The Video Game Critic Presents
The Top 25 Multiplayer Games
of All Time
Updated 1/28/2015
I enjoy playing games alone but some of my fondest video game memories have involved getting together with friends to enjoy some light-hearted, beer-soaked competition. This page ranks the best multiplayer games I've played, and every one is an absolutely blast if you have enough people. Please note that for the purpose of this article I'm limiting the selection to four-player games. I don't expect everyone to agree with the list but maybe it will give you some good ideas.
#25 Super Off Road (Tradewest, 1990) System: NES Grade: B+ |

Each player is prompted to enter his initials and choose a country. An upgrade screen appears before each race, allowing players to soup up their vehicles. In addition to standard upgrades (acceleration, shocks, tires) you'll want to keep a healthy supply of turbos on hand. The races are rough and tumble as the trucks bump into each other and sometimes even appear to ride over each other. It's advantageous to remain ahead of the pack because you usually have first dibs on power-ups that appear randomly around the course. I've seen CPU trucks double-back to snag these, but wouldn't recommend trying that.
A race ends when one racer completes the required number of laps - no need to wait for the stragglers. The victory screen shows the top three winners with babes in arm, but the chicks all look alike. There seems to be an inexhaustible supply of tracks. Racing against CPU opponents is good practice but not very challenging. As a pure head-to-head racer however, Super Off Road is a classic, and this is the version to own.
#24 Rally Cross (Sony, 1996) System: Playstation Grade: B |

The physics is best described as "bouncy", so hitting a bump at a bad angle can send you tumbling end over end. When you find yourself flipped over, you need to "rock" your vehicle by alternately pressing the shoulder buttons. To avoid this predicament get used to tapping the brakes around each curve to execute a controlled power slide.
Rally Cross was one of the first racers to include a split-screen mode for four players, and my friends and I played the hell out of it. Despite its degraded visuals and choppy frame-rate the contests were consistently fun and exciting. There's nothing better than T-boning a friend or simply plowing straight into a traffic jam. There's no damage modeling but the track designs provide ample opportunity for devastating collisions. I also like how the pixilated water and mud splashes as you slice through it.
Rally Cross does have a few annoyances. When using automatic transmissions you'll still need to manually place your car into first gear to begin the race. Usually you forget and just sit there revving your engine as everyone else darts out ahead. It's also necessary to manually shift gears when you need to reverse, which is a pain. The camera doesn't behave well in tight places, and if you wind up facing the wrong way inside a cave, you're really screwed.
The mine and jungle tracks are terrific but the garden and snow tracks are too long and dull. The fantastic sound effects include creaking suspensions and crunching metal, but the generic guitar music is a bit grating. You might expect a game like Rally Cross to have aged poorly, but it has not. The pixelation in its graphics adds charm, and that crazy physics just adds to the challenge.
#23 Castle Crisis (Bryan Edewaard, 2003) System: Atari XEGS Grade: A |

A real dragon kicks off each contest by flying to the center of the screen and unleashing the first fireball. In addition to deflecting it, you can also catch a fireball with your shield and throw it in a new direction. I love how holding a fireball gradually burns away your own wall, discouraging players from holding it for too long. As each match progresses, additional fireballs are added to the mix, and by the time only two castles remain, the action is crazy.
The graphics are colorful, well defined, and show no hint of slowdown. But the best part of all is the fact that Castle Crisis uses paddle controllers. Have you even tried to play Warlords with a control pad or joystick? It doesn't work very well. For games like this, nothing but a good paddle will do. Castle Crisis supports one to four players, and you can also select the number of rounds.
If there's a flaw with this game, it may be the funky rules that apply to CPU-controlled players in the two and three-player modes. In the two-player mode, when the CPU wins a round, the whole game ends. In the three-player mode, CPU wins simply don't count. I would have preferred the CPU players to be treated like normal players. Of course, these issues don't apply to the enjoyable one-player mode or the outstanding four-player mode. Castle Crisis is a must-have title. If you don't have an Atari XEGS or Atari 8-bit computer, get one. If you do, pick up a copy of Castle Crisis at www.atariage.com.
#22 Danny Sullivan's Indy Heat (Tradewest, 1992) System: NES Grade: A |

