Heavy Metal Geomatrix
Grade: D-
Publisher: Capcom (2001)
Reviewed: 2006/12/24
Rating: Mature (blood, strong lyrics, violence)

Did Capcom truly believe that a heavy metal soundtrack could justify a whole new fighting game? According to my friend Scott, there are some big musical names here, including Megadeth and Halford, but it's hardly enough to carry a mediocre fighter like Geomatrix. Heavy Metal's shallow gameplay consists of one-on-one battles with an unhealthy emphasis on enormous guns. The expansive 3D arenas range from Egyptian ruins, to a castle, to a run-down stadium, but none are particularly memorable. Muscle-bound cyborgs and top-heavy babes round out the generic roster of fighters. The battles are a mix of shooting and melee, but the control scheme is very counterintuitive. The ability to jump and hover is somewhat useful, but laying traps seems silly when you consider this is a one-on-one affair. The camera control is seriously lacking, so you often can't tell where the heck you are. Other glitches include CPU opponents who seem intent on running through (and getting stuck inside of) the walls. The best thing about Heavy Metal's matches is how mercifully short they are. Ironically, the relentless soundtrack is arguably the worst aspect of the entire game. If the awkward camerawork doesn't give you a headache, the non-stop, grinding guitars certainly will. I don't know anyone who has ever enjoyed Heavy Metal Geomatrix, and I seriously doubt I ever will. © Copyright 2006 The Video Game Critic.
House of the Dead 2
Grade: A
Publisher: Sega (1999)
Reviewed: 2006/11/13
Rating: Mature 1-2 players
Rating: Mature 1-2 players
Publisher: Midway (1999)
Reviewed: 2004/9/30
Rating: Everyone

This "launch title" (released on the same day as the system) is my favorite Dreamcast game of all time. Hydro Thunder is pure arcade bliss, with eye candy galore, simple controls and some of the most exhilarating gameplay you'll ever experience in a video game. Imagine an amusement park water ride that moves at the speed of a roller coaster, and you'll start to appreciate what Hydro Thunder has to offer. This racer features 13 power boats and 14 astonishing tracks. From the exotic jungles of the Lost World, to the gigantic ice formations of the Arctic Circle, to the majestic ancient ruins of the Greek Isles, each track is magnificent in scale and full of surprises. Complementing the smooth graphics is a dramatic musical score and some hilarious sound effects. The intuitive control scheme makes it easy to maintain control even as your boat is careening down rapids at high speeds. Large floating icons provide turbo, and using your turbo power efficiently is key to winning. Numerous ramps allow for plenty of opportunities to catch big air, and your stomach will drop as you go over
huge waterfalls, some over 400 feet tall! A split screen mode allows two players to race head-to-head, and while it's a step down in terms of speed, it's still a lot of fun. Two minor complaints are the lack of a restart option and an automatic save. But all in all Hydro Thunder truly delivers on the promise of the Dreamcast. © Copyright 2004 The Video Game Critic.
Publisher: Treasure (2002)
Reviewed: 2008/8/10
Rating: Everyone
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Ikaruga was never released for the Dreamcast in America, much to the consternation of shooter fans. If you've read my GameCube review of this game, you know that I like it a lot. Ikaruga appears to be a generic vertical shooter on the surface, but there's far more to it than meets the eye! Enemies are colored either black or white, and your ship can toggle between black and white "polarity". Firing on an enemy of opposite color inflicts
twice the damage. You can actually
collect enemy projectiles that match your polarity, using them to fuel a special weapon gauge. It's more cerebral than your typical shooter, but the system quickly becomes second nature. Once you get a feel for it, you'll be switching polarity on the fly to gain advantage in any situation. The GameCube version of Ikaruga has a few extra modes, but the graphics in this Dreamcast edition look every bit as sharp (if not more so). There are plenty of options including the ability to change screen orientation (horizontal or vertical) and automatically save high scores. Whether you play it on the Dreamcast or GameCube, Ikaruga is a fascinating title all serious shooter fans should have in their collections. © Copyright 2008 The Video Game Critic.
Publisher: AIA (2000)
Reviewed: 2001/10/7
Rating: Mature

Over the past few years there's been a steady flow of survival horror games, most of which mimic the Resident Evil formula. But Illbleed is a different animal altogether, with truly innovative gameplay and unabashed B-movie storylines. Each of the six stages plays like a low budget horror flick with titles like "The Home Run of Death" and "Revenge of the Worm Queen". The graphics are only average but the audio really steals the show, with blood-chilling sound effects and remarkably intense music. Illbleed has enough atmosphere to give you nightmares, but the learning curve is pretty steep. While aggressive play is rewarded in most survival games, it won't get you far here. No, you need to progress cautiously in order to detect traps and maintain your health. Staying healthy means moderating your pulse, bleeding, and stamina. As you slowly explore, an on-screen "horror monitor" helps you detect traps or items. It may sound tedious, but Illbleed is anything but. The game feeds on your sense of paranoia. The tension mounts as you turn each corner or enter a new room. The monster battles are pretty intense and the gore is so over the top that every hit produces a fountain of blood. The battles reveal the main weakness of the game, which is poor control. The "dodge" move is less than responsive than it should be, and sometimes you walk while trying to run. Problems like these aren't as apparent when you're sneaking around but they can lead to some serious frustration when things really heat up. Still, I found myself coming back long after I thought I was through. Illbleed is original, disturbing, and occasionally terrifying. It's a remarkable Dreamcast original that's worth checking out. © Copyright 2001 The Video Game Critic.
Publisher: Rage (1999)
Reviewed: 2002/3/15
Rating: Teen

