Sega 3D Classics Collection
Publisher: Sega (2016)
Shantae and the Pirate's Curse
Publisher: Rising Star Games (2016)
Rating: Everyone 10+ (cartoon violence, mild suggestive themes)
Sonic Boom: Shattered Crystal
Publisher: Sega (2014)
Publisher: Sega (2011)
Normally I'm leery about buying a portable game if I already own the console version. Still, I was intrigued to hear that this portable Sonic Generations has its own set of stages. Plus I wanted to see how they looked in 3D. No question about it, the classic Green Hill zone looks all new and shiny on the 3DS. The characters really "pop" and the layered backgrounds are sweet. The zones are culled from many Sonic titles over the years, and each offers "classic" and "modern" modes. The classic side-scrolling stages tend to play better, but the modern 3D stages are more spectacular. Unfortunately, on the small screen these modern stages look a lot less
spectacular. In fact, they look a heck
of a lot like the classic stages. And since both modes have slightly
different controls, switching between them is confusing. I enjoyed unlocking the zones, as they feature plenty of eye candy, secrets and alternate routes. Unfortunately the later stages tend to incorporate "deadly drop-offs" which are frustrating as hell. Those "wind updrafts" are supposed to help, but they're just plain dumb. I was psyched to see the Emerald Coast stage (from the original Sonic Adventure), but these elements ruin it. All of the stages are needlessly elongated, making them feel more repetitive and less fun to explore. The bottom screen shows your progress, and often I found myself checking it just because I wanted the stage to end!
At least the original music has been retained, and hearing these excellent tunes will instantly transport you back 10 or 20 years. Sonic Generations offers both the best and worst of Sonic, which will give Sonic fans a lot of mixed feelings. © Copyright 2012 The Video Game Critic.
Publisher: Nintendo (2011)
Rating: Everyone 10+ (fantasy violence)
If one Nintendo property screamed for the 3D treatment, it had to be Star Fox. The original Star Fox
(SNES, 1993) was Nintendo's first polygon shooter, leveraging a special "FX" chip to perform 3D rendering. Star Fox 64
(N64, 1997) realized the potential of the franchise, delivering smooth flight through rich 3D worlds. Star Fox 64 3D lets you relive the fun and even tosses in a new enhanced mode for good measure. The tutorial is lengthy (I thought it would never end) but playing the game rekindled fond memories. It's fun to skim over colorful landscapes while ducking under barriers and flying through rings to collect power-ups. The shimmering water effects look great and I love to see enemy ships explode before crashing into the ground. In most stages you move continuously forward, using your thrusters to dodge obstacles. Other areas give you free range, but they tend to be small, forcing you to constantly loop around. Star Fox looks great on the 3DS, but it's easy to lose the 3D focus in the heat of battle, so I turned it off. The bosses are interesting, and that lanky robot in the desert reminded me of General Grievous of Star Wars fame (complete with exposed heart). Star Fox veterans will appreciate subtle details like the distinctive robot voice that says good luck
. The thumbstick control is serviceable but the gyro steering option is an absolute nightmare
- I hate
it. Like other Star Fox games you're joined by wacky companions like Slippy Frog and Peppy Hare. These guys tend to get in trouble a lot, asking you to shoot down bogies on their tail. The problem is, it's really hard
to figure out what to shoot with so many ships criss-crossing on the horizon. Your limited vertical movement makes it hard to follow - or even locate
- enemies. Fortunately the low difficulty eases the frustration. Star Fox 64 3D has its charm but it feels somewhat constrained by its 64-bit heritage. © Copyright 2014 The Video Game Critic.
