As you fly over a jagged landscape you blast aliens that abduct humanoids from the surface and transform them into spastic mutants. The programmers were really on the ball when they made this. The scrolling is so smooth - a rarity for the Colecovision. Your sizzling lasers pierce multiple aliens at a time and when your ship takes a hit its blooming explosion is a sight to behold. Your ship doesn't shoot fire out of its exhaust, but hey - you can't have everything.
There are a variety of enemies distinguished by their own unique sound effects. Most dangerous are the pods which unleash groups of tiny red "swarmers". When the screen is crowded that's usually a good time to detonate one of your smart bombs via the right trigger. Hyperspace, always a last resort, is relegated to the "0" button on the keypad, which means you'll never use it.
What's not to love about this game? Well, the controls feel stiff and when you change direction your ship becomes immobile as it reorients itself. The single skill level is ideal for beginners, but the generous free lives and bonus smart bombs can drag things out for experts. Still, Defender is an undeniably impressive arcade port for the Colecovision. © Copyright 2016 The Video Game Critic.
Destructor offers an overhead view of a small tractor you steer around a scrolling maze. The title of the game is utterly misleading, as the crux of the "action" involves finding crystals and hauling them back to your "starcruiser" (which resembles a psychedelic shack). You'll be pestered by wandering bugs, but these are easy to avoid. The instruction manual seems to indicate there's some underlying strategy involved, but it never became apparent to me.
The sprites look awful, the screen scrolls in a choppy manner, and unsightly artifacts litter the screen. The crystals and bugs seem to appear at random, giving you little incentive to wander far from your shack. The audio is equally horrendous, with all sorts of irritating beeps and blaring sirens. Once you gather enough crystals, you're off to the next monotonous level, which looks and plays just as poorly. Destructor is one of those games that's so pointless that you switch it off well before depleting your lives. © Copyright 2006 The Video Game Critic.
The three screens are fine renditions of their arcade cousins, with only minor alterations. Die-hard fans will notice a missing girder here and there, but the elaborate elevator screen looks just as amazing as it did in the arcade. The controls are a little stiff, but tapping the joystick to scoot up and down ladders is a very effective technique.
The collision detection can be a little fishy, especially when you're trying to grab the hammer and you jump right through it. Is it even possible to grab that hammer on the left side of the rivet stage? While holding the hammer you become completely invincible - unlike the arcade. This game has been surpassed by subsequent editions on other systems, but let's face it - you can't take the fun out of Donkey Kong. © Copyright 2012 The Video Game Critic.
Instead of climbing ramps and ladders, the gameplay mostly consists of sideways vine-climbing in jungle environments. Enemies include chattering teeth and egg-dropping birds which can be defeated by dropping fruit on them. The second screen requires you to climb chains to unlock your father's shackles. A rope snaps as you unlock each padlock, and it's a neat effect you won't find in any of the other home versions.
Three of the four screens from the arcade are included, with the electrified level having been omitted. Each stage provides a fresh set of challenges, and the game is arguably harder than Donkey Kong. Brimming with innovation and vibrant visuals, Donkey Kong Junior is one of the more underrated sequels of all time. © Copyright 2012 The Video Game Critic.
Once you make it inside, you see a 3D view of the treasure room, with a menacing dragon at the bottom of the screen. As you frantically run around collecting treasures, your prince actually scales in and out. My only complaint is that the treasure items that looked so nice in the 2600 version are plain and single-colored here. In advanced stages a troll patrols the treasure room, adding to the challenge. Dragonfire has ten skill levels, and although it's tough, the controls are perfectly responsive. This game has it all. There's even a nice title screen showing a princess in the tower and the dragon peeking out of the gate. © Copyright 2001 The Video Game Critic.
Your dashboard perspective offers a clear view of the road ahead and there's even a working rear-view mirror! The impressive scenery features trees, streets signs, and even working intersections. The scaling is admittedly rough, making it hard to tell which side of the road oncoming cars are on. What blows my mind is how you can actually see a shadowy figure behind the steering wheel of cars as they approach!
I couldn't get over how fast my friend Chris, who is much younger than me, took to The Dukes of Hazzard. He was raising hell in no time, and didn't even have to read any instructions. We had just played a far more advanced racing game on the Switch, but he found this more enjoyable.
The open road looks good, but the "downtown" areas don't look so hot. The buildings are so short it looks like you're driving through an outdoor shopping mall. Chris asked if it were possible to turn down a side street after seeing the blue car dart off to the side. I doubted it, but after consulting the manual I learned that is, in fact, a thing!
The controller situated in a slot next to the steering wheel lets you shift gears, and the manual H-shaped system requires some skillful joystick manipulation. Pressing any keypad button engages the handbrake, allowing you to make a 90-degree turn at any intersection. Yes you can, Chris!
The frame-rate is sketchy but you can usually tell what's going on. The Dukes of Hazzard hits its stride when you're flying straight down the road in fourth gear, whizzing past cars, plowing through shopping malls, and jumping open drawbridges with ease. You need to be moving at least 75 MPH to make those jumps, and it also helps to yell "yeeee-ha!" © Copyright 2025 The Video Game Critic.
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Screen shots courtesy of Video Game Museum, Console Classix , Colecovision.dk, Games Database, The Dreamcast Junkyard, Moby Games