Omikron: The Nomad Soul
Grade: D
Publisher: Eidos (2000)
Reviewed: 2016/3/29
Rating: Teen (animated blood, animated violence, mature sexual themes)
Publisher: Sega (2001)
Reviewed: 2002/1/11
Rating: Everyone

Several years back a Playstation game called Poy Poy was released to little fanfare, and it turned out to be one of the greatest multiplayer video games ever made. Four characters ran around a single screen, hurling boxes and bombs at each other, and my friends and I played the hell out of it. Ooga Booga tries to do the same thing, but the gameplay is deeper and played on a split screen. The characters are goofy witchdoctors on exotic islands, and there are four types to choose from: the speedy "Twitchy", the obese "Fatty", the ghost-like "Hoodoo", and the curvaceous "Hottie". You can smack each other around, throw "shunken heads", and cast spells like fireballs, lighting, and tornados. Wild animals like boars and birds add to the fun, allowing you to ram the other players or bomb them from the air. The "tribal trial" mode allows one person to open up all of the islands, spells, and game types. Although it's a great intro to the game, it feels like work after a while, since ALL the game elements are locked initially (I hate that!). But Ooga Booga was really designed for multi-player action. Up to four players can compete via split screen, or you can battle online. Some of my friends complained about the limited split screen view, but we still had a blast, sometimes laughing hysterically. It's true that the small screen makes it difficult to locate enemies and aim weapons, but I've heard that the online mode is much better. Other game variations include a "Boar Polo" sports variation, but it's surprisingly bad. Ooga Booga has simple graphics but loads of personality. It's not a classic, but if you enjoy multiplayer mayhem, give it a shot. © Copyright 2002 The Video Game Critic.
Publisher: Sega (2001)
Reviewed: 2002/3/15
Rating: Teen

Do you like first-person shooters, but get tired of long, drawn-out missions? Outtrigger provides the same kind of thrills, but the missions are shorter and more arcade-like. Although some require you to collect items or guard a hostage, most missions simply require you to kill a certain number of terrorists within a minute or two. You view the action from behind your character, which gives you a good sense of your surroundings and lets you easily dodge incoming missiles. The action is fast and chaotic, but the framerate is able to keep up just fine. The controls are awkward, mainly due to the layout of the Dreamcast controller. The digital control is used to move your character, and the analog stick is used to rotate sideways or up and down. Right away you'll notice a problem - since the Dreamcast controller puts both directional controls on the left side of the controller, you often have to switch back and forth between the two. This game would have been far better suited to dual analog sticks. I could never really get used to aiming up and down. Other buttons let you fire, jump, and switch weapons. Weapons include machine guns, rocket launchers, flamethrowers, grenades, guided missiles, and bouncing photon torpedoes. Just be sure not to use the rocket launcher in close quarters. The multi-tiered stages are fairly small, and power-ups are all over the place. The single player mode challenges you to an increasingly difficult series of short missions. I don't know about the network mode, but my friends hated the split-screen mode. It's played from the first person perspective, and it's very hard to tell what's happening. Trigger-happy arcade fans might appreciate Outtrigger, but overall it's just average. © Copyright 2002 The Video Game Critic.
Publisher: Ubi Soft (2000)
Reviewed: 2002/2/2
Rating: Everyone

This futuristic racing game has sub-par graphics and sound, and the lackluster gameplay can't make up for it. The tracks dip and wind through barren canyons, but there's not much to see. There are alternate routes and short cuts, but you often find yourself going the wrong way, wondering where you went wrong. The vehicles and tracks are rather plain and dull. The racing action is pretty weak too, and power-ups fail to inject a lot excitement. In an effort to defend the lousy physics, my friend Scott pointed out that we were "racing on another planet like Mars or something." Whatever! The only thing POD has going for it is its Internet racing option. Other than that, this one is completely forgettable. © Copyright 2002 The Video Game Critic.
Pen Pen TriIcelon
Grade: D-
Publisher: Infogrames (2000)
Reviewed: 2011/2/9
Rating: Everyone
Publisher: Capcom (2000)
Reviewed: 2003/6/4
Rating: Teen (animated violence)

