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Games are rated relative to other games for the same system.

Colecovision Reviews D

Dam Busters
Grade: F
Publisher: Coleco (1984)
Posted: 2000/8/4


screenshotDam Busters was a difficult game to review, even harder to play. The instructions read like a military operations manual, and come with plenty of extra "official" looking documentation (makes me sleepy just to look at it). The apparent objective of this first-person simulation is to fly a fighter plane over enemy territory and blow up dams. Each button on the keypad brings up a different view, similar to the scheme used by B-17 Bomber on the Intellivision. Unfortunately, the game takes place entirely at night, so there's not much to see except a bunch of white pixel "lights". The controls are extremely complicated and require hours to master. Dam Busters is one of those titles for people who love to pore over details. Personally I found it to be hopelessly confusing and dull. © Copyright 2000 The Video Game Critic.

Defender
Grade: B
Publisher: Atarisoft (1983)
Posted: 2016/9/8

screenshotDefender was ground-breaking in 1981 and few side-scrolling shooters have ever matched its intensity. Even its sequel Stargate (Atari 2600, 1984) failed to generate the same level of excitement. I recall a Defender arcade machine at my local Highs convenience store when I was a child, but I rarely played it because I could never last for more than a minute or two. Thank goodness we had home versions to save us the public humiliation. Defender is tough!

As you fly over a jagged landscape you blast aliens that abduct humanoids from the surface and transform them into spastic mutants. The programmers were really on the ball when they made this. The scrolling is so smooth - a rarity for the Colecovision. Your sizzling lasers pierce multiple aliens at a time and when your ship takes a hit its blooming explosion is a sight to behold. Your ship doesn't shoot fire out of its exhaust, but hey - you can't have everything.

There are a variety of enemies distinguished by their own unique sound effects. Most dangerous are the pods which unleash groups of tiny red "swarmers". When the screen is crowded that's usually a good time to detonate one of your smart bombs via the right trigger. Hyperspace, always a last resort, is relegated to the "0" button on the keypad, which means you'll never use it.

What's not to love about this game? Well, the controls feel stiff and when you change direction your ship becomes immobile as it reorients itself. The single skill level is ideal for beginners, but the generous free lives and bonus smart bombs can drag things out for experts. Still, Defender is an undeniably impressive arcade port for the Colecovision. © Copyright 2016 The Video Game Critic.

Our high score: 156,250
1 or 2 players 
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Destructor
Grade: F
Publisher: Coleco (1984)
Posted: 2025/7/22

screenshotWhy in the world does this overhead maze-crawler require a steering wheel controller? If Coleco was trying to prove it could be useful with a non-driving game, well I'm not convinced. You control a tractor that can ram into things. The idea is to collect purple crystals and haul them back to your psychedelic love shack while avoiding black insects.

Destructor sucks on so many levels. The graphics are nothing to write home about. The scenery is sparse and the scrolling is choppy. Random artifacts flicker along the edges, making you think you're headed towards something when there's nothing there.

This game is poorly designed. Each stage requires you to retrieve a certain number of crystals in a sprawling maze. In my experience however there's no need to wander far from your shack, as crystals tend to appear around the maze at random. So you might as well let them come to you.

The steering is not particularly precise, so I don't see the benefit of using a specialized controller. Collecting eight crystals to complete the first wave felt like a chore, so I was not happy when wave two specified I had to collect ten. It was easy to see where this game was headed, and that's a place of pure and utter misery!

The basic black insects are pretty mindless but the collision detection is sketchy so keep your distance. The "destructor" is a particularly tenacious black and yellow insect. When you hear a ringing sound you know he's in the area. When he sinks his pincers into you and begins gnawing away, it makes the most disgusting sound!

The stage designs are annoying. Water is fatal to touch and it's all over the place. Some stages are completely dark, occasionally "flickering" to reveal the maze. That's just nauseating. Most games attempt to draw you in but Destructor has a repulsive quality. Of all the tedious fetch quest games I've played, this might just be the worst. © Copyright 2025 The Video Game Critic.

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Recommended variation: 3
Our high score: 33,460
1 player 
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Donkey Kong
Grade: B+

screenshotHaving Donkey Kong as its pack-in game was a huge coup for Coleco. In 1982 gamers were hungry for "arcade quality" graphics and this home version delivered big-time. The game also introduced two of the most beloved characters in the history of video games, with Mario and Donkey Kong meticulously rendered in three colors each.

The three screens are fine renditions of their arcade cousins, with only minor alterations. Die-hard fans will notice a missing girder here and there, but the elaborate elevator screen looks just as amazing as it did in the arcade. The controls are a little stiff, but tapping the joystick to scoot up and down ladders is a very effective technique.

