It's possible to replenish your ammo by shooting boxes with numbers on them. A wheel of "pipes" rotates at the top of the screen, and you'll want to clear those out first, as their point values count down quickly. A large box on the top left periodically contains bonus bullets and points - just don't shoot it when it's displaying negative points! I always felt a second box was needed on the right side in order to balance things out, but instead the right side is used to keep track of your B-O-N-U-S letters, which you need to hit in order.
Carnival's graphics are bright and cheerful, and I even like the old-fashioned carnival music. Upon clearing each level, you're treated to a cool "shoot the bear" bonus stage, which lets you pump as much lead as you can into a moving bear. Back in the day, I remember how kids at the local bowling alley thought "shooting the bear" was the greatest thing in the world - and they were right! Subsequent bonus stages even let you take aim at two or three bears. Carnival is a simple, no-frills arcade title that even females have been known to take a liking to. © Copyright 2006 The Video Game Critic.
The bugs and mushrooms are super-sized and the animation is smooth. The screen layout is much wider than the arcade, which sported a vertical configuration. This means you have more ground to cover but the centipede has less. That hairy spider is a frightening sight. I find it annoying how he tends to hug the bottom of the screen, preventing you from getting a good shot at him.
Scorpions that look like lobsters frequently cross the threshold, poisoning mushrooms in their wake. A sick centipede will quickly descend, but you can decimate it if you manage to camp out directly below it. Of course, if you're a little off-center you're probably going to lose a life.
When your score reaches about 20K the spider begins making wild, exaggerated movements. He'll bound from the top of the screen and into your lap before you can shout "Arachnophobia!" At this point the scorpions are crossing the screen almost constantly, and at 1000 points make for lucrative (but distracting) targets.
Centipede is gangbusters if you have the Colecovision Roller Controller, but frankly a standard controller works nearly as well. The ball just provides a little more arcade flair. I find it strange how Atari seemed to make the best versions of its games for its competitor systems. This may be the best home edition. © Copyright 2022 The Video Game Critic.
Trying to stay in that narrow path can be pretty painful however as you wrestle with the rigid controller. During the fight sequences you'll battle preppy guys in Izod sweaters who throw stars like a girl. The collision detection is forgiving as you unleash punches, thrust kicks, and his patented Superkick. If you're familiar with the Atari 2600 game you'll have no problem picking up on this one.
The thing is, executing precision movements with the Colecovision controllers will take its toll on your hand. The approach to the final monastery stage is quite a sight as the majestic building rises before you. Only after beating about 30 blinking ninjas inside did I learn that Superkicks doesn't even have an ending! My wrist is still killing me! Much like Chuck Norris himself, this game will teach you the meaning of pain. © Copyright 2018 The Video Game Critic.
The detailed graphics are an eyeful, although I would have much preferred a green color scheme instead of the ugly yellow/orange one. The splashing blue waterfalls look beautiful, and minor details like the little skull in a corner gives this game charm. Although the monkeys are mostly an annoyance, if two of them get a hold of you, they can hoist you over their heads and hurl you off the cliff! If only the other two stages were as interesting as this one!
The second stage is much less imaginative, featuring a wide-open savannah with charging rhinos all over the place. There are some holes to take cover in, but I've found that if you just jump a lot, you won't even need to use these. The last screen resembles a 3D Frogger, where you need to cross water by hitching rides on lily pads and hippos. This screen is attractive enough, but I found it frustratingly difficult. Worse yet, there's no payoff for reaching Congo for the third time - it's just back to the beginning of the game. Despite the uneven gameplay, Congo Bongo is a challenging, good-looking title. © Copyright 2003 The Video Game Critic.
Usually I prefer to play Colecovision games on skill level 3 (arcade level), but in this case I found it nearly insurmountable. As you move your ship towards the right side of the screen, your speed increases. While this may seem tempting, I'd highly advise against it because the frame-rate becomes choppy and the screen too chaotic.
Staying to the left and taking a slow, deliberate approach works better. I actually found it effective to hold in both buttons to fire nonstop. Sometimes you'll find yourself pursued by heat-seeking missiles, and I love how you can make them collide with other projectiles. That's a pretty advanced concept for an oldie like this!
On the downside, Cosmic Avenger's collision detection is erratic, and I don't like how touching an explosion will destroy your ship. In better shooters (including Scramble) it's always satisfying to fly right through the debris. Also, during the "underwater" stages, the high-pitched sonar "pings" got on my nerves after a while. Still, Cosmic Avenger provides a very exciting brand of space shooting action, and it's fairly addictive as well. © Copyright 2006 The Video Game Critic.
For such a basic shooter, Cosmo Fighter 2 has a hell of a lot of things wrong with it! For starters, the background features descending planets and stars that blend in with dangerous aliens and missiles! You can fire your cannon rapidly, but pressing the button continuously is hell on your thumb, and your cannon tends to "cut out" periodically for reasons I have yet to discern.
The "beginner" skill level is insanely difficult, and the unforgiving collision detection certainly doesn't help matters. The sparse audio features some ear-piercing sound effects that are none too pleasant. When I asked my friends to describe this game, they replied with "Not good". Cosmo Fighter 2 has one thing going for it, and that's a challenge. You'll be lucky to last for two minutes, yet you'll keep coming back for more. Colecovision die-hards should check this out, but Cosmo Fighter 2 is just too sloppy to recommend to casual gamers. © Copyright 2008 The Video Game Critic.
Your ship fires two missiles at a time, but the fact that you have to pound the fire button continuously will absolutely kill your forearms. The challenge is there, especially when dealing with the first boss who teleports all over the screen. The background music has a happy-go-lucky vibe that doesn't seem to fit with the theme. I do like the game's opening sequence, which shows a spaceship landing on a partially-destroyed Earth. Cosmo Fighter 3 seems playable at first, but in the long run proves painful and unsatisfying. © Copyright 2008 The Video Game Critic.