When played at a low speed, the game is easy and unsatisfying. If you crank up the speed however, it becomes a frantic little chase game. There's no predefined score limit (lame), but I'd recommend playing to ten.
Torpedo Alley is similar to Air-Sea Battle (Atari 2600, 1977). One or two players move cannons across the bottom of the screen shooting at boats moving across in both directions. Each layer of ships has its own point value, and there's also a layer of mines that block your shots.
The only problem with this is that your torpedoes move far so slowly. In fact, you'll find yourself firing before a ship enters the screen, hoping it will just run into your torpedo. Neither of these games is particularly good, but I guess they might be worth a quick round or two. I love the disclaimer on the box which reads "Game play in color only on color televisions." © Copyright 2013 The Video Game Critic.
By making calculated adjustments you can methodically home in on the location of each ship. This extra audio component adds a nice layer of strategy. One flaw is that it's hard to tell apart hits from player one and player two, since their tiny colored dots are surrounded with a white square.
In addition to head-to-head action, Sonar Search also provides a fun single-player mode which challenges you to sink five ships with the least amount of ammo. For such a modest little game, Sonar Search packs a surprising amount of entertainment value. My friend Chris absolutely hates this game, but only because he can never defeat me. © Copyright 2013 The Video Game Critic.
The screen is wide open except for some scattered mines and two diamond-shaped "star bases". Firing shots and taking hits drains your energy, but you can "recharge" at any time by touching either one of the star bases. This leads to endless stand-offs where both players trade a few shots before docking at their bases and returning good as new. Playing Space War is so pointless that you're probably better off doing absolutely nothing instead. © Copyright 2013 The Video Game Critic.
After a brief countdown the planes take off and can fly freely around the screen while attempting to shoot each other down. The controls are a little counter-intuitive, as you push up to dive and pull to climb. I guess it makes sense from an airplane control point of view, but on the 2D screen it would have been easier to just turn the knob.
The game is pretty fun because you need to react quickly to shake an opponent off your tail. The collision detection isn't perfect but that actually makes the game more realistic. I really enjoy the crash animations of the planes spinning into the ground. You can play to any score, and there's even a one-player variation. Easy to play and competitive, this twitch shooter is usually good for a few rounds. © Copyright 2013 The Video Game Critic.