Angry Birds Trilogy
Grade: C+
Publisher: Activision (2012)
Reviewed: 2012/10/16
Rating: Everyone (comic mischief)
Publisher: Ubisoft (2011)
Reviewed: 2012/1/20
Rating: Everyone 10+
Batman: Arkham Origins Blackgate
Grade: A-
Publisher: Warner Bros. Interactive (2013)
Reviewed: 2014/6/17
Rating: Teen (blood, mild language, mild suggestive themes, use of tobacco, violence)
Publisher: NIS (2011)
Reviewed: 2012/3/11
Rating: Everyone

This one looks
really good on paper. Cave Story 3D is a quirky 2D platformer that lets you explore subterranean areas while shooting bats, jumping between platforms, and solving puzzles. The rapid-fire shooting is the best part, and I like how you can fire straight up to destroy leaping blue blobs. To propel the story you'll converse with floppy-eared characters that offer clues on how to complete missions in dark forests and high-tech factories. The cartoonish characters, catchy music, and silly dialog give the game an old-school quality. The action is pretty slow however, requiring a lot of tedious exploration and plenty of trial and error. You can jump pretty high, but the slippery controls make it tricky to hop between narrow platforms. There are a
heck of a lot of one-hit deaths, sending you back to your last save point (and there's no auto-save). I also have a little problem with the size of the characters. The main character is
literally the size of a flea! This was the first video game that forced me to use my
reading glasses! The 3D effects are modest at best and really have no bearing on the gameplay. Frankly I suspect the game would play better on a big screen. Cave Story 3D has some appealing qualities but in the end I found the gameplay more tedious and aggravating than fun. © Copyright 2012 The Video Game Critic.
Centipede Infestation
Grade: D
Publisher: Atari (2011)
Reviewed: 2014/6/17
Rating: Everyone 10+ (animated blood, fantasy violence)

My feelings toward this 3DS version of Centipede Infestation mirror those I have for the Wii version. You control a guy scampering around a confined area while unleashing rapid-fire shots at bugs crawling out of the woodwork. The game seems fun at first but the novelty wears off quickly. One issue is obvious right off the bat: you need to use the four face buttons to aim. You'll be wishing for a second thumbstick in the worst way. The touchpad is used to select special weapons you collect. The problem is, I only have two thumbs, which means I either have to stop moving or stop shooting to change weapons. That sucks, and it's not even worth it because the special weapons really aren't very special. Certain types of bugs you shoot will produce "sentries" which function like cannons that work on your behalf. That seems awesome, but it really just gives you less to do in a game that already has a lot of dead time between waves. Other bugs produce huge mushrooms which are super annoying because they tend to get in your way. Giant centipedes inject some excitement, but they only appear in the waning moments of each round. The 3D effects have little bearing on the gameplay, and they're actually more noticeable during the cheesy cartoon intermissions. Infestation comes up short when it comes to challenge, sense of progression, and replay value. This by-the-numbers shooter was a weak attempt to cash in on the Centipede name. © Copyright 2014 The Video Game Critic.
Dead or Alive Dimensions
Grade: C-
Publisher: Tecmo Koei (2011)
Reviewed: 2016/2/22
Rating: Teen (blood, mild language, partial nudity)
Publisher: D3 Publisher (2011)
Reviewed: 2011/5/27
Rating: No one

