Sno-Cross Championship Racing
Grade: C
Publisher: Crave (2000)
Reviewed: 2011/2/9
Rating: Everyone
Publisher: Sega (1999)
Reviewed: 2010/4/29
Rating: Everyone
Sonic Adventure 2
Grade: B+
Publisher: Sega (2001)
Reviewed: 2010/4/29
Rating: Everyone
Publisher: Sega (2000)
Reviewed: 2001/6/10
Rating: Everyone

As Sega's answer to Nintendo's Mario Party 64, Sonic Shuffle is a four-player board game with mini action games incorporated into it. As you would expect from a Sonic game, the graphics and sound are top notch. And although the gameplay is derivative, there are still some unique features that stand out. The object of the game is to capture gems that appear on various spaces around the board, but instead of rolling dice, an ingenious card system is used. The numbered cards in your hand are used to move a certain number of spaces, providing for some interesting strategy. In addition, you can collect "force jewels" which alter the game in various ways. Different types of spaces may cause you to gain rings, lose rings, battle a monster, or trigger a mini-event or mini-game. It's just too bad that the one-player monster battles are so frequent, because they bore the other players. The mini-events are basically short stories that usually end by awarding (or stealing) rings or jewels from a player. But it's the mini-games that should be the most fun part of any party game, and this is where Sonic Shuffle falters. To put it bluntly, most of them SUCK. Some are so complicated that you need to play them a few times just to tell what's going on. In others, you don't feel very much in control. Others will leave you scratching your head. But the fact is, most are either boring or annoying. There are some original ideas here, like running around a giant turntable or avoiding crashing waves, but the fun factor is seriously lacking. At least the load times aren't bad, but Sonic Shuffle should have been much better. © Copyright 2001 The Video Game Critic.
Publisher: Namco (1999)
Reviewed: 2006/1/18
Rating: Teen (animated violence, suggestive themes)
Publisher: Acclaim (2000)
Reviewed: 2010/7/24
Rating: Mature (comic mischief, strong language)
Publisher: Sega (2000)
Reviewed: 2019/5/7
Rating: Teen
Spawn: In the Demon's Hand
Grade: F
Publisher: Capcom (2000)
Reviewed: 2013/9/23
Rating: Mature (animated violence, animated blood)
Publisher: Ubisoft (1999)
Reviewed: 2001/5/31
Rating: Everyone

Speed Devils is an exceptional Dreamcast racer - certainly more interesting that Sega Rally or Sega GT. You get eleven shiny hot-rod cars and twelve gorgeous tracks, which do a fine job of showcasing different seasons, weather conditions, and times of day. The Hollywood track is a bit dull (except for an occasional blocky monster), but the Aspen Winter track is beautiful, and the Louisiana Tornado track is awesome. Speed Devils has all the standard modes, including arcade, championship, and two-player split screen, and you can fully customize the race and track conditions. Handling is good, but the lack of a power slide makes it tough to navigate sharp turns. There are no power-ups or weapons, but the cars are equipped with turbo boosts. You really can't ask for much more from a racing game. My main complaint is that they forgot to include the controls in the instruction manual, although they did include a diagram telling you where the X button is, where the A button is, etc. Like I couldn't just look on the controller to see that! For you modem junkies, there's an on-line version of this game available as well. © Copyright 2001 The Video Game Critic.
Publisher: Activision (2000)
Reviewed: 2001/10/31
Rating: Everyone