Each of the nine courses sports a different configuration, and there's plenty of eye candy among the crowds in the stands, trucks, trees, and buildings. A tall scoreboard in the center clearly shows the lap count of each racer, and a tiny man waves the white and checkered flags. There are even men that hold up "PIT" signs when it's time for maintenance. Each race consists of five cars, and if you have a multi-tap, you can connect four controllers and challenge a group of friends! Can you guess who's driving that yellow car that always seems to win? Yeah - that's Danny Sullivan!
The controls are simple as can be, but there's plenty of strategy involved with timing your turbo boosts and using the pit stops in the most efficient manner. The tracks tend to be narrow, so there's a lot of bumping going on as you jockey for position. In the pit area, tiny crew members leap out to work on your car, which looks funny but impressive at the same time. This is one of the few games where pit stops really do make a difference! Between races you can easily and quickly use winnings to upgrade your vehicle. Expertly designed and programmed with care, Indy Heat sets the high water mark for old-school racing fun.
#21 Sled Storm (Electronic Arts, 1999) System: Playstation Grade: B+ |

The controls are simple but you have the ability to lean into your turns. Catching air and performing tricks lets you rack up points for upgrades, but sometimes it's not worth the risk of a wreck. I love how the sleds bounce softly over the slopes and kick up snow behind them. The courses are ideal in length and come in two flavors: snocross and open mountain. The snocross tracks are closed motorcross-style courses with banked turns and bumpy sections.
I prefer the mountain tracks that wind through scenic forests and along harrowing cliffs. Ramps and hidden shortcuts are abundant and add replay value. You can destroy obstacles like fences and snowmen for points, and I earned 7500 points for running over a rabbit (and yes, I feel bad about that). The steering feels about right and sliding along icy patches is especially fun.
The single-player championship is addictive, and I like how CPU racers tend to wipe out, giving you a chance to come from behind. That's important considering you need to finish first to advance. The soundtrack is dominated by Rob Zombie's blaring "Dragula", but it could be worse, right? Not really! It seems like every "extreme" game of the late 1990's had to license that annoying song. Still, this game is one of the best of its kind. Whether playing alone or against friends, Sled Storm provides ageless competitive winter racing action.
#20 Virtua Athlete (Sega, 1999) System: Dreamcast Grade: C+ |

The stadium backgrounds are nicely detailed, and the athletes are smoothly animated, but boy do these guys look silly. First off, it looks like they're all wearing thongs! Next, they run like a bunch of pansies! It's hard not to laugh at this game. Before each event, there are some quick instructions flashed on the screen.
The controls are simple, usually involving tapping two buttons and pressing a third at the correct time. The trajectory meters are numeric only (opposed to graphical), making it difficult to judge them very well. There's not much lag time between events, and you can breeze through the game in just a few minutes.
While I enjoyed the first six events, the final event is pure torture. It's the 1500-meter sprint, but it feels like 15 miles. You really need to pace yourself. If you sprint ahead, you'll soon find yourself languishing in last place. Virtua Athlete has a unique feature that lets you build your own athlete and store him to VMU, which is pretty neat. Overall this game is mediocre in many ways, but it's an absolute riot if you have four players.
#19 Beach Spikers (Sega, 2002) System: GameCube Grade: B |

So, is Beach Spikers any good? Absolutely. As they did with Tennis and Soccer, Sega has transformed an average sport into an arcade extravaganza. And the game's arcade origins are obvious when you see "Enjoy the game" and "Thanks for playing" on the screen. Beach Spikers is simple to play but completely addictive and challenging. The volleys are exciting, and positioning your players is key. Only two buttons are used, and a simple meter determines the power of spikes and serves.
Playing modes include arcade, multi-player, career, and even a few mini-games. The idea behind the career mode is to incrementally increase the skill of your inept CPU partner, who you can praise, encourage, or reprimand! The announcer in Beach Spikers sounds very effeminate, so it's hard not to crack up when you hear his lisp. One flaw with the game is the camera, which is constantly swinging around, making it easy to become disoriented. The blocks aren't particularly effective, so most of the time it's best to hang back. Also, this game needs a tournament mode in the worst way. But in general Beach Spikers is a winner, especially with four players. It's not quite up to the level of Virtua Tennis, but it's cast from the same mold.
#18 Mario Kart Wii (Nintendo, 2008) System: Wii Grade: A- |