This easy-to-play, offensive-minded 3D fighter didn't get much attention when it came out, but Plasma Sword is a quality game. It reminds me more than a little bit of Battle Arena Toshinden (Playstation), but it's actually the sequel to the unpopular Playstation game Star Gladiator. Set in the future, Plasma Sword provides twenty-two diverse creatures that wouldn't look out of place in a Star Wars cantina. There are several laser-equipped robots, a hairy wookie-like creature, a conehead freak with yo-yo weapons, a catlike creature with Wolverine claws, and assorted aliens of every type. The character models are somewhat chunky by today's standards, but cleanly rendered and smoothly animated. The gorgeous backgrounds depict fantastic cities of the future, magnificent ruins, and desolate planet surfaces. At times I had to pause play just to get a better look at the scenery. Plasma Sword plays similar to other Capcom fighters, with plenty of combos, juggles, and Street-Fighter-style special moves. Some fighters are armed with glowing weapons including swords, rings, and even a chainsaw! When a character's "plasma power gauge" becomes full, he can perform some devastating assaults. I like how you can wipe out a huge chunk of your opponent's life with a single special move or well-timed combo. On defense, there's a useful sidestep move that lets you avoid projectile attacks. Besides the run-of-the-mill gameplay, the only real flaw I could find was the weak endings in the single player mode. The main villain is pretty cool looking, but what kind of name is "Bilstein"? Couldn't they come up with something more intimidating than that? Oh well, Plasma Sword is definitely a keeper if fighting games are your thing. © Copyright 2003 The Video Game Critic.
Publisher: Capcom (1999)
Reviewed: 2004/9/17
Rating: Teen (animated violence)

Games like this exemplify why hardcore gamers love the Dreamcast so much. Power Stone is a breath of fresh air in a tired 3D fighting genre, brimming with innovative ideas and wild arcade action. It's difficult to believe this was an early Dreamcast game, because few fighting games have surpassed it in terms of graphics and gameplay. Power Stone pits two warriors in close-quartered environments like a factory, courtyard, or pirate ship. The attractive battlegrounds are the ideal size so the characters can move around freely but not wander too far apart. The fights are hyper and chaotic, and the torrid pace admittedly takes some getting used to. In addition to hand-to-hand combat, the simple control scheme makes it easy to bombard your opponent with boxes, barrels, and whatever else you find lying around. Weapons range from huge hammers to machine guns to rocket launchers. Collecting three "power stones" temporarily transforms your fighter into a "super being", making your opponent wise to flee until the effect wears off. Power Stone's characters are nicely rendered in Japanese anime style, and they are a likeable bunch. The one obligatory oddball is the bizarre "Mad Clown", who looks like a cross between Beetlejuice and the Mummy. Power Stone is a blast to play, and the one-player mode is as addicting as it is relentless. Any respectable Dreamcast fan should have this gem in their collection. © Copyright 2004 The Video Game Critic.
Publisher: Capcom (2000)
Reviewed: 2004/9/30
Rating: Teen (animated violence)