It's been years since there's been a good Spiderman video game, but Activision has done a commendable job of bringing the web slinger into the world of 3D. First impressions mean a lot, so when I heard that classic Spiderman theme song play during the title screen, I was pretty psyched up. The cut-scenes are a bit grainy, but the in-game graphics are beautiful and smooth. Thanks to a well-designed control scheme, swinging between buildings is easy and fun. Although you get about 20 different attacks in all, they're all just slight variations on the basic kick/punch/web moves. The thugs look great, and the villains include Scorpion, Rhino, and Venom. Finely detailed, they even look impressive up close. The buildings are huge and imposing, but since rendering the streets below would have been too demanding on the hardware, the storyline conveniently begins with Venom flooding the streets with a mysterious yellow haze. Since Spiderman can crawl on any wall or ceiling, Activision used transparent surfaces and changing camera angles to keep the action in perspective. They did a fair job overall, although I did occasionally become disoriented, causing Spiderman to crawl in the wrong direction. But let's face it, few 3D games have a perfect camera system, and this game is especially demanding. The basic gameplay is involving and fun, as you swing from building to building beating the crap out of the bad guys. In some ways, the gameplay reminded me of the classic Genesis Spiderman game. The voice acting is expertly done, including narration by Stan Lee, and bonus features include different Spiderman costumes, level select, and an artwork gallery. This is the game Spiderman fans have been waiting for. © Copyright 2001 The Video Game Critic.
Spirit of Speed 1937
Grade: F
Publisher: LJN (1999)
Reviewed: 2015/8/4
Rating: Everyone

There's something ironic about staring at the words "Spirit of Speed" as the slowest load meter known to mankind crawls across the bottom. This is a niche title aimed squarely at vintage car buffs. The first time I played this it was with my friend Scott and we were laughing our
asses off. It looked like guys racing around in
hot dogs for Pete's sake. Later I revisited the game with my friend Brent who offered a different perspective. Spirit of Speed 1937 recreates an era that was the precursor of the modern day Formula One. Car buffs will relish the faithfully-recreated classic automobiles which include a Miller, Duesenberg, Bugatti, and Mercedes Benz. The tracks are respectable approximations of circuits of the time, and while most are dull, the port of Tripoli offers some interesting scenery. The attention to detail is commendable but Spirit of Speed's gameplay sputters badly. The steering is touchy, the brakes ineffective, and hitting a rail sends you bouncing like a pinball. Upon reaching high speeds the framerate exhibits an unsightly strobe effect that made me queasy. A heads-up display provides status information (fuel, tires), but the pit stop locations are hard to find! Even on the easy difficulty it's impossible to win a single race. And the races, which run well over a half hour, are hard to endure. Championship, practice, and scenario modes are available, but where's the two player split-screen? Spirit of Speed 1937 isn't the most stable title. In fact, it's often hard to differentiate if your car is malfunctioning or it's
the game. Vintage car buffs can bump up the grade by a letter, but most gamers will find this very hard to appreciate. © Copyright 2015 The Video Game Critic.
Publisher: Sega (2001)
Reviewed: 2001/8/16
Rating: Everyone

Where did this game come from? I seemed to come out of nowhere, but I like the concept behind it. Sports Jam plays like Track and Field, but the twelve events are taken from popular team sports. For example, the baseball event is a homerun derby contest, and the basketball entry is a three-point shoot-out. Tennis challenges you to hit targets on the other side of the court, and golf offers "closest to the pin" and putting contests. Soccer has corner kick and long shot challenges, and for hockey there's a puck shooting and a goalie event. Football has "touchdown dash" and field goal kicking games. Finally, there's a cycling contest, which seems oddly out of place. Variety is the name of this game, and the graphics are slick and polished. An obnoxious announcer hosts the festivities, and like most Olympic-style games, each event is preceded with some quick instructions. The controls are simple - sometimes too simple, and the quality of the events is uneven. I could play the tennis, golf, and field goal events all day, but the touchdown and cycling games are shallow, carpool-tunnel inducing button mashers. Still, the split-screen head-to-head action is undeniably fun. © Copyright 2001 The Video Game Critic.
Star Wars Demolition
Grade: F
Publisher: Activision (2000)
Reviewed: 2005/5/18
Rating: Teen (13+)
Star Wars: Episode One Racer
Grade: A-
Publisher: LucasArts (2000)
Reviewed: 2005/5/18
Rating: Everyone

