FIFA International Soccer
Grade: A
Publisher: Electronic Arts (1995)
Reviewed: 2006/2/13

One of the best titles in the 3DO sports lineup, FIFA International Soccer has the realism to please die-hard fans and the non-stop action to appeal to more casual gamers. I always enjoyed FIFA on the Sega Genesis, but its small, grainy characters were hard to make out. The 3DO hardware is better up to the task, rendering sharper, more realistic-looking players. The game is very easy to play, and the camera effectively rotates and zooms to keep you on top of the action. Your players always seem to be in perfect position to receive passes, and switching control between players is equally painless. Whether you're playing against the computer or up to five friends, the competition is always intense, especially around the goal. But what surprised me most about FIFA is its
amazing audio. If you have a surround sound system, you'll definitely want crank it up for this game. The crowd sound effects are remarkably clear, and when the chants resonate through the speakers, you really do feel "in the game". FIFA's rich option screens let you adjust the camera angles, weather conditions, game length, penalties, and music. Just be sure to change the playing mode to "Sim", because the "Action" mode is
crazy fast - my friends couldn't keep up with it. As a nice bonus, halftime feature videos of "great moments in soccer". Sure to please even non-fans, FIFA is one of the best soccer titles I've ever come across. © Copyright 2006 The Video Game Critic.
Publisher: Gametek (1994)
Reviewed: 2016/6/8
Publisher: Electronic Arts (1995)
Reviewed: 2002/12/18
Publisher: Crystal Dynamics (1995)
Reviewed: 2002/9/15
Publisher: Matsushita (1994)
Reviewed: 2007/11/8
Hell: A Cyberpunk Thriller
Grade: D+
Publisher: Take 2 Interactive (1994)
Reviewed: 2019/11/6
Publisher: Panasonic (1995)
Reviewed: 2010/3/12

This puzzle game is something I can see being devised on a cocktail napkin over a few drinks in a bar. Ice Breaker has the pretense of being artistic and abstract, but in fact this puzzle/shooter hybrid is ugly and intellectually devoid. Each selectable stage is a scrolling field littered with hundreds of triangles that you try to eliminate using a white triangle. You can ram the blue triangles, shoot the red ones, and lure wandering yellow mini-triangles into the green ones. The best puzzle games turn a simple concept into an obsession, but Ice Breaker turns a confusing concept into a pointless exercise. Its gameplay is slow, tedious, and aggravating as hell. The three-quarter viewpoint offers a lousy perspective, and the inexact controls don't help matters. As you methodically clear the field, there's no counter indicating how many triangles remain, which would have
at least provided the player with a sense of progression. One slip-up and you'll have to restart the entire level - with all the triangles restored. Upon dying, the screen says, "Game over, DUDE", like the developers were trying to be hip or something. Advanced stages introduce new types of triangles, but the added complexity just pushes an already unpleasant experience into the realm of
unbearable. The user interface has load screens out the whazoo. Want to select a new stage? Sit through a load screen. Want to adjust the audio? Kick back and enjoy the load screen. Need to scratch your butt? Welcome to the load screen. The stages can be played in any order, and the game keeps track of those you've completed. And there's no shortage of stages, as Ice Breaker offers 150 levels of increasing difficulty! That's 149 more than you'll ever need. © Copyright 2010 The Video Game Critic.
Publisher: Electronic Arts (1995)
Reviewed: 2002/12/18
John Madden Football
Grade: A-
Publisher: Electronic Arts (1994)
Reviewed: 2001/9/22
Jurassic Park Interactive
Grade: D+
Publisher: Universal (1994)
Reviewed: 2002/2/18

This certainly wasn't the game I was expecting. Jurassic Park Interactive is just a collection of mini games loosely held together by the Jurassic Park theme. The main screen displays a map and a set of buttons, but it's really just a game menu. The three main mini-games involve getting people to safely through first-person challenges. One has you driving a car while a T-Rex looms in the rear view mirror. Another is a confusing first-person maze game in a building full of raptors. The other lets you shoot at spitting dinosaurs. None of these are nearly as intense as they're intended to be. The other five mini games are wacky Jurassic Park take-offs on classic games like Space Invaders, Galaga, and Asteroids. I found them to be mildly amusing hardly appropriate. Overall Jurassic Park has nice graphics and sound, but the hodge-podge design is just bizarre. © Copyright 2002 The Video Game Critic.
Publisher: Studio 3DO (1995)
Reviewed: 2001/10/29

Ugh! I've played some bad first-person shooters in my time, but this one is particularly painful! Killing Time is a violent game with an occult theme and bizarre creatures. It tries to be as gory, weird, and over-the-top as possible, but it's just irritating! The scenery is a boring, pixelated mess. Every now and then some full-motion video "ghosts" are superimposed on the screen. They look great, but only serve as eye-candy, not improving the lackluster gameplay. The control is absolutely atrocious. You movements are too jumpy to aim or look around easily, and strafing tends to get you hung up on the walls. The digitized enemies don't look bad, but your shots don't always register, even when your shot is dead-on. Killing Time is a nightmare. I hate it. Don't be deceived by the nice-looking screen shots on the box! © Copyright 2001 The Video Game Critic.