record your complete play session, also known as a "gameclip."
Raiden's menu interface can be a little confusing. You'll need to configure at least two continues to enable two-player action, and apparently high scores are not saved in this mode. After each game there are too many prompts about saving your gameclip. Enabling your profile is confusing as well. But these gripes are small potatoes compared to what this bargain-priced package has to offer shooter fans and old-school gamers. Buy Raiden Fighters Aces now and you won't regret it! © Copyright 2009 The Video Game Critic.
The eye candy is substantial, and I loved soaring over city skylines at night and cascading waterfalls by day. Unfortunately, when things get crazy (which is most of the time), the lush backgrounds get totally lost in the chaos. Your firepower is fierce, and it only takes a minute or two to build it up to insane proportions. Colored icons let you switch between three types of weapons, but I prefer the red "spray" variety. The blue laser is too narrow, and the purple "snake" weapon tends to clutter up the screen, which is already bombarding my senses with activity.
Its gameplay is old-school all the way, but Raiden IV veers a little too much into "extreme" territory. In the midst of the chaos you'll find yourself using bombs almost exclusively for defensive purposes. The flood of enemy projectiles is overwhelming, but at least the collision detection is forgiving. In fact, I have no idea how I managed to weasel my way out of so many impossible situations.
Bosses are the typical oversized robots with parts that detach and reform. They tend to overstay their welcome, but upon their demise you're treated to some sweet ring explosions and blur effects. The game offers limited continues, a high score screen, and a co-op mode. You can begin play on any stage that you've reached in previous sessions. Raiden IV doesn't offer much new in the realm of 2D shooters, but it's sure to please shooter fans looking to take their game to the next level. © Copyright 2010 The Video Game Critic.
The lifelike environments feature multiple routes and plenty of sniping opportunities. The audio is superb, especially with regard to distant music and muffled conversations. Since this game is hard as balls, I recruited my good friend (and FPS expert) Scott to help me out. As he methodically eliminated enemy soldiers, I observed him yelling stuff at the TV like "We need to flush out these maggots!" and "Eat it mother [expletive]!" He would later explain that using this type of language was an integral part of the FPS experience. I also took note of how he utilized his two squad members. They're supposed to be your best friends in the whole wide world, yet Scott sent them into harms' way at every opportunity. Apparently it's an effective way to draw out the enemy!
Rainbow Six Vegas incorporates a myriad of stealth techniques including using a silencer, tossing smoke grenades, rappelling down walls, or employing a "snake cam" to spy on the next room. When pinned in a corner, you'd be wise to lay low - until you hear them reloading! After completing a stage, we were yelling "Vegas baby!" only to wind up in some abandoned factory or rail yard (ugh!). Considering the hours it takes to reach Vegas, the title seems a bit misleading. When we did finally reach Vegas it was a bit anticlimactic thanks to the less-than-spectacular scenery. But what really hurts the game is its lack of checkpoints, forcing you to frequently replay some painfully long stretches. The user interface is an utter travesty, and configuring a split-screen game is absolutely excruciating.
The single-player mode is playable enough - if you're up for the challenge. I like how an objective marker always points the way, and displays the distance to your target in meters. The AI is pretty mediocre though, and when you shoot an enemy, it's not uncommon for another to immediately assume the same exact position. Sometimes you'll pick off three or four guys in a row by firing in the same spot! You can't skip the cut-scenes, and the "low ammo" message is misleading (you just need to reload). FPS fans who value challenge and realism can bump up the grade by a letter, but I found Rainbow Six Vegas a tough pill to swallow. © Copyright 2009 The Video Game Critic.
From the lush jungle to slippery glaciers to the "musical desert", the sharp scenery is rich with detail yet never interferes with the excellent gameplay. The simple controls are incredibly tight and your punches and kicks are exaggerated to good effect. Crisp sound effects make it extra satisfying to smash through boards and other obstacles. The developers were not only experts in their craft, but they truly "get it" when it comes to making video games. The stages are ingeniously designed as you vault between walls, slide down waterfalls, and bounce off flowers.
Surviving any particular stage isn't particularly hard, but locating all the secrets adds a nice risk-versus-reward dynamic (and substantial replay value to boot). There are even side-scrolling shooting stages. I like how my friends can jump into my game at any time, although it's easy to lose track of your character in the multiplayer mayhem. Rayman Origins is an astonishingly good platformer that's guaranteed to bring joy to all who play it. If you don't like this game, you have no soul. © Copyright 2012 The Video Game Critic.