A logical extension of the first Power Stone, this impressive sequel features more characters, four-player simultaneous action, and multi-level stages. Like the first game, this is a 3D brawler with arenas that are loaded with weapons and interactive objects. But Power Stone 2 ups the ante with four-player simultaneous mayhem, and it is
crazy. The twelve anime-style fighters are colorful and distinct, and a few are quite comical. But what really sticks out about Power Stone 2 is its incredible, dynamic stages. From high-flying airships to submerging submarines to Indiana-Jones inspired temple ruins, these stages are perfect for gamers with short attention spans. They change on the fly, and fighters often get tossed into multiple rooms or scrolling areas in the course of a single battle. Some areas allow you to man huge turrets and shoot a barrage of missiles at your opponents. But while the stages are quite a spectacle, once their novelty value wears off, you'll start to tire of them. Some would say they actually tend to detract from the fighting action, and the changing camera angles can also be a problem. The two-player matches are hectic enough, so as you can imagine, the four-player mode is lively but VERY confusing. I prefer the excellent one-player Adventure mode that lets you collect items in a series of branching battles. Dreamcast collectors will want Power Stone 2 in their collection, but it's not an easy game to track down. It's definitely one of a kind, but I prefer the simpler brand of melee of its predecessor. © Copyright 2004 The Video Game Critic.
Publisher: Capcom (2000)
Reviewed: 2014/3/11
Rating: Teen (animated violence)
Psyvariar 2 (Japan)
Grade: B+
Publisher: Success (2004)
Reviewed: 2009/4/11
Our high score: 1608700
1 player
Publisher: Id (2000)
Reviewed: 2004/1/15
Rating: Mature (Animated violence, blood and gore)
Rayman 2: The Great Escape
Grade: A
Publisher: Ubisoft (2000)
Reviewed: 2006/5/17
Rating: Everyone

The Dreamcast system never ceases to amaze. Just when I thought I had played all of its best games, I discover this hidden treasure. Rayman 2: The Great Escape is a near-perfect 3D platformer - one of the most engaging I've played in years. The first Rayman enjoyed modest success on systems like the Playstation and Jaguar, and this sequel seamlessly transitions the colorful franchise into the third dimension. Rayman is a comical character whose hands and feet float around his body. An arsenal of moves let him glide, shoot balls of energy, climb walls, swing, and move hand-over-hand across ceilings. The controls are responsive and extremely forgiving. The glide lets you navigate platforms precisely, and Rayman will automatically grab ledges to avoid "near misses". Fast-paced sections let you careen down waterslides or water ski through a marsh. Great Escape's graphics are undeniably gorgeous, and time has not diminished their beauty one iota. The lush, fairy-tale worlds are so colorful and detailed that you'll easily overlook the flat, angular surfaces. The waterfalls look amazing. In addition to magical forests, you'll traverse some terrific "pirate" stages with robotic swashbucklers. Many of the comical characters you encounter are genuinely funny as they mumble gibberish over subtitles. The game's frame-rate remains silky smooth at all times, although you'll occasionally struggle for the best camera angle. Great Escape's audio is also outstanding, with understated but appealing guitar and drum rhythms. Rayman 2 offers addictive, wholesome fun that will appeal to any age or gender. There's even an unlockable multi-player mini-game. If you own a Dreamcast, this belongs in your collection. © Copyright 2006 The Video Game Critic.
Publisher: Acclaim (2000)
Reviewed: 2002/11/29
Rating: Everyone
Ready 2 Rumble Boxing
Grade: B+
Publisher: Midway (1999)
Reviewed: 2009/9/11
Rating: Teen (Animated Violence)
Ready 2 Rumble Boxing: Round 2
Grade: C
Publisher: Midway (2000)
Reviewed: 2009/9/11
Rating: Teen

I enjoyed the first Ready 2 Rumble, but Round 2 feels more like a cash-grab than a true sequel. If the boxer selection looks familiar, they should, because they're the
same fighters! Sure, you can unlock playable celebrities like Shaquille O'Neal and Michael Jackson, but the unlocking process is
painstaking. To play as Bill Clinton you'll need to beat the arcade mode no less than
nine times! [Expletive] that! The graphics are largely unchanged from the original game, although I will attest that the boobs look a
hell of a lot better! In the ring, Ready 2 Rumble Round 2 plays the same but is much harder. Who in the heck asked Midway to make the AI "smarter, harder, and faster" anyway? Whoever it was, that guy really needs to have his
ass kicked! The increased difficulty makes the championship (career) mode frustrating as hell - even in the early stages! When your opponent is about to collapse, you can now sneak in a few extra licks, but this just drags out an already-to-long knockout sequence. Another unwanted new feature is the championship mode's confusing new calendar-based system. Ready 2 Rumble Round 2 fixes a lot of things that weren't broken and goes overboard with the gimmicks. I'll stick with the original, and I'd recommend you do the same. © Copyright 2009 The Video Game Critic.
Record of the Lodoss War
Grade: B+
Publisher: Crave (2000)
Reviewed: 2001/9/9
Rating: Mature