The game borrows some ideas from Mario Kart DS, like the view-obstructing squid ink attack and the inclusion of tracks from classic Mario Kart titles. If the old tracks give you a "been there, done that" feeling, rest assured the new tracks are amazing. I love the shopping mall's dual levels, escalators, and a bright, palm tree-lined parking lot. The mine-cart track is a virtual roller coaster, and the snow courses feature mammoth half-pipes. A relaxing autumn stage lets you plow through leaves, and the wet-and-wild island track feels like a virtual water slide!
The graphics are comparable to the GameCube, but close inspection reveals a lot of subtle details, like your character pumping his fist when one of his weapons hits. Playing solo is madly addictive and the raucous split-screen mode accommodates up to four players. I hear the on-line action is also superb. The motion-based controls are fantastic, providing the most precise steering ever. Although the included plastic steering wheel is not really necessary, it feels comfortable.
Mario Kart Wii would have been an A+ title if Nintendo had shown a little restraint with the power-ups, which are far too ubiquitous. Not only are there item boxes along every stretch of road, but you typically get three items at a time! The trailing karts get the best power-ups, and the leader routinely gets pelted with multiple shells - sometimes going from first to last in two seconds. I was never a fan of the unavoidable purple shell, and that new "POW" block is an unwelcome addition. You feel obligated to immediately unload whatever you pick up just so you'll be able to collect the next batch. The squid ink attack is a neat concept, but it occurs too often. Maybe Nintendo went overboard in an attempt to distance this game from Double Dash. It's not perfect, but Mario Kart Wii is undeniably fun and has universal appeal.
#17 Twisted Metal (Sony, 2012) System: Playstation 3 Grade: A+ |

Its sprawling, high-definition stages span the stormy suburbs, run-down industrial areas, and an amusement park complete with a haunted house. There's a snowy Christmas-themed city stage and a trap-laden arena that's constantly changing in configuration. You can race through the storefronts of many buildings, shattering windows and plowing through furniture. All your favorite vehicles are back and now you can even pilot a helicopter named Talon.
Twisted Metals's gameplay is finely tuned, and I love how you can load up on weapons. When you get an enemy in your sights, you can unleash hell by tapping the lower triggers. The ensuing chaos is dazzling, and I love the flying numbers to indicate damage. This, my friends, is some quality violence! You even get the old "special moves" like freeze and shield. The single-player story mode features computer enhanced live-action (!) scenes which are gory, disturbing, and a heck of a lot of fun to watch!
A wide variety of challenges include "battle races", "moving cage" battles, bosses, and endurance matches. You can even play co-op with a friend! A fully-configuration split-screen mode supports up to four players. There's the obligatory on-line mode and a challenge mode that lets a single player go up against an army of bots. The musical score is dead-on with appropriately abrasive tunes like "I Can't Drive 55", "Heavy Metal", "Dragula", and even "Straight Outta Compton". I can't get over how much fun this new Twisted Metal is. This is so good, I'm afraid they might not have to make another one!
#16 Hydro Thunder Hurricane (Microsoft, 2010) System: Xbox 360 Grade: A |

There's a nice sense of speed and I love the sensation of going over giant waterfalls. Explosions jolt your boat and collapsing cliffs create surging tidal waves. I love how the water sprays your windshield - you can almost feel the mist! The stormy Norwegian track features a giant Thor who looms over the action and attacks with his hammer.
Your boat glides smoothly through the water and touching canisters fills your turbo meter. Turbo not only allows you to surge ahead, but also jump to reach hidden shortcuts and power-ups. It's easy to unlock new tracks and modes, and this will provide enough incentive to keep you playing for hours on end.
In addition to on-line competition you can play your friends via four-player split-screen (sweet). Extra modes include "rings" slalom courses and a gauntlet mode where you need to avoid explosive barrels. The rings mode is a little tedious but I like how it reveals many of the hidden shortcuts. Getting to know the tracks is crucial, especially since many feature narrow canals and sharp turns.
You don't see many pick-up-and-play games like Hydro Thunder Hurricane anymore and that's a shame. It's also too bad it was delegated to download status, because I would cherish a copy of this on disk. With its eye-popping graphics and non-stop action, Hydro Thunder Hurricane has earned the title of "new summer classic."
#15 Call of Duty: Black Ops 2 (Activision, 2012) System: Xbox 360 Grade: B+ |

