Unlike the vertical screen of the arcade game, this translation features a horizontal playing field so the action is flattened out a bit. The centipede makes its way down the screen quickly and the spider tends to move in sideways patterns - often striking at you like a heat-seeking missile! Since he's large and can move at blinding speeds, it's hard to avoid him, much less get below him for a shot.
Equally hazardous are the falling fleas, which usually ram your cannon when you attempt to shoot them. If you have the track-ball controller, you'll want to use it for the full arcade experience, but the normal controller works surprisingly well. Centipede for the 5200 is a tough game, but it's that relentless challenge that keeps you coming back for more. © Copyright 2008 The Video Game Critic.
Blowing up strongholds, collecting hostages, and shuttling them back to your base is satisfying. You need to be on the lookout for roving tanks and a red jet that approaches ominously from the background. The tiny hostages look like they were taken straight out of Lode Runner, which happened to be another popular title by the same publisher (Broderbund). Choplifter is very cool but it's hampered by technical issues.
The frame-rate takes a serious hit when things get hectic, slowing the action to a crawl. The Atari 5200 controller can introduce some "drift" if it's not properly calibrated, so make sure the joystick is "straight" when you plug it in. Once all of the hostages are accounted for, the game abruptly ends, so the fun is fleeting. This Atari 5200 version is the same one as the one released in 1982 for the Atari 8-bit computers. I wish Atari had spruced it up a little for the 5200, because this feels like a lazy port. © Copyright 2012 The Video Game Critic.
The first screen is rendered in a putrid yellow and brown color scheme, and the animation is hellacious! There's NO WAY you can possibly tell where those blinking coconuts are heading. The blocky monkeys also look dreadful, and seem to be oblivious to what you're doing. Controlling your little man is a chore. Your view is from an angled perspective, so pulling down on the joystick should move your man diagonally right? But instead he moves straight down so you constantly have to re-adjust.
At least Congo the ape looks respectable. The second screen is a Frogger-like river stage, but it's not much better. Everything in the water is an ugly shade of brown, and the choppy animation makes leaping between hippos an exercise in frustration. No question about it - this game is a total piece of crap. © Copyright 2002 The Video Game Critic.
The graphics aren't anything special but they do the job. At least the background colors rotate as you progress through the levels, adding a little bit of variety. The well-designed controls let you aim your turret independently of your tank's movement. This isn't a strategy game, but you'll need to use your head before barging into the crossfire. It's a shame Atari didn't include a two-player simultaneous mode - that would have been awesome.
When the game's timer runs out you are prompted to enter a three-letter code to avert a nuclear strike. This adds an element of suspense, since you may only know one or two of the letters of the code. With only 27 possible combinations, it's always possible to guess the code correctly. If you don't, you'll be treated to a flashing skull and crossbones which fills the screen. I remember admiring this graphic in an Atari Age magazine twenty years ago, and I'm happy to say it still looks pretty cool. © Copyright 2001 The Video Game Critic.
Decathlon's controls are so easy that you won't need a manual. Running involves twiddling the joystick and jumping is done by pressing a button (or holding it in, as in the case of the pole vault). Your performance in each event awards points toward your overall tally, and it's fun trying to edge out your buddies down the stretch.
Most events are brief, and the throwing events are the best for that very reason. Longer events like the 400M dash will wear on your wrist, and my advice for the 1500M is to skip it altogether. It requires about 7 minutes of constant joystick wiggling, and no game is worth inflicting such repetitive stress on your wrist.
The athletes are nicely detailed and fluidly animated, but it looks funny how their upper bodies remain perfectly still while running. Decathlon's audio is so quiet that my friend Scott likened this game to "performing athletic feats in a funeral home". Activision could have probably done more with it, but Decathlon provides some much-needed multiplayer action for the system. © Copyright 2011 The Video Game Critic.
This edition incorporates all the complex controls (including the smart bombs and hyperspace) from the arcade. The graphics are very close to the arcade game, and the sound effects are practically identical. The animation gets a little choppy at times, and the screen tends to get messy as artifacts from explosions tend to stick around. That's okay, because chaos rules in this game. Overall, Defender is one of the more intense shooters for the 5200. © Copyright 2004 The Video Game Critic.
Some dreadnaughts bear an uncanny resemblance to the Star Destroyers from the original Star Wars trilogy. Despite manning a tiny ship, you can destroy these freighters by bombing all of their "energy vents". Far from defenseless, the dreadnaughts shoot cannons and send guided missiles your way. It takes several passes to finish off each of these beasts, and you'll have to finish the job before the thing reaches your space station.
It sounds like fun, but the lousy control scheme forces you to press the fire and bomb buttons continuously, which is very demanding on your hands. The shooting action gets repetitive, and having to shoot every last friggin' vent is a pain. Worst of all, there's no payoff - the screen just goes white as the dreadnaught appears. Dreadnaught Factor introduced some cool concepts, but really couldn't capitalize on any of them. © Copyright 2002 The Video Game Critic.