The pitching controls are outstanding! You can choose between nine pitches, and even control the ball in flight. Thanks to the helpful shadow, each pitch is visually distinctive. The batting controls are also innovative, taking full advantage of the unique Atari 5200 joystick design. You swing by sliding the joystick left to right, and can even control the height of your cut. Fielding takes a while to get used to, but the computer is surprisingly adept at choosing the appropriate fielder.
The whole baseball experience is captured in this game, complete with tagging up, hit and runs, squeeze plays, no wind-up pitches, base stealing, and throwing errors! Thanks to some nifty voice synthesis, an umpire calls strikes, balls, and outs. The menu screen allows you to fully configure the number of players, difficulty, and number of innings. No game is perfect, and waiting for the teams to leave the field between innings gets old after a while. But when it comes to classic baseball, Atari 5200 Realsports is second to none! © Copyright 2008 The Video Game Critic.
Once the ball is in the air, you can guide your receiver to it, but the players tend to bunch up, making it hard to locate the intended receiver. The main flaw with this game is that the players are so [expletive] SLOW! I suppose that makes it easier to time passes or run through holes, but once a receiver breaks away from the pack, he'll be running for a LONG TIME! Sometimes you feel like you're playing on a 1000-yard field! You can take MINUTES off the clock during a long run.
Realsports Football does have a few noteworthy features. You can call an audible at the line of scrimmage -- which is pretty neat. You can also kick field goals, punt, and it's actually possible to block kicks. Still, its overall sluggishness forces this game to take a backseat to the primitive but far more exciting Atari 2600 version. © Copyright 2001 The Video Game Critic.
The fire buttons are reserved for kicking, so switching between men requires using the keypad, which is a really bad idea. It's awkward having to constantly move your hand between the joystick and keypad. And instead of switching to the player closest to the ball, you have to cycle through the whole team! It's hell on your wrist. The side-scrolling field looks sharp but the fact that you only see a portion of the field negates your ability to effectively pass.
You can't control the goalie and the ball is always going out of bounds. Those non-stop "galloping" sound effects would be more appropriate for a horse racing game. The length of the halves is configurable, but even at five minutes this is hard to take. If you're looking for a game that's both boring and uncomfortable, give Realsports Soccer a try. © Copyright 2015 The Video Game Critic.
Having to use the joystick, keypad, and fire buttons (to serve) is ridiculously awkward. Even Atari felt compelled to include instructions like "place the controller in your lap" and "if you have large hands, try to maneuver the joystick with your thumb." The only thing missing is a formal apology! The graphics aren't really much better than the Atari 2600 version, with a blocky court and no background graphics.
The ability to enter your name into the scoreboard was once a selling point, but now it doesn't even seem worth the effort to cycle through the letters. The players tend to move faster than the ball, resulting in endless volleys. Atari tried to take a new approach with Realsports Tennis, but they turned a relatively simple game into a complicated mess. © Copyright 2015 The Video Game Critic.
The illusion isn't as convincing by today's standards (there's plenty of pop-up), but it doesn't look too bad. This immersive, first-person game begins at your mother ship. You fly through a long tunnel before entering space and proceeding towards the planet Fractalus. The graphics depict your descent onto the planet's surface, and they look impressive, especially considering the now dated technology. Your control panel displays 19 different instruments, but you'll only need a few. The excellent control scheme makes heavy use of the keypad.
Your mission is to rescue a number of pilots and shoot enemies. When you locate a pilot, you land your ship near him and open your airlock to let him in. Hearing the pilot knock on the door and step into the airlock is indicative of the game's outstanding sound effects. Fractalus plays like a simulation, but there's plenty of action too. Once you get a feel for the controls, Rescue on Fractalus becomes an engrossing adventure. © Copyright 2000 The Video Game Critic.
Robotron provides simple, yet relentless shooting action. While your primary goal is to wipe out all the robots on each screen, don't forget that saving humans is how you earn the big points. I actually scored far better in this version than I ever did at the arcade. The Atari 5200 joysticks seem well-suited for this kind of action. Robotron is like Berzerk on steroids. If you can find the joystick coupler, this game is a blast. © Copyright 2001 The Video Game Critic.