The missions are uneven in quality, but Black Ops 2 has its share of white-knuckle scenarios. When you're rescuing a fellow soldier and need to carry him through hostile territory, you'll be holding the controller like a vice grip. The gunfights are hectic but satisfying thanks to the pinpoint-targeting system. There's no shortage of ammo, and it seems like every weapon you pick up is better than the last. The load times are negligible, and frequent checkpoints ensure you won't have to retread too much ground after that lone sniper bullet takes you out.
The game's risk-reward dynamic often comes into play as you must decide whether to systematically weed out enemies or make a mad dash for your destination. The variety of locations and missions is pretty spectacular. In one stage you jump off a cliff and glide in a wing-suit down onto some temple ruins during a raging thunderstorm. In another you're avoiding helicopter-like "drones" at night in a flooded city with buses floating down the streets.
Real footage, photographs, and historical figures (including Manuel Noriega) add weight to the storyline, but the game often veers into Hollywood territory. The Afghanistan stage borrows liberally from Indiana Jones and the Last Crusade, and some technology looks like it was borrowed from a Terminator movie. The game's more dramatic scenes are heavily scripted, so it's hard to tell if you're actually in control.
An unwelcome new addition is the "strike force" missions which attempt to add a real-time strategy element. I found these confusing and unnecessary. Despite the polished look, I did encounter a nasty bug that forced me to restart one mission. In general I found Black Ops 2 less intriguing than the first. Still, the disc is jam-packed with features including a coop action, split-screen free-for-alls, and a bonus zombie mode. Call of Duty: Black Ops 2 may be a drama queen, but there's a heck of a lot of content here for shooting fans.
#14 Micro Machines 64 Turbo (Nintendo, 1999) System: Nintendo 64 Grade: B+ |

The one player modes are less exciting, but they do allow you to unlock bonus cars which you can save and use later. The tracks convey a good sense of humor and attention to detail. The main problem with Micro Machines 64 has got to be its limited overhead view, which doesn't let you see much of the track ahead. If you go too fast, you may find yourself flying off the table before you even see it coming! As a result, success in this game is largely a matter of memorizing the tracks. Still, you can't beat Micro Machines for chaotic, multiplayer racing action.
#13 General Chaos (Electronic Arts, 1993) System: Genesis Grade: B |

Your primary goal is to wipe out the enemy squad, and the skirmishes are short and sweet. With five soldiers fighting non-stop on each side, there's a lot of stuff going on around the screen. You customizable squad is composed of soldiers of various classes, including the machine "gunner", the grenade "chucker", the flame-throwing "scorcher", the rocket "launcher", and the dynamite-tossing "blaster". Each has his own range and firepower, giving the game a nice layer of strategy.
The controls are unique in that you only position your troops. They all aim and fire automatically when you hold in the A button. It's fun to watch the action unfold and satisfying to achieve a lop-sided victory, ending with the last enemy troop getting ganged up on. The single-player mode isn't very challenging, but General Chaos kicks into overdrive when it comes to head-to-head action.
I originally bought this game because it supported four-players (with EA's adapter), and I was not disappointed. I fondly recall my friend Steve asking, "What a-creege?" after reading the acreage tally after a battle. After recently revisiting this game with a new group of guys, I can attest that it's still a riot! The frame-rate tends to fluctuate, but there are some classic animations like when a soldier takes a direct hit from a rocket and is transformed into a standing skeleton! It's also funny when a hand-to-hand battle ends with the loser pulling out a gun and shooting the other guy.
Speaking of hand-to-hand combat, it's the weakest part of the game. Not only is it terribly shallow (just mash buttons to trade punches), it halts the rest of the action and totally disrupts the flow of the game. I really wish that could be turned off. It's also annoying when your soldier won't seem to aim in the proper direction. General Chaos may be a little rough around the edges, but if you get some rowdy guys together to play it, hilarity will ensue.
#12 Virtua Tennis (Sega, 2000) System: Dreamcast Grade: A+ |