I felt a disturbance in the Force, as though a great many people who bought Dream Trigger 3D cried out in pain, and were suddenly silenced. The box has the audacity to call it "the ultimate handheld shooter". What kind of gullible chump would fall for
that one? Oh wait - that would be
me. Good thing being a sucker isn't against the law, or I'd be doing
hard time! Dream Trigger is a bad idea masquerading around as an even worse game. It cannot be played - only
endured. Its 3D effects are limited to layered backgrounds which have absolutely no bearing on its incomprehensible gameplay. The idea is to rub moving squares on your lower screen, causing flower-shaped enemies to appear up top. You then move this fairy thing over targets with the thumbstick and press the shoulder button to shoot. The designers failed to take into account that it's
really hard to watch both screens at the same time! While you're rubbing and shooting like a madman, hundreds of red projectiles appear from nowhere and criss-cross the screen in inescapable patterns. The fact that you're invincible while firing only further lowers my opinion of this putrid game. Dream Trigger's single redeeming feature is its serene soundtrack which envelops you in relaxing 3D audio. What a [expletive] waste. Designed on a cocktail napkin over a few drinks, Dream Trigger is a total sham. I'm calling out all critics who don't trash this game!
You are a
fraud! And for all the poor schmucks who made the mistake of buying this, I have a little piece of advice. Force yourself to play Dream Trigger
every morning, and you can rest assured that
nothing worse will happen to you for the rest of the day. © Copyright 2011 The Video Game Critic.
Epic Mickey: Power of Illusion
Grade: C
Publisher: Disney (2012)
Reviewed: 2013/1/13
Rating: Everyone
Fire Emblem Awakening
Grade: A
Publisher: Nintendo (2013)
Reviewed: 2014/1/7
Rating: Teen (alcohol reference, fantasy violence, mild language, mild suggestive themes)
Special report by RPG correspondent Jonathan HawkThis is the
thirteenth entry in the Fire Emblem franchise, a series largely unknown to North America until its characters appeared in
Super Smash Bros. Melee (GameCube, 2001) . Simply put,
Awakening is a delightfully addictive tactical role-playing game. The story, revealed via action-packed cut-scenes, follows a royal family during a time of strife, cultists, and zombies.
Awakening offers no towns to explore, no hidden items to find in someone's cupboard, and no vague conversations with villagers. What it does offer is a load of strategy/combat action at interesting locations like cliffsides, flooded forests, and catacombs. The characters are colorful and likeable, but often rendered with
no feet, which is just plain weird. You have the choice of Japanese or English language, but the game lacks true spoken dialogue. Instead characters sport a dozen or so canned expressions and exclamations displayed during combat and their witty conversations. The musical score is stellar, contributing to the atmosphere of each stage (a
five-disc soundtrack was released in Japan). The game's class system allows you to carefully mix and match unique talents for each of your units. There's no armor to worry about, only weapons. In combat, there are lots of factors to account for during each turn. Melee weapons (swords, spears, and axes) have a rock-paper-scissors dynamic. Some weapons deal bonus damage to certain units, so never bring a pegasus to an archery fight. As units fight in close proximity, they become friends and in some cases can fall in love
and even get married! These relationships provide in-combat bonuses, allowing for dual attacks or parrying damage. On top of that, the
children from these marriages (!) actually
travel back in time (!!) to help you fight. You can flex your strategy muscles by choosing which of your first generation units get hitched and pass on their desirable skills. Now, if the Fire Emblem franchise is known for one thing, it's
permanent death. When a unit dies, they're gone for good. Fortunately for newcomers and casual players,
Awakening includes a mode where death only lasts the duration of the current fight. The game prompts you to save your progress after combat, and there's even a quick-save feature available mid-fight. The menus are polished and the data screens offer a wealth of information at your fingertips - literally! The touch screen features all inventory and unit stats, and you can tap on
anything for a description. A whole cadre of DLC is available, providing extra maps for a buck or two each. You can also fight and recruit characters from basically
every past Fire Emblem title for free. Your 3DS StreetPass feature can share 10 units (of your choice) with other nearby
Awakening players. The local two-player mode isn't terribly good and feels tacked on. I've played Fire Emblem Awakening (with perma-death on) for a combined
two-hundred hours. Suffice to say I would regard this game alone as a
perfectly valid reason to invest in a 3DS. © Copyright 2014 The Video Game Critic.
Frozen: Olaf's Quest
Grade: D-
Publisher: Disney (2013)
Reviewed: 2016/2/22
Rating: Everyone
Kid Icarus Uprising
Grade: B-
Publisher: Nintendo (2012)
Reviewed: 2012/4/25
Rating: Everyone 10+
Legend of Zelda: A Link Between Worlds, The
Grade: A
Publisher: Nintendo (2013)
Reviewed: 2014/1/21
Rating: Everyone (fantasy violence)
Legend of Zelda: Majora's Mask 3D
Grade: D
Publisher: Nintendo (2015)
Reviewed: 2015/8/11
Rating: Everyone 10+

