I have to confess that my first impression was not good. I expected the Atari 5200 controller to be a natural fit considering it "twirls" so easily (centering is the problem). Unfortunately you have to move the stick side-to-side. Not only is this imprecise, but your blaster tends to move on its own. I didn't fall in love with this game until I used the trak-ball. The difference is night and day! You can effortlessly roll your blaster around the perimeter and stop on a dime!
The high-resolution, raster graphics do a remarkable job of emulating the razor-sharp lines of the arcade. Your square-shaped missiles look cool, and I love how you can flood several lanes by rapidly moving back and forth. Tempest is tough but it helps that you have a "super zapper" (smart bomb) that recharges between rounds.
One minor complaint is that it's hard to make out the green spikes that appear in the lower part of each lane. They can kill you as you're whisked from one stage to the next. All the stages are included and you can choose your starting level. Tempest is a fantastic addition to any Atari 5200 collection, especially with its glossy packaging and colorful manual. Just remember to knock down the grade by one letter if you do not own a trak-ball. © Copyright 2013 The Video Game Critic.
Another annoyance is the horrific carnival music that plays during the rainbow zone stages. Was that in the arcade version? It's appalling! Since when is carnival music cool? On a positive note, there are four selectable tunnels to keep the challenge high. But despite its good looks, poor control prevents Vanguard from being great. © Copyright 2000 The Video Game Critic.
Despite its mediocre graphics Wizard of Wor is always a good time to play. The monsters move unpredictably, and it's fun to hide around corners and wait as they approach. The radar display at the bottom of the screen is critical to tracking invisible enemies. Once you clear a wave, you face the flying "Warluck" which frantically flutters around the screen until you kill it.
Next, the wizard himself appears, teleporting from one area of the maze to the next. To be honest, shooting the wizard involves just as much luck as it does skill. Wizard of Wor's best feature is its two-player simultaneous action. It's great to team up, but keep in mind that you can shoot the other guy! Wizard of Wor may not be much to look it, but its intriguing gameplay can be habit-forming. © Copyright 2004 The Video Game Critic.
The text instructions aren't much help because it's not clear what objects they're referring to. After a while I figured out the basic idea. You need to grab incoming fireballs and then pass over the floating cells to destroy them. Touching a cell without a fireball temporarily puts your paddle into a weird funk. It sounds simple but there's so many moving parts it's hard to follow what's going on. The fact that the fireballs rotate and scale only adds to the chaos.
I can see why this prototype never was released. Can you imagine this being pitched to an Atari executive? I can see his eyes glazing over. The game also features lengthy "dancing dot" intermissions that are a complete waste of time. I was hoping Xari Arena would grow on me but the more I played it the more I just wanted it to stop. I haven't tried the two-player mode but to tell you the truth I can't imagine trying to explain this game to a friend. Xari Arena is one over-engineered mess. It's a mishmash of random ideas that add up to one big "huh?" © Copyright 2020 The Video Game Critic.
This unreleased version retains the basic elements of the arcade and the audio is particularly faithful with its trademark "clinking" sounds and booming explosions. So I fired up this puppy and wouldn't you know, my ship begins drifting up and to the left. Damn non-centering Atari 5200 joysticks! Once you take control however it's really not an issue. The missiles you fire in this game look peculiar because they're so wide. They look more like waves. I'm cool with that because I love the coverage they provide.
I also appreciate how you can hold the button in to initiate constant fire. When it comes to bombs you can only drop one at a time so you need to make it count. You'll aim them with a reticle that floats in front of your ship. Ground targets tend to be small so you need to be precise. I like how the bombs leave burning craters in their wake. In the air you're accosted by floating rings, but instead of the spinning silver rings of the arcade these look more like little pink donuts. The rotating "mirrors" are smaller but still look great. Enemies tend to fire rapidly and the crossfire in this game is treacherous.
Scenery includes green foliage, rivers, and platforms for enemy armaments. One is sticking out of the water like an oil rig. Enemies on the ground look small and indistinct, so I was somewhat shocked to see a fully-realized boss! Xevious is the real deal. If this is just a prototype then I would have loved to have played the finished version. © Copyright 2020 The Video Game Critic.
As you glide through well-fortified space fortresses you'll blast cannons, dodge missiles, scale walls, and navigate electronic force fields. Sometimes you need to squeeze through some tight areas. There's an altimeter on the left, but with a little practice you learn how to "eye up" your positioning.
Once past a wall you can swoop down into a flat area to destroy radar dishes, fuel tanks, and missile silos. This is where you can maximize your score if you're bold enough. Strafe and fire like a madman!
This edition of Zaxxon deviates from the arcade in the "deep space" combat section. Instead of shooting at swirling spacecraft in three dimensions, all the action is forced onto a single plane. It's for the best. Now you can simply sweep side-to-side to blow up incoming ships.
The controls could be better. I feel like the directional controls are a bit stiff, as if it's not respecting the diagonals. The fire button is kind of a pain. That tight rubber button is not conducive to constant tapping, especially while supporting the controller with the same hand.
Despite its limitations, Zaxxon for the Atari 5200 is still great arcade fun. The eye candy is terrific and the screen scrolls at a brisk pace. Just make sure you're playing the "Ron Fortier" version and not the slap-dash Atari XE conversion. © Copyright 2025 The Video Game Critic.
The screen is a grid of pipes and your goal is to connect them all so they'll turn green. You move a "rolling head" along the pipes, rotating each individually by holding in a button and moving the joystick. The controls aren't bad but I found the gameplay tedious. I actually progressed pretty far by tinkering around but I was losing interest in a hurry.
As if the timer didn't make the game hard enough, there are flames wandering around. You can't defend yourself but you can rotate a pipe to alter their path. But get this - in advanced stages those flames actually shoot at you! Give me a break! Now I realize there are people who enjoy racking their brains over something like this, and those weirdos should bump up the grade by a letter. Zenji has that Activision polish with clean graphics and even a nifty how-to-play screen. It's just not my idea of a good time. © Copyright 2020 The Video Game Critic.
While the basic gameplay is simple, Zone Ranger has a lot of extra elements to spice things up. "Sonic sparklers" make you temporarily invincible, and portals allow you to bypass levels. There are even cool maze stages. The graphics are great - all objects are multi-colored and well defined. I even like the control scheme - holding down a button to rapid fire is quite satisfying. Zone Ranger is an exciting shooter. Check it out. © Copyright 2001 The Video Game Critic.