The key to this game is positioning, and it's amazing how much control you have over your hits. You control the aim, strength, and can even apply spin! As you would expect from the Dreamcast, the graphics are smooth and life-like. You can choose between eight actual tennis players (all men). From a distance they look great, but close ups reveal faces that resemble Frankenstein with Chewbacca teeth.
The background graphics and sound are fine but you won't notice them because they take a backseat to the outstanding gameplay. There are several modes, including 4-player doubles matches and a tournament mode which is full of fun mini-games. Here's something you might not notice: when you're playing the game, check out your VMU screen. You can watch the game on the VMU also!! It may not be practical, but it looks amazing! No question about it: Virtua Tennis IS the best tennis video game EVER, and easily one of the most thrilling multiplayer games of all time.
#11 NBA Jam Tournament Edition (Acclaim, 1994) System: Super Nintendo Grade: A |

The expanded options menu lets you customize more aspects of the game, as well as enabling power-ups and "hot spots" on the floor that are worth extra points. The new "juice mode" speeds up the action and sends things into overdrive. But the most valuable new addition is the inclusion of a much-need four-player mode. Statistics are now saved via battery backup instead of a long password. NBA Jam Tournament Edition retains the magic of the original game but offers more options, more unpredictability, and more fun.
#10 Mario Strikers Charged (Nintendo, 2007) System: Wii Grade: A |

Making use of the nun-chuck attachment, the control scheme incorporates motion controls without feeling forced or contrived. The thumbstick moves your player, and shaking the Wi-mote effectively clobbers a nearby opponent. These "checking" controls are a great idea, but overly-enthusiastic gamers might accidentally smack their other controller (or hand) in the midst of the mayhem (not that I would ever do something like that). During powered-up "mega-shots" on goal, pointing the controller at the screen allows a defender to move around a pair of hands to block the bombardment of incoming shots.
Mario Strikers Charged looks like the GameCube version, but the action is far more chaotic thanks to a healthy supply of weapons and arena-specific obstacles that appear when you least expect. You can lose track of the ball when things get crazy, but you're not likely to lose track of your player since large "player numbers" are displayed over people-controlled characters. Your team is customizable this time around, so you can select teammates with specific physical attributes and skill sets. Team captains possess their own special abilities, but unless you choose an oversized character like Donkey Kong or Bowser, it can be hard to discern your captain from your teammates on the field.
Each match only lasts for three minutes, but those are intense minutes! Of course, should you end up in a tight overtime contest, it's not unusual for the match to run over ten minutes. The excellent audio is also worth mentioning, with high-octane music that really gets the adrenaline flowing. That cheesy "elevator music" that plays during the pause screen is pretty funny. Mario Striker Charged is an extremely fun sports title in the tradition of NBA Jam and NFL Blitz. This proves that a Wii game doesn't have to totally rely on motion controls to be a hit.
#9 Crash Team Racing (Naughty Dog, 1999) System: Playstation Grade: A |

CTR's comical characters were introduced in the first three Crash games and serve as a nicely diverse set of drivers. The tracks may look rougher than those Mario Kart 64, but these are far more interesting and imaginative. The backgrounds are clearly inspired from past Crash games, incorporating locales like jungles, snowy ridges, ancient temples, and massive sewers. Each track features ramps, shortcuts, and ample power ups.
In terms of control, Naughty Dog has succeeded where others have failed. Your kart is easy to control, so instead of struggling to stay on the track, you can concentrate on the racing instead. Naughty Dog also recognized that jumping ramps is fun, so they reward players who catch "big air" with a speed boost when they land. CTR's play modes include adventure, arcade, versus, time trial, and battle. The addicting adventure mode challenges the solo player to beat each track and collect special items, unlocking new racers and tracks in the process.
The versus mode allows up to four players to go head-to-head via split-screen, and it's a blast. CTR's frame rate remains consistently smooth, even with four players. The battle mode is just okay, but with so many racers buzzing around the open playing field, it's hard to target anyone in particular. Overall, CTR is an awesome title, one that should go down as one of the best kart racers of all time.
#8 Kings of the Beach (Ultra, 1988) System: NES Grade: A |

One problem that plagues many volleyball games is the ability to get your player into proper position to hit the ball. Kings of the Beach addresses this issue by stopping your player once he's moved into the correct spot, and that makes all the difference in the world. There's even a training mode to help you learn the moves.
Volleyball is all about teamwork, and this game makes it easy to cooperate. Grab a multi-tap to form teams, or join forces with a friend to challenge a CPU-controlled team! Kings of the Beach is easy to play, but mastering it is another story, and the CPU opponents are no joke. So if you're in the mood to run around in the sand and spike a ball into somebody's face, Kings of the Beach is your game.
#7 Goldeneye 007 (Nintendo, 1997) System: Nintendo 64 Grade: B- |