It's time someone said what a lot of people are thinking: Legend of Zelda: Majora's Mask is
not very good! Originally released in 2000 as the follow-up to
Legend of Zelda: Ocarina of Time (Nintendo 64, 1998), this bizarre sequel relies heavily on confusing gimmicks. Majora's Mask is also very dark - and in more ways than one. During the disturbing opening scene a maniacal freak in a mask casts a spell on Link, giving him the frightening appearance of a Deku creature. The hub of the game is a town in a continual state of counting down 72 hours to doom. Time can be magically reset to the beginning but at the cost of losing items and rupees. The time of day changes frequently and after dark shops close and it becomes hard to see. At some point you obtain a song that lets you slow down time to a more reasonable pace. The game keeps you on a tight schedule, providing you with a notebook to keep track of important events and appointments. How is this supposed to be fun? You don masks to activate special abilities, but the masks themselves look creepy as hell. Some of the mechanics of this game seem very arbitrary, like having to remove your mask just to plant a seed. The camera angles are occasionally deceptive, especially in the overhead stealth areas. That said, Majora's Mask does have flashes of classic Zelda charm. There are some clever dungeon designs and the game provides regular clues to keep nudging you along. The automatic jumping is nice and using the 3DS touch screen to assign items to buttons is a snap. The controls are precise but I found myself contorting my hands to perform certain sword attacks. The 3D graphics are novel at first but I ended up shutting them off. The game's Nintendo 64 origins occasionally show through, like when you can't read a poster because it's so pixelated up close. The audio is surprisingly effective, delivering a surround sound quality you don't expect from a portable. Diehard Zelda fans who couldn't get enough of Ocarina are sure to relish the challenge and complexity of Legend of Zelda: Majora's Mask 3D. Personally I found reviewing this game to be a bit of a chore. © Copyright 2015 The Video Game Critic.
Legend of Zelda: Tri Force Heroes
Grade: D-
Publisher: Nintendo (2015)
Reviewed: 2016/8/7
Rating: Everyone
Lego Pirates of the Caribbean
Grade: B
Publisher: Disney (2011)
Reviewed: 2012/7/4
Rating: Everyone 10+

I was pretty high on the console version of Lego Pirates of the Caribbean, but this portable edition is actually a better game. All four Pirates of the Caribbean films are represented and fully unlocked after you complete the first few stages. You'll explore tropical environments, solve simple puzzles, and engage in hand-to-hand combat. It's shallow, light-hearted fun best enjoyed in small doses. The stages are different from the console versions, and they are less complex and easier to complete. You still toggle between characters, only one is shown at a time, resulting in less clutter on-screen. There are some new elements like rowboat challenges, the chance to control a parrot, and the ability to hit multiple targets with one gunshot. I liked playing while wearing earphones because the tic-tic-tic sound of collecting cogs is pleasing to the ears. You'll also notice the crisp sound effects of churning water, clanking swords, crackling fire, and even sipping tea. There are some brief load times, and the cut-scenes look a little grainy. The stages are shorter and less frustrating however, making this a nice title for those looking for some casual fun. © Copyright 2012 The Video Game Critic.
Luigi's Mansion: Dark Moon
Grade: B+
Publisher: Nintendo (2013)
Reviewed: 2013/10/20
Rating: Everyone