When Episode One Racer was released for the Nintendo 64, it was a real treat for Star Wars fans. This new Dreamcast version looks
slightly better, but the gameplay is
exactly the same, giving me the worse case of Deju vu
ever. Racer lets you relive the exciting pod-race sequence from the Phantom Menace, and the smooth, detailed graphics put you right into the driver's seat. There are 21 spectacular courses spread over eight unique worlds, and a wide variety of drivers and vehicles to choose from. The illusion of speed is effective, and the game does a fine job of capturing the spirit of the film. But is it worth the upgrade if you already own the N64 version? No. In fact, unless you compared both versions side-to-side, you'd never be able to tell the difference. © Copyright 2005 The Video Game Critic.
Star Wars: Jedi Power Battles
Grade: A
Publisher: LucasArts (2000)
Reviewed: 2005/5/18
Rating: Teen

This outstanding title lets two players assume the role of Jedi Knights, hacking their way through creatures and environments inspired by the Phantom Menace. Although a "twitch" game at heart, there are some interesting defensive techniques and "Force powers" to spice up the action. This is the kind of game Star Wars junkies have been longing for since Super Return of the Jedi (SNES, 1993). Jedi Battles for the Dreamcast also represents a
dramatic improvement over the Playstation edition, which was quite good in its own right. Having played the Playstation version immediately before trying this one, I can say it doesn't even look like the same game! The graphics here are sharper and brighter, and objects are significantly larger. And not only is this version easier on the eyes, but it's more fun as well. LucasArts may have realized how frustrating the Playstation version could be, and made this one far more forgiving. The control scheme is superb, using the analog stick to run and the digital control to walk (with precision). You'll even discover playing modes you won't find on the Playstation version, like a training mode and a two-player versus. Jedi Power Battles for the Dreamcast is outstanding - one of my favorite Star Wars titles. I'd even recommend this if you already have the Playstation version. © Copyright 2005 The Video Game Critic.
Street Fighter III Double Impact
Grade: B+
Publisher: Capcom (2000)
Reviewed: 2000/9/6
Rating: Teen

It's amazing how little the Street Fighter series has changed over the years. Sure the graphics and animation get slightly refined with each iteration, and extra little meters and moves are constantly added and taken away. But the basic gameplay has remained pretty much the same as it was ten years ago. Street Fighter III wasn't a runaway hit at the arcades, and I think a big reason for this was the drastic change in the character lineup. Except for Ken and Ryu, all the characters are new, and most are unappealing or derivative. Oro is an ugly, 140 year old, one-armed hermit. Necro is a big-nosed rubber man with moves similar to Dhalsim. Elena and Urien are scantily clad female body builder-types. Hugo is an Andre the Giant look-alike who plays like Zangief. Dudley is an English boxer who plays like Balrog. You get the idea. Despite the new faces, there's little innovation to be found. On the bright side, the backgrounds are pure Capcom: brilliantly colorful, detailed, exotic, and always entertaining. And they even change between rounds. You'll also be glad to know that there's minimal loading time in this game. Technically, there are two versions of SFIII on this disk, but the second one is actually just an extended version of the first. © Copyright 2000 The Video Game Critic.
Street Fighter III Third Strike
Grade: A-
Publisher: Capcom (2000)
Reviewed: 2001/3/20
Rating: Teen