The collision detection can be a little fishy, especially when you're trying to grab the hammer and you jump right through it. Is it even possible to grab that hammer on the left side of the rivet stage? While holding the hammer you become completely invincible - unlike the arcade. This game has been surpassed by subsequent editions on other systems, but let's face it - you can't take the fun out of Donkey Kong. © Copyright 2012 The Video Game Critic.

Recommended variation: 3
Our high score: STP 38,400
1 or 2 players 
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Donkey Kong Junior
Grade: B+
Publisher: Coleco (1983)
Posted: 2012/7/24

screenshotDonkey Kong Junior manages to live up to the legacy of its predecessor without feeling like a rehash. It introduces bold new concepts while faithfully preserving the charm and spirit of the original groundbreaking platformer. This time the tables are turned, with Donkey Kong being held captive in a cage. Coming to the rescue is the diaper-clad Donkey Kong Junior, who is nicely rendered in five colors. Mario now plays the role of the villain, and he looks like a little cowboy.

Instead of climbing ramps and ladders, the gameplay mostly consists of sideways vine-climbing in jungle environments. Enemies include chattering teeth and egg-dropping birds which can be defeated by dropping fruit on them. The second screen requires you to climb chains to unlock your father's shackles. A rope snaps as you unlock each padlock, and it's a neat effect you won't find in any of the other home versions.

Three of the four screens from the arcade are included, with the electrified level having been omitted. Each stage provides a fresh set of challenges, and the game is arguably harder than Donkey Kong. Brimming with innovation and vibrant visuals, Donkey Kong Junior is one of the more underrated sequels of all time. © Copyright 2012 The Video Game Critic.

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Recommended variation: 3
Our high score: 19,300
1 or 2 players 
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Dragonfire
Grade: A
Publisher: Imagic (1984)
Posted: 2001/11/18

screenshotIf you enjoyed the Atari 2600 version of this game, you owe it to yourself to check out Dragonfire for the Colecovision. Imagic really went beyond the call of duty for this one. The first screen displays the exterior of a castle (with bridge), plus attractive, shimmering water in the moat below. You must enter the castle while avoiding fireballs coming from inside. If you get hit, you'll splash into the water below. In later stages, there's also a retracting bridge and an archer in the tower to complicate matters.

Once you make it inside, you see a 3D view of the treasure room, with a menacing dragon at the bottom of the screen. As you frantically run around collecting treasures, your prince actually scales in and out. My only complaint is that the treasure items that looked so nice in the 2600 version are plain and single-colored here. In advanced stages a troll patrols the treasure room, adding to the challenge. Dragonfire has ten skill levels, and although it's tough, the controls are perfectly responsive. This game has it all. There's even a nice title screen showing a princess in the tower and the dragon peeking out of the gate. © Copyright 2001 The Video Game Critic.

Recommended variation: 1
Our high score: 8200
1 or 2 player 
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Dukes of Hazzard, The
Grade: B-

screenshotCreating a first-person driving game for the Colecovision was a formidable task, but somehow they managed to pull it off! Dukes of Hazzard makes excellent use of the Colecovision steering wheel controller (aka expansion module 2). Your goal is to elude Boss Hogg while chasing down a blue car driven by some lawbreaking redneck. The game opens with a spirited rendition of that Dixie tune.

Your dashboard perspective offers a clear view of the road ahead and there's even a working rear-view mirror! The impressive scenery features trees, streets signs, and even working intersections. The scaling is admittedly rough, making it hard to tell which side of the road oncoming cars are on. What blows my mind is how you can actually see a shadowy figure behind the steering wheel of cars as they approach!

I couldn't get over how fast my friend Chris, who is much younger than me, took to The Dukes of Hazzard. He was raising hell in no time, and didn't even have to read any instructions. We had just played a far more advanced racing game on the Switch, but he found this more enjoyable.

The open road looks good, but the "downtown" areas don't look so hot. The buildings are so short it looks like you're driving through an outdoor shopping mall. Chris asked if it were possible to turn down a side street after seeing the blue car dart off to the side. I doubted it, but after consulting the manual I learned that is, in fact, a thing!

The controller situated in a slot next to the steering wheel lets you shift gears, and the manual H-shaped system requires some skillful joystick manipulation. Pressing any keypad button engages the handbrake, allowing you to make a 90-degree turn at any intersection. Yes you can, Chris!

The frame-rate is sketchy but you can usually tell what's going on. The Dukes of Hazzard hits its stride when you're flying straight down the road in fourth gear, whizzing past cars, plowing through shopping malls, and jumping open drawbridges with ease. You need to be moving at least 75 MPH to make those jumps, and it also helps to yell "yeeee-ha!" © Copyright 2025 The Video Game Critic.

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Recommended variation: 2
Our high score: 11830
1 or 2 players 
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Screen shots courtesy of Video Game Museum, Console Classix , Colecovision.dk, Games Database, The Dreamcast Junkyard, Moby Games