The game gives you freedom to explore but meeting with key characters will propel the narrative. It seems like you're always learning a new skill like cattle herding or lassoing horses. In town you can play cards, watch a silent film in a theater, or read newspapers with headlines like "Tobacco Fights Tuberculosis". Pumping lead into cattle rustlers is great fun thanks to a handy auto-aim mechanism. Heck, you can even pick off outlaws from a bumpy stagecoach ride!
The cutscenes are well acted and the dialog is intelligently written. I love the clever quips during gunfights like "try shooting with your eyes open!" and "is it too late to talk about this?" It's relaxing to explore the open prairie and night has a completely different feel from the day. And just when you start to get bored you'll stumble upon something interesting.
The game skillfully toes the line between realism and arcade, offering a handy navigation system and the ability to call for your horse at any time. One time I hit the triangle button to hop on a stagecoach and accidentally carjacked it instead! Had the whole frickin' town on my ass! Guess you can take the Rockstar out of GTA, but you can't take the GTA out of Rockstar.
Redemption held my attention until the time it said "saving" but didn't. Apparently you need to sleep in a bed to really save. To be fair, Red Dead is a title you get out of what you're willing to put into it. If you're in the mood for something epic, this game will immerse you in the Wild West lifestyle for weeks if not months on end. © Copyright 2018 The Video Game Critic.
Resident Evil 5 (RE5) stars Chris Redfield and an exotic babe named Sheva. RE5 is designed for two-player co-op, either online or via split-screen. The CPU does a decent job of playing the role of the second character, but the game is more satisfying with a human partner. Besides being able to cover each other and exchange items, you can resuscitate your partner when he's dying. Occasionally you'll become separated, and it's quite a relief when you meet up again. Reunited and it feels so good. Reunited 'cause we understood.
In the pitch-dark cave stage, one player lights the way with a lantern as the other blasts zombies. In the swamp area, one player drives a boat as the other picks off monsters on shore. In addition to zombies of all racial backgrounds, you'll face ghouls on motorbikes, masked men with chainsaws, and executioners armed with oversized axes. Impressive bosses include a giant vampire bat, a sea serpent, and a troll reminiscent of the one in RE4. Be sure to keep an eye out for those exploding red barrels - it's one cliche that keeps on giving!
RE5's controls are excellent, and you can hold plenty of items. The action does not pause when you access your inventory, and this really adds to the tension. In case you don't stumble upon a critical weapon (like a shotgun) in your travels, you can always purchase and upgrade weapons between chapters.
I love RE5's brisk pacing, entertaining cut-scenes, and brief load times. A friend can join in your adventure at any time. The dialogue is nothing to write home about, with Chris constantly bristling about how he "needs to get some answers!" When playing split-screen on a wide-screen display, the two screens are cropped, leaving a lot of empty black space. Couldn't they have at least put the maps in there?
Some critics may lament how RE5 lacks the "creepy" factor of past RE games, and seems more like an action movie. Personally, I think the series benefits from the change of pace. Less easy to forgive are the final few stages which come off as generic and occasionally boring. Even so, RE5 is an action-packed thrill ride you'll want to see through to the end. © Copyright 2009 The Video Game Critic.
As in Call of Duty, an omnipresent wayward marker (with distance) keeps you forging ahead. Not only does it undermine any sense of mystery, it renders exploration unnecessary. Frequent button prompts attempt to involve the player in the scripted cut-scenes, and I like the innovative meters. Unfortunately your responses have little bearing on events and much of the time I felt more like a spectator than a player.
The best thing I can say about RE6 is that it has a metric ton of content. There are three separate missions, each of which can be played coop (on-line or off). The controls are crisp and the detail in the graphics is amazing. Much emphasis is placed on melee, so you can simply press the right trigger to deliver a roundhouse kick to any nearby zombie. Unfortunately, melee is more of a necessity than a luxury. That's because it's hard to tell what the [expletive] is going on at a given time! The camera pulls in very tight and most areas tend to be pitch dark! If you adjust the brightness as the game suggests, you won't be able to see a damned thing!
And if you thought the single-player mode was disorienting, wait until you try the two-player split-screen. Is there a reason why each player gets such a tiny window? I also take issue with the new health system, or as I call it "how to use an herb in 12 easy steps". The needlessly complex menu interface will have you fumbling with the controls in the heat of battle. Normally you could hit pause to check the button mappings, but there's no pause function in this game! In addition to picking up items and ammo, it's necessary to collect "skill points" lying around, which makes no sense.
Other irritations include zombies wearing body armor (really?), mandatory "tripping" over bodies (c'mon now), and an unbearable Tomb Raider-style swimming stage (gah!). Some of the chapters are excessively long (over two hours) and I was practically begging for them to end. There's no shortage of action in Resident Evil 6, but there's a serious shortage of fun. © Copyright 2012 The Video Game Critic.