Capcom is infamous for constantly releasing incremental versions of its Street Fighter series, and many fans were mad when the third incarnation of Street Fighter III was not included on the Street Fighter III Double Impact package. No question about it, Capcom is milking this thing for all it's worth, but in its defense, Third Strike is quite a bit different from the first two Street Fighter III games. The intro features beautiful hand drawings of the fighters and some decent rap music as well. The game itself features an impressive roster of 19 fighters, including Darkman look-alike "Q", the shape-changing "Twelve", a burnout named "Remy", and the return of both Chun Li (!) and Akuma. And remember in the original Street Fighter II when you had to destroy a car? Well this is 2001, so you have to smash up an SUV instead! The controls are responsive as you would expect and the animation is impressive. This is one beautiful game. The backgrounds don't change between rounds, but they look more scenic and photographic than ever before. Loading time is practically non-existent. A brand new feature is that you are graded after each match. This is an awesome 2D fighter. If you enjoyed SFIII Double Impact, don't hesitate to pick up Third Strike. © Copyright 2001 The Video Game Critic.
Publisher: Infogrames (2000)
Reviewed: 2013/9/23
Rating: Everyone

Striker Pro 2000 has substantial depth but can't get the action on the field quite right. This is a more realistic brand of soccer than
Virtua Striker 2 (Dreamcast, 1999), following in the footsteps of EA's FIFA games. The camera is pulled way back, giving you a nice wide angle of the action. Selected players are clearly indicated by colorful circles, but the player you control can change unexpectedly. The action on the field is smooth but passing is tricky. In fact, sometimes it's best to just head straight up the sideline by yourself. During free kicks and corner kicks you'll position a translucent arc to execute your kick with precision. A pair of British commentators provide spirited commentary, and they act like every save is the best one they've ever seen. And there's no shortage of saves because the goalies get their hands on
everything. It's really unnatural how they can lunge ten feet to snare a rocket of a shot, and that's demoralizing. As in Virtua Striker 2 (the
other Dreamcast soccer game), Striker Pro inexplicably forces you to use the D-pad to control your players. The analog stick is used to change formations on-the-fly via the VMU. Hey, shouldn't these functions be reversed? Striker Pro 2000 supports up to four players, and I'll give the game props for at least
trying to make use of the VMU. It's not a standout soccer title but on the Dreamcast this is probably as good as it gets. © Copyright 2013 The Video Game Critic.
Publisher: Red Spot Games (2013)
Reviewed: 2013/5/2
Super Magnetic Neo
Grade: C+
Publisher: Genki (2000)
Reviewed: 2015/8/4
Rating: Everyone

This is one of those 3D platformers where you walk "into" the screen much like
Crash Bandicoot (Playstation, 1997). Super Magnetic Neo managed to hold my interest despite its supremely unlikable star. He looks like a
teletubby for crying out loud! The game employs a campy style with pastel colors, wacky music, and zany cartoon characters. The villain is a
two-year old girl for goodness sake! Super Magnetic Neo looks generic but is surprisingly enjoyable. You're mostly confined to a path but sometimes there are alternate routes and hard-to-reach bonus items. You'll jump between platforms, dodge boulders, and avoid water that's deadly to the touch. What makes the game special are Neo's magnetic abilities. Deploying a red or blue magnetic field lets you repel enemies, bounce into the air, grab vines, and glide along zip lines. Swinging on vines is tricky because momentum plays a role so you need to release at exactly the right moment. If you can get into a rhythm the game's a lot of fun, but it's not easy. In fact, I found myself dropping the F-bomb with alarming frequency. The two magnetic buttons are
remarkably easy to confuse and hitting the wrong one can spell instant death. Depth perception is also a problem, and I often found myself reaching for a camera control that didn't exist. Unforgiving collision detection makes the horse-riding and snow-sliding stages less fun than they should be. Still, I love the game's whimsical stlye and bright arcade graphics. Super Magnetic Neo will push you to the brink of insanity but you'll keep playing anyway. © Copyright 2015 The Video Game Critic.
Publisher: Interplay (2000)
Reviewed: 2007/6/26
Rating: Teen (mild animated violence)
Surf Rocket Racers
Grade: D
Publisher: Crave (2000)
Reviewed: 2001/4/13
Rating: Everyone

