The collision detection is loose to say the least, but it usually works out in your favor. When you blast an enemy the screen turns yellow and you hear a fuzzy, obnoxious beep. Different point values are awarded depending on the type of enemy. If you aren't quick enough, you'll incur damage and be subjected to all sorts of irritating noises. Score is kept for both you and the aliens on the lower right, and you'll want to be ahead when time expires.
For a bare-bones space shooter, Galactic Space Wars provides some decent twitch shooting action, and as a bonus you get a Lunar Lander mini-game. Unlike the slow original, your lander drops like a bag of bricks so you need to immediately thrust to prevent a crash. With a little practice you'll be landing that bad boy in under 10 seconds. Galactic Space Wars was better than I expected. You won't love it but you probably won't hate it either. © Copyright 2013 The Video Game Critic.
The game has several variations, but the game is only fun when the maze is completely visible. The invisible variations will make you miserable. Feeling your way around is a chore, especially when bumping into a wall results in an annoying buzz sound.
One nice feature is the option to include a free-roaming, computer-controlled "cat". This makes the game playable solo and adds spice to the head-to-head action. Unfortunately, configuring a game requires entering a confusing sequence of keyboard and joystick commands. Even when you get it right, after one round it usually reverts to one of those dreadful "blind" variations. That's your cue to move on to another game! © Copyright 2013 The Video Game Critic.
The interface isn't bad. Using a cursor you navigate a grid of face-down "cards". One or two players take turns selecting pairs. Finding a match removes the pair and earns the player a point. Scores are displayed on the bottom, and in single player mode you also see the number of turns.
The problem is, the symbols on the cards are not my idea of "memorable". In one variation the cards have single-digit numbers on them. That would only leave 10 possibilities right? Not if the numbers are different colors. Either way it's boring as [expletive].
The variation that uses shapes is arguably worse. These abstract symbols all look very similar, often only differentiated by their orientation or color. While playing Sudz we actually found ourselves doing progressively worse as the game went on. Memory Match is so forgettable, you begin drawing a blank while you're still playing.
This is the kind of game you just want to be over. I can't believe Sudz lobbied for a D-. What a [expletive] push-over! Memory Match doesn't bring anything to the table at all. If anything, it tarnishes the memory of a classic game! Thanks for destroying my childhood, Memory Match! And here I thought George Lucas was bad! © Copyright 2022 The Video Game Critic.
The background is white (instead of black) and the opening tune sounds distorted though still easily recognizable. The maze over-scans my television a bit, so the upper and lower regions are just barely visible. The game plays like a dream and the controls are very comfortable.
The collision detection is less forgiving than the arcade, so if you're camped out by a power pill, don't wait too long to snag it. Upon getting caught by a ghost you're treated to the classic death animation and sound effect. Pac-Man is a heck of a lot of fun to play on the Fairchild. I hear there's another version with full intermissions, but as far as I'm concerned this one already goes well beyond the call of duty. © Copyright 2013 The Video Game Critic.
The controls are abysmal. You push the joystick left or right, and if you hold it long enough your paddle moves faster. Why couldn't they use the analog "twist" controls instead? The butt-ugly screen layout is composed of three thick colored lines. The ball moves in a jerky manner and the paddles flicker annoyingly.
The best part of Pinball Challenge is when you get the ball trapped at the top and witness the console struggle mightily to tally your score. The CPU just can't keep up! The variations are odd and most make no sense. One player moves the paddle left and the other moves it right? Players alternate hits? A second paddle appears just under the wall? If anything, these ill-advised alterations make me think even less of this piece of garbage. © Copyright 2015 The Video Game Critic.
You select from nine plays but the players always line up in the same formation and that sucks! To select a play you not only push the joystick but have to twist the controller to register it. Is that really necessary? Once you get the hang of it you'll be able to run your X between gaps in the O's, but you only have four downs to travel the entire length of the field.
The passing is ineffective because the ball moves slowly and is easily picked off. If you do complete a pass it feels like a monumental accomplishment. You may want to yourself a favor and quit while you're ahead. In its defense, Brent said he liked Pro Football better than the new Madden, so there's that. © Copyright 2016 The Video Game Critic.