Publisher: Nintendo (2011)
Expectations are sky-high for any new system which may explain the lukewarm reception to this 3DS launch title. Steel Diver is a submarine shooter with modest but sharp underwater graphics. Rays of sunshine penetrate the surface and shipwrecks are visible in the murky depths. Swirling storm clouds and rippling lightning can be seen in the sky above. Stereo sounds of pings, clanks, and bubbles put you in a submerged state of mind. Strategic in nature, the game demands a cautious, deliberate approach. Eight missions challenge you to navigate perilous undersea geographic formations, firing torpedoes to clear away mines, rocks, and enemy vessels. The game is controlled entirely via the stylus as you move sliders to accelerate, dive, and angle your sub. The controls feel very mechanical which is appropriate I think. Momentum plays a major role as you make fine-tuned adjustments on the fly. I love how the sliders make a "tick tick tick" sound reminiscent of the scene in Jaws when Quint gets a bite on his line. It's also cool how you repair damage by "rubbing out" breaches in the hull. Surfacing lets your sub slowly repair damage. The game does have its share of frustrations, like when missiles rain down from the surface (cheap). And how come I never know when I'm approaching an enemy or mine? Do I not have sonar? The number of missions is limited but you can play through them with three different subs, each with their own dimensions and controls. There's also a fun "periscope strike" arcade game and a "steel commander" strategy game. Steel Diver is a slow-burn experience. It never achieves greatness but its immersive maritime atmosphere will suck you into the frigid depths like a kraken. © Copyright 2020 The Video Game Critic.
Super Mario 3D Land
Publisher: Nintendo (2011)
Super Smash Bros. for Nintendo 3DS
Publisher: Nintendo (2014)
Rating: Everyone 10+
Super Street Fighter IV 3D Edition
Publisher: Capcom (2011)
Rating: Teen (mild language, mild suggestive themes, violence)
Street Fighter IV kicked some serious tail on the 360 and PS3, and incredibly, this portable edition looks like the same game!
Obviously there's some graphic degradation but on the small screen you can't even tell. It looks amazing, and while the 3D doesn't affect the fighting action one iota, it does add depth to the scenery. I always found the distillery and construction site stages to be pretty dull, but in 3D they look a lot more interesting. The roster is jam-packed with 35 characters. The fighting action is first-rate, although the tiny 3DS buttons are likely to induce hand-cramps during extended play (especially if you have large hands). I map the shoulder buttons to the light attacks, since I use them less often. The bottom touch screen is divided into four quadrants that let you perform special, super, and ultra moves with a touch of the screen. I know what you're thinking - no respectable Street Fighter fan would reduce themselves to that level, right? Well...
I hate to say it, but once you get used to tapping that screen to pull off tricky moves, it's a hard habit to break. A less compelling new feature is the new "3D versus" mode which tries to put you "in the game" with a closer, over-the-shoulder view. I'm not impressed with that viewing angle, and frankly it offers no real advantage. Wi-Fi and Internet play are supported, but I wish there were more attention paid to the off-line modes. Oh well, at least it records your highest arcade scores (overall and per character) and there's plenty of stuff to unlock. The main problem with Super Street Fighter IV 3D is it feels a little stale if you've already played the heck out of the console versions. But taken for what it is, this is the ultimate in portable fighting action. © Copyright 2011 The Video Game Critic.
Publisher: Activision (2011)
I knew Wipeout 2 was shovelware crap from the outset but since it came bundled with another Ebay game I was forced
to review it. Hey - I don't make the rules, I just follow them. Wipeout 2 is based on the competitive reality television show. It's kind of like American Ninja for uncoordinated, out-of-shape people. Each contestant attempts to overcome an obstacle course built over a big pool so when they fall they end up in the water. If you thought the TV show was embarrassing wait until you play the game. Your goofy character runs over elevated platforms while hopping across sinking islands, bouncing on trampolines, and swinging on ropes. The physics is unpredictable and on the big red balls all you can do is bounce around like a rag doll. Since you're competing against other CPU opponents who tackle the course "off screen" there's no tension or excitement. The elimination round consists of continuously jumping over a swinging crane and it just feels like a pointless waste of time. A two-man commentary team manages to talk non-stop without saying anything remotely funny. "She has five rings; now she just needs to find five people to marry!" Har dee har har har. Even the 3D is awful, erratically cutting in and out. Like most reality TV, Wipeout 2 will lower your IQ. The fact that this is actually the second
Wipeout game for the DS is a sad commentary on our society. © Copyright 2020 The Video Game Critic.
Yoshi's New Island
Publisher: Nintendo (2014)