In essence, Record of the Lodoss War is the Dreamcast version of Diablo, the ultra-popular RPG/action game for the PC. While not a huge RPG fan, I have played Diablo before. The first thing that struck me about Record of the Lodoss War was its incredible graphics. I've seen plenty of Dreamcast games, but none with this much attention to detail. The dark, meticulously rendered dungeons and ominous background music set the stage perfectly for an epic adventure. The adventure begins with a helpful training level to get the basics down. Once you embark on your journey you'll encounter a large variety of creatures of all shapes and sizes. The first time I saw that huge ogre I was amazed! You'll also meet a series of characters as the compelling storyline unfolds. The game is fairly easy to play, and doesn't get too complicated until you meet the blacksmith. At that point a set of new options become available, allowing you to duplicate, transform, and refine items. In order to fully utilize magic, you must inscribe your equipment with ancient inscriptions. I found this stuff to be a bit overwhelming, but RPG types will eat it up. Just be sure to avoid those "iron boots of annoyance +5" (some of you know what I'm talking about). It would be nice if you could save your place at any time, but the game only has predefined save points. The camera doesn't always give you the best angle, but you can adjust it to your heart's content. Record of Lodoss is an extremely well-crafted game, and I would highly recommend it to adventure fans. © Copyright 2001 The Video Game Critic.
Publisher: Argonaut Games (2000)
Reviewed: 2005/9/12
Rating: Teen (animated violence)
Redux: Dark Matters
Grade: D
Publisher: Hucast (2013)
Reviewed: 2014/6/14

I was never a fan of the original
DUX (Hucast, 2009), so this remix was kind of a hard sell. Redux is a horizontal side-scroller with large, rounded objects rendered in soft pastel colors. There's not much detail and the chunky objects resemble toys. Hate to use the "F" word in a review, but it looks like a
Flash game. The electronic music is melodic but the gameplay is marginal. One button initiates rapid fire while another lets you re-orient your secondary weapon. In open space you may want to direct your rockets forward, but in tight caverns you might want them to shoot up and down to clear out armaments. You can also charge your main weapon, which can come in handy during boss encounters. There are a lot of really non-threatening enemies in this game (like giant cubes) and the bosses are awfully derivative. You have a shield in front of you most of the time, but it's hard to tell if it's soaking up missiles or you're taking damage. But what annoys me most is how destroyed enemies release giant Sugar Corn Puffs (often larger than themselves) that get sucked into your ship. Not only does this look incredibly dumb, but it makes me hungry. High scores are recorded with your initials, which is always a nice feature. Stage two features psychedelic flowers, waterfalls, and tranquil music. Does the soft presentation take the edge off the gameplay? Yes it does. Some people may appreciate the unique, laid-back vibe of Redux, but it's not my style. © Copyright 2014 The Video Game Critic.
Reel Fishing / Wild
Grade: A-
Publisher: Natsume (2001)
Reviewed: 2002/7/31
Rating: Everyone

This one is a pleasant surprise, considering it came from the bargain bin! Reel Fishing is actually one of the best fishing games I've ever played. Unlike the boring locations of most fishing games, Reel Fishing has no less than 14 incredibly scenic fishing areas. In fact, the scenery is
real video footage with shimmering water and amazing mountain backdrops. No, you can't move or adjust the camera, but it's a small price to pay for the view. Reel Fishing begins slow, but gradually draws you in. Initially, only a small stream is available and your tackle supplies are minimal, but as you start catching fish you earn new gear and new areas open up. It's a real treat to see what you've "won" after catching each fish. The controls are identical to Sega Bass Fishing. You cast the line, hook the fish, fight with him until he tires, and reel him in. The fish are easy to hook, but challenging to bring in. The fights are great, and the Sega fishing controller works like a charm. Here's some advice: When the controller vibrates violently, do NOT reel! One thing that sets Reel Fishing apart is the complete absence of information or meters on the screen. All you see is water and fish, which is probably the way it should be. The underwater view isn't very detailed, but the bubble sound effects are very cool. You can save your place at any time, and the game records an impressive array of statistics. I did find it odd that it only records the
length of each fish, and not the weight! If you own the Sega fishing controller, don't be afraid to pick this game up. Just be sure to turn the vibration on and the easy-listening background music off. © Copyright 2002 The Video Game Critic.
Resident Evil: Code Veronica
Grade: A
Publisher: Capcom (2000)
Reviewed: 2000/9/25
Rating: Mature
Publisher: Sega (2001)
Reviewed: 2011/8/14
Publisher: UEP (1999)
Reviewed: 2002/2/2
Rating: Everyone