In addition to its boldly unoriginal gameplay, you'll forge through the most boring, repetitive environments ever conceived (city hall, laboratory, power plant) while completing by-the-numbers objectives (find doctor, shut down the power grid). And if the unimaginative locations weren't bad enough, they're outfitted with cheap booby traps and invisible walls. Who thought it was a good idea to incorporate suicide-bomber zombies in close quarters?
Mowing down zombies results in plenty of gore, but there's nothing scary about this game. Actually, you spend more time fighting special ops forces than monsters! And these guys are so well-armored that you need to shoot them point-blank in the face about 20 times - just to make them flinch! Each mission feels like a chore that you can't wait to end.
The game was designed for co-op play, yet no split-screen modes are available. I can't recall ever having less fun playing survival horror than Operation Raccoon City. Capcom needs to stop running the Resident Evil name through the mud with garbage like this. © Copyright 2012 The Video Game Critic.
As long-time fans would expect, there's an abundance of eye candy in the surfside resorts, winding country roads, majestic bridges, and soaring downtown skyscrapers. Certain locations look similar to those in previous RR games, but the degree of detail is far beyond anything seen in those. The racing action is as tight as ever, incorporating a new "nitrous oxide" meter that fills as you drift around each corner. The nitrous element fits Ridge Racer's arcade style nicely, and it's satisfying to whiz past opponents on your way to the finish.
The controls feel second nature - just tap on the brake and you'll kick into a long slide that can be controlled all the way through. Since you're racing against 13 other cars, there's plenty of passing and jockeying for position involved. Cars are not customizable and don't model damage, but gameplay is king, and Ridge Racer 6 has it in spades. The madly-addictive single player mode features a huge, branching tree of racing challenges, with bonus cars awarded after every few contests. The split-screen mode lets you compete against a buddy head-to-head, but there are no CPU racers, which is disappointing.
The diverse soundtrack is a mixed bag. While I enjoyed the laid-back jazz numbers, the bouncy techno tunes with high-pitched voice samples got on my nerves. The commentator is somewhat annoying, providing shallow remarks along the lines of "Get ready for some crazy nitrous! Booya!!" Namco fans will notice plenty of fun references to classic Namco games, with names like "Astaroth", "Grobda", and "Toy Pop" painted on the sides of cars. You even get to play a round of Pac-Man during the initial load.
My main issue with Ridge Racer 6 lies with the convoluted user interface and its excessive number of menus and prompts. Between races in the single player mode, I had to wade through 10 screens, 14 prompts, and 4 load screens! Still, with its unrivaled playability and unapologetic arcade style, Ridge Racer 6 is my favorite of the initial crop of 360 racers. © Copyright 2006 The Video Game Critic.
Too much emphasis is placed on drifting, and the controls are horrible. I tend to be pretty good at racing games, but I couldn't execute a decent power slide to save my life. I either slam into a wall or find myself turned in the wrong direction. By the time I'm done spinning my tires the other cars are long gone. The urban scenery is dark and cluttered, making it hard to anticipate turns and spot shortcuts.
The designers went totally overboard with the blood red sunsets. The taillight smearing effect is back in full force, and it's also employed for turbo boosts. I guess it's kind of neat how laps and times are displayed on track walls, and cars have place indicators above them, keeping all the vital info "in your face". You can plow through obstacles like concrete barriers but it's easy to lose control and wreck. The game encourages you to demolish billboards and car dealerships, but your reward is usually a last place finish.
It's hard to make progress in Ridge Racer Unbound. Did anybody play-test this thing? Even the "build your own track" feature falls flat because the building blocks are so painstaking to unlock. The soundtrack is a hodgepodge of electronic noises that got on my nerves. Looks like it's time for Namco to go back to the drawing board. © Copyright 2012 The Video Game Critic.
You control your movements with regard to both direction and speed. Turning your body adjusts your view (which works great) and you walk by stepping forward. Moving while turning can be awkward, but Sega thought ahead and provided an ingenious "auto-move" feature. When you're not being accosted by ghouls you can simply raise your hand and be effortlessly guided to your next objective. Curious gamers however will want to thoroughly explore and collect all the bonus items. Interacting with objects is easy, as you simply move a hand icon over a highlighted item.
Rise of Nightmares also requires you to perform realistic motions to open doors, pull switches, swim, duck, climb, or wipe the vomit off your face. Motion controls prove effective when fighting off zombies. Vertical hacks are more potent but horizontal slashes tend to sever more limbs. Weapons include machetes, pipes, electric knuckles, exploding test tubes, and the obligatory chainsaw.