I've been waiting for Dreamcast jet-ski game like this for a while. I've always been a big fan of water racers like Waverace (N64) and Hydro Thunder (DC). My biggest problem with many of these games is that the tracks are too narrow (like Jet Moto), forcing you to struggle just to stay on the course. Thankfully, Surf Rocket Racers delivers 15 wide-open courses taking you to the Bahamas, New York, Greece, and the Amazon. Unfortunately, the graphics are pretty lackluster, and certainly a big step down from Hydro Thunder. The scenery is static and lacks detail, and the Amazon jungle looks particularly bad. The water effects are hardly convincing, and there's minimal splashing. Gameplay is similar to Hydro Thunder, but without turbo boosts and short cuts, resulting in races that are pretty boring. Even flying off Niagara Falls seems ho-hum. On the positive side, control is good, and you can use a steering wheel controller. But overall, Surf Rocket Racers is weak and forgettable. © Copyright 2001 The Video Game Critic.
Suzuki Alstare Extreme Racing
Grade: B
Publisher: Ubisoft (1999)
Reviewed: 2010/1/18
Rating: Everyone
Sword of the Berserk: Guts Rage
Grade: B-
Publisher: Eidos (2000)
Reviewed: 2000/5/25
Rating: Mature 17+

Despite the idiotic name, this game is alright! After witnessing this game's gorgeous graphics and sound, it may be tough to enjoy my Playstation again. Unlike most games which feature short intermissions between long action stages, Sword of the Berserk has short action levels between long (10-15 min) movie quality clips. Fortunately the medieval-Resident Evil style story is so compelling that you won't mind sitting back and just watching half the game. The graphics are fantastic, and the voice acting sounds professional, but is that flying elf really necessary? Does every story have to have some kind of comic relief? Your character is equipped with special weapons like grenades and a crossbow, but you'll take out most of your anger with your six-foot sword! Its sheer size allows you to take out several baddies at once, but on the downside, it tends to get caught up in tight hallways. Gameplay mainly involves hacking everything to bits. It's mindlessly fun, and there are over 30 freaky monsters and bosses. © Copyright 2000 The Video Game Critic.
Publisher: Eidos (2000)
Reviewed: 2012/8/29
Rating: Everyone

I usually enjoy Olympic-style games, but Eidos faltered badly with Sydney 2000. Its twelve selectable events including sprint, hurdle, hammer, javelin, triple jump, high jump, swimming, diving, kayak, weight lifting, cycling, and skeet shooting. The controls are consistent across most events, tapping the "power buttons" to build speed before pressing the action button with perfect timing. It's nice not having to sit through tedious tutorials, but Sydney 2000 is still quite the ordeal. The colored indicators used to identify the players confusing, and I competed in my first event thinking I was another guy! The process for setting the height/weight target in high jump and weight lifting is painfully iterative. Go for the world record to save yourself the aggravation. The swimming event unfolds in slow motion, and the controls for the diving event are far too simplistic. In the hammer throw, it's too hard to keep that thing in-bounds. In skeet shooting player two has a huge advantage, as he can see exactly where the shots will be fired ahead of time. The cycling event makes absolutely no sense, and the kayaking is an
abomination! Even the scenery looks bad. During the diving competition, the stands seem to extend back for
miles! The button-mashing gameplay takes its toll on your hands, so you'll be grateful when it's over. Adding insult to injury, your hard-fought records are not even saved to VMU! The one-player "Olympic mode" tries to add some depth, but its "training regimen" is just more painful button mashing. And if you want to save your progress in that you'll need a whopping 64 VMU blocks! The game has a soothing, rhymtic soundtrack but it's little consolation. I suspect Sydney 2000 may have been rushed, because this game is a mess. © Copyright 2012 The Video Game Critic.
Our high score: 9432
1 to 4 players
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Screen shots courtesy of IGN.com, Gaming Age Online, Shinforce, Sega.com, Racket Boy, Wikipedia, GameSpot, Video Games Museum, Moby Games, Sega Dreamcast.com, The Dreamcast Junkyard