I only bought this game because it was five bucks, and didn't hold much hope for it, but Incoming turned out to be much better than I expected. If you like to blow stuff up, this game is right up your alley. You are faced with a series of missions to blow up invading enemy tanks, aircraft, and ground installations. You play from a first-person perspective, alternating between a turret, helicopter, tank, and a plane. Basically you just aim and fire your main weapon (which never runs out or overheats) or a secondary weapon (usually a supply of guided missiles). A helpful arrow at the top of the screen always points you to your next target, so there's not much thought required. The vehicles look great, but the hills are rather blocky. The rapid-fire shooting, combined with some nice explosions gives you a feeling of satisfaction. Although the games tend to be long and repetitive, I never got tired of the gratuitous death and destruction. The aiming controls are a bit sensitive, but the weapons tend to me very forgiving, compensating when you're slighting off. One annoying thing about the helicopter is that your targets tend to move underneath of you (and out of sight), so you need to make multiple passes to finish them off. Incoming also has a nice two player simultaneous mode. It's not particularly deep, but as a mindless shooter, Incoming serves its purpose. © Copyright 2002 The Video Game Critic.
Publisher: Sega (2000)
Reviewed: 2001/1/3
Rating: Teen (13+)

It's not often that a game comes along that's both completely original and fun, but that's Jet Grind Radio. You control a skater who must vandalize certain parts of the city while avoiding the police. The "cell-shaded" cartoon style graphics are unlike anything I've ever seen in a video game, and it looks fantastic. In addition to the stunning visuals, the fashionable hip-hop music and sound effects really give this game an edge. The controls are simple but effective. Spray-painting involves moving the analog joystick around in the various motions. These motions seem excessive at times, but it's exciting trying to finish your "art" while the cops are heading your way. One major thing that annoyed me about this game is the camera work. Some levels have cramped areas, and you'll really struggle to get a good angle. And that's no fun when the police are beating you with clubs like Rodney King (I'm not kidding!). Jet Grind is unlike any other game out there. It's far from perfect, but it deserves a look. © Copyright 2001 The Video Game Critic.
JoJo's Bizarre Adventure
Grade: B-
Publisher: Capcom (2000)
Reviewed: 2010/4/15
Rating: Teen
Recommended variation: story
Our high score: 217400
1 or 2 players
Publisher: Titus (2000)
Reviewed: 2005/9/12
Rating: Everyone
Karous/Crow (Japan)
Grade: D
Publisher: Milestone (2007)
Reviewed: 2007/8/4
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Karous is an odd, cel-shaded vertical shooter with sophisticated gameplay and understated visuals. It's uniquely artistic with mysterious overtones and a hypnotizing soundtrack. The first thing you'll ask when you start playing is, "What the hell
am I?!" You appear to be controlling a raggedy black flying creature vaguely resembling a crow. In addition to spraying blue projectiles, you can unleash a sword for close attacks, or activate a large red shield. Employing different techniques increments three counters in the corner on the screen, but since I can't read the Japanese manual I couldn't really determine the subtle nuances of the game. Considering the graphics are cel-shaded, the visuals are remarkably bland and the use of color restrained. Enemies taking damage blink red, which looks striking against the dull gray backgrounds. The first few stages are completely forgettable, but advanced stages feature modest green foliage and city streets with neon lights. Even more boring than the scenery are the repeating gray airships you shoot down. Karous is a strange game. A small shield guards the front of your ship when you're not shooting, and you can actually set the controller on the floor and watch your ship cruise through most of the game unharmed (bosses are timed so they don't need to be attacked). The fact that I scored a few million points in this manner didn't sit well with me. The bass-heavy synthesized music isn't remarkable, but has a cool club vibe that gets under your skin. The game is supposed to save high scores, but I couldn't get that to work. Hardcore shooter fans looking for something to sink their teeth into can probably bump up the grade by one letter, but casual Dreamcast fans can safely avoid Karous. © Copyright 2007 The Video Game Critic.
Our high score: JDH 29,273,670
1 player
King of Fighters Dream Match
Grade: A-
Publisher: SNK (1999)
Reviewed: 2020/1/7
Rating: Teen
King of Fighters Evolution
Grade: B+
Publisher: SNK (2000)
Reviewed: 2020/1/7
Rating: Teen
Last Blade 2, The
Grade: B
Publisher: SNK (2001)
Reviewed: 2010/4/15
Rating: Teen (13+)
Our high score: 185000
1 or 2 players
Last Hope (Japan)
Grade: F
Publisher: NG Dev (2007)
Reviewed: 2007/6/26
Our high score: 11600
1 player
Last Hope: Pink Bullets (Japan)
Grade: C
Publisher: NG Dev (2009)
Reviewed: 2009/10/28
Legacy of Kain: Soul Reaver
Grade: B-
Publisher: Eidos (2000)
Reviewed: 2000/2/14
Rating: Mature
Looney Tunes Space Race
Grade: B+
Publisher: Infogrames (2000)
Reviewed: 2010/9/14
Rating: Everyone
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