The Kinect works well in open areas, but falters when zombies converge, resulting in an annoying "invisible wall" effect. I really love the creature designs which include executioners, cultists, butchers, witches, maids, and super hot nurse zombies (super hot before their flesh started rotting, but I think that's just common sense). There's a faceless woman opera singer with a voice so loud you literally need to cover your ears to prevent taking damage!
Some zombies have mechanical body parts, suggesting gruesome experiments are under way. It tired me out but Rise of Nightmares kept me riveted with its fast pacing and short stages. The action gets pretty intense, and my wife actually screamed when she looked into a mirror and saw the image of the main boss. This ominous boss is especially cool because although he can't see through his mask he can still hear you, so you need to remain perfectly still when he's in the area.
The game has a bizarre storyline that's unnecessary and a lot of profanity which is even more unnecessary. Still, Rise of Nightmare is an intriguing game that's worth dusting off your Kinect for. It's a little clumsy but it will get you involved like no other horror title can. © Copyright 2011 The Video Game Critic.
Risen 2 has all the hallmarks of a PC port. Its graphics are extremely sharp and detailed, yet the frame-rate stutters, the collision detection falters, and the camera is always in the wrong place. Clumsy controls will have you inadvertently walking on tabletops and off of balconies. The combat system is atrocious. It's possible to parry and perform combos, but this requires a degree of control the game fails to provide.
Most characters will engage in conversations that tend to be short and to the point, but the dialogue has a lot of unnecessary profanity. Side quests queue up like crazy as you speak with people, but you'll need to accumulate a ton of gold to unlock each basic skill. A simple tip might cost you 1000 gold, and meanwhile you're scrounging around finding five gold here and ten gold there. A mission can send you from one side of an island to the other as rabid monkeys chomp at your heels every step of the way. I don't know what I ever did to these monkeys, but they are pissed! Running is usually the best option, considering slaying a single animal requires about 20 whacks from your sword!
There's quite a bit of customization you can perform on your character, but I don't have the patience for this type of micromanagement. You can save at any time, and there's also an auto-save feature. The full-color manual looks impressive but the small text is hard to read. Those willing to invest the time in Risen 2 will appreciate the depth and attention to detail, but I prefer my adventures to be more focused, cohesive, and fun. © Copyright 2013 The Video Game Critic.
RB5 offers a diverse track list and a user-friendly interface that allows up to four players to jump in and out of the fray. A slick auto-calibrate feature fixes the lag problems introduced by some HD TVs. Rock Band 2 is an excellent party game. The soundtrack includes old 80's stand-bys like Eye of the Tiger (Survivor), Hungry Like the Wolf (Duran Duran), Livin' on a Prayer (Bon Jovi), and White Wedding (Billy Idol).
The 90's are represented by Drain You (Nirvana), Everlong (Foo Fighters), and Today (Smashing Pumpkins). Man in the Box (Alice in Chains) has got to be one of the most kick-ass songs ever to appear in a game like this. Also included are some upbeat modern numbers like My Own Worst Enemy (Lit) and That's What You Get (Paramore). Not all the songs are gems, and the entries by Rush (The Trees) and AC/DC (Let There Be Rock) come off a little flat. Many songs are extended versions, which sucks when you're working through a mediocre tune.
The songs vary in difficulty depending upon the instrument, but a handy chart indicates the relative difficulty for each song. Are the drums as fun as you'd imagine they would be? Hell yeah! Playing bass guitar can be a little monotonous unless you're playing with a full band, and I'd recommend a few drinks before attempting the vocals.
The heart of the game is the Tour mode which lets you play various gigs to unlock new songs and venues. Its branching system gives you plenty of options, but you're forced to complete too many multi-song "set lists". There's also a hell of a lot of loading screens in this game. The graphics are largely an afterthought, but seeing a scraggly, bearded dude sing "You Oughta Know" (with a woman's voice no less) was disturbing. The appeal of music games may be waning, but Rock Band 2 is still guaranteed to rock the house. © Copyright 2010 The Video Game Critic.
What's nice about Track Pack Volume 2 is its eclectic mix of tunes. There are old standbys like Call Me (Blondie), Simple Man (Lynyrd Skynyrd), Rio (Duran Duran), Message in a Bottle (The Police), and You Got Another Thing Comin' (Judas Priest). You also get newer tracks like Snow (Red Hot Chili Peppers), Time is Running Out (Papa Roach), and Why Do You Love Me? (Garbage).
As a Smashing Pumpkins fan, the inclusion of "Zero" pretty much sealed the deal for me. It's a great song, but the most fun to play has got to be "Just What I Needed" by the Cars. This infectious pop song really kicks into overdrive when the chorus comes around. All in all, this is a fun set of tunes that might just convince you to dig out that dusty fake guitar sitting in your closet. © Copyright 2013 The Video Game Critic.