All Commodore reviews were submitted by special VGC correspondent The C64 Critic
Publisher: Accolade (1987)
50 Mission Crush
Publisher: Strategic Simulations Inc. (1984)
Publisher: Scholastic Inc. (1985)
Publisher: Microprose (1987)
Publisher: Access Software (1983)
Beyond Castle Wolfenstein
Publisher: Muse Software (1984)
Publisher: Synapse Software (1983)
Publisher: Synapse Software (1984)
Publisher: Datasoft (1984)
Our high score: SDZ 72,900
1 or 2 players
Castles of Doctor Creep, The
Publisher: Broderbund (1984)
Publisher: Broderbund (1985)
Publisher: Gamestar (1986)
Publisher: Data East (1985)
In celebration of Veteran's Day I decided to fire up a few soldier-related games. Having already reviewed Airborne Ranger (one of my favorites), I opted for the far less cerebral Commando. While it may be a port of an arcade game, it's considerably less playable and enjoyable. With no difficulty settings available you are thrust right into the thick of things and the pace is relentless. Starting at the bottom of a vertically-scrolling screen, you must forge ahead (upwards) to free POW's. You'll be shot at, have grenades thrown at you, mortars dropped on your head, and cannons directed your way. Against all of this you have a rifle and some useless grenades. Why useless? Because to use them you have to hit the space bar!
The action in this game is so frantic that taking your hand off your joystick for any length of time is certain death. Thus, I found better success by sticking with the rifle. Speaking of which, unless you have a gizmo to enable continuous fire your thumb will be killing you
. You must constantly
mash the fire button if you want a snifter of a chance to survive. I broke out what's supposed to be a "continuous fire" adapter for my joystick but it didn't work. Commando's graphics and sound are decent but there's a noticeable and somewhat distracting flickering of the screen. As an arcade conversion Commando may be passable, but by the time you're done you might need a medic yourself! © Copyright 2016 The Video Game Critic.
Publisher: Strategic Simulations Inc. (1982)
Publisher: Sega (1983)
Crush, Crumble, and Chomp!
Publisher: Epyx (1983)
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