Here's a decent snowboarding game for your Dreamcast. It's no SSX, but it will do. The tracks are beautiful winter wonderlands, with alternate routes and many surprises. Unfortunately, although the action is smooth, I never felt like I was going particularly fast, and I often found myself pushing up on the control pad in an attempt to speed up. Obstacles often appear in your way, but you can smash through them if you're going fast enough. In fact, I even smashed a huge boulder with my face! Kids, don't try this at home. Guiding your boarder is pretty easy, but performing tricks takes a lot of practice. There's an innovative two-player split-screen mode where one player's half of the screen begins to shrink as the other pulls off stunts. Rippin' Riders isn't a great game, but if you're looking for a snowboarding title, you could do worse. © Copyright 2002 The Video Game Critic.
Publisher: Titus (2000)
Reviewed: 2014/9/16
Rating: Everyone

This racing title is so incredibly bland, it makes me
ill! I've never seen a more uninspired set of vehicles, tracks, and characters.
I hate them!! You'd expect a stage called Pleasantville to be dull, but the
Hoover Dam?! Area 51?! You really have to make an effort to [expletive] those up! The only track that's remotely interesting is the ski resort thanks to its wintry conditions and crunching snow. The steering controls are responsive enough but the physics is
non-existent! The boxy cars have zero mass so it feels like you're steering around a plastic toy. And the track layouts are
infuriating! If you think 90-degree turns have no place in a racing game (true), you'll want to brace yourself for
180-degree turns in this piece of [expletive]! Alternate routes open up during certain laps, but most are longer and
harder to navigate than the
main route! What is the point?! The wooden barricades look like invitations to plow right through, but doing that is like hitting a
brick wall! Since there's no reverse button to help you back up, you're forced to fiddle with the gears which will leave you wallowing in last place. The characters could not be more obnoxious, spouting idiotic lines like
"I'll get you next time!" Oh, there
won't be a next time - trust me on that! The sparse elevator-style background music is revolting. Roadsters has a split-screen mode that supports up to four players, but it feels like four times the misery. Roadsters is an utter atrocity and I just want it to die in a fire. © Copyright 2014 The Video Game Critic.
Rush Rush Rally Racing DX
Grade: B+
Publisher: Redspot Games (2010)
Reviewed: 2018/4/20
Rush Rush Rally Reloaded
Grade: B+
Publisher: Senile Team (2016)
Reviewed: 2018/4/20

As a big fan of the original I immediately ordered my copy of Rush Rush Rally Reloaded, hoping for some new overhead racing action. Instead, I got the exact same overhead racing action. Can someone please tell me what the difference is between the two games? If it's just the challenge and time attack modes, they aren't much of a selling point. These new modes are just rehashes of Grand Prix mode, except with one or zero opponents respectively. Rush Rush Rally Reloaded
might be a little harder but I'm not even sure about that. I think the developers missed a golden opportunity to tighten up some stuff. They could have smoothed out a few of the track designs and maybe added a handbrake control. Instead this seems like an excuse to reissue the same game. Don't get me wrong - Rush Rush Rally is a top-flight racer for the Dreamcast, offering white-knuckle thrills and even four-player split-screen. All Dreamcast fans should own one of these games, but I can't think of any reason to own
both. © Copyright 2018 The Video Game Critic.
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