I'm reviewing this game from a present-day perspective, so please don't get mad out there! The framerate is fairly smooth but the maze-like arenas are repetitive and the graphics look muddy. I found myself running in circles, struggling just to locate my friends. There's a slew of customization options but no way to add CPU opponents.
The single-player campaign has aged much better. It reprises exotic locations from the film like a massive dam, snowy Siberia, and an Egyptian temple. The attention to detail is commendable with sophisticated operating facilities, destructible environments, and satisfying explosions. The character models are angular but their digitized faces are notable. The blood is modest but I love how gunned-down soldiers scream and contort their bodies like ragdolls. It's like I'm fighting an army of Pinocchios for crying out loud!
The smooth framerate and ability to strafe makes navigating narrow corridors a breeze. Stealth is sometimes called for but it's hard to avoid frantic shootouts. The nifty auto-aim lets you mow down enemy soldiers with ease, piling up bodies in the doorways. The missions are short but the objectives are so specific it often takes several attempts to complete them properly.
The audio is outstanding, serving up crisp sound effects and a pulse-pounding musical score. Goldeneye may not be what it once was, but it will remain one of the most celebrated titles for the Nintendo 64. For fans I'd recommend its superior sequel, 007: The World Is Not Enough (Electronic Arts, 2000).
#6 Super Monkey Ball (Sega, 2001) System: GameCube Grade: B+ |

Monkey Fight lets you punch other players with oversized boxing gloves to knock them off an elevated platform. Monkey Target is the best of all, with airborne monkeys gliding onto distant targets scattered in an ocean of islands. All three games are easy to play, addictive, and fun. But wait - there's more! There are three additional games you can unlock as well: Monkey Bowling, Monkey Billiards, and Monkey Golf.
This leads to my one, major complaint. In order to open these mini-games, you have to earn points in the tedious one-player mode, and that really sucks! This single-player mode plays like those old marble games where you tilt a board on both axis to navigate a maze. You have to traverse some very perilous platforms without falling off. The first few stages aren't so bad, but the advanced levels are like walking a tightrope! Opening the mini-games soon becomes a major chore, and you'll be looking up and down for a cheat code. Other than that major flaw, Super Monkey Ball is a fine package that will keep you and your friends occupied for hours on end.
#5 Poy Poy (Konami, 1997) System: Playstation Grade: A |

#4 Boom Blox (Electronic Arts, 2008) System: Wii Grade: A- |

Boom Blox side steps being judged on its graphics by adopting a simplistic, cartoonish style. To throw, you lock onto your target (via the pointer), and then hurl the ball with a throwing motion. Spicing up the action are special blocks that can explode, vanish, or set off chain reactions. There are dozens of intriguing game variations, including some with point values printed on the side of each block. Boom Blox is absolutely gangbusters when played against one or more friends. As you take turns targeting the teetering structure, there's a sense of excitement, strategy, and anticipation. The suspense really builds as you hope the player before you doesn't notice the devastating shot you've lined up in your mind. You may have a sore arm the next day, but you'll still want a rematch.
My friends gave Boom Blox a solid "A" for the multiplayer action, but I found the single player modes less compelling. These offer a more puzzle-oriented experience as you try to take down structures in the fewest possible throws. It's only mildly addicting, and the "goodies" you unlock are mainly just items for use in the "create mode". The create mode is a powerful editor that lets you construct your own stages, but most gamers will only tinker with it briefly. Solo play doesn't do this game justice, but if you have one or more friends on hand, Boom Blox may be the ultimate Wii experience.
#3 Super Bomberman (Hudson Soft, 1993) System: Super Nintendo Grade: A |

Power-ups give players the ability to drop multiple bombs, toss bombs across the screen, or unleash larger explosions. A variety of battlefields introduce complicating factors like trampolines and conveyor belts. Personally I prefer the raw simplicity of first stage, because the fancy ones tend to randomize the chaos more.
Super Bomberman's graphics are modest but the controls are right on, and catchy music plays throughout the contests. The single-player adventure mode challenges you to clear out monsters in progressively difficult stages, but the multiplayer mode is "where it's at". You will definitely need a multitap for this one.
#2 Worms World Party (Titus, 2001) System: Dreamcast Grade: B+ |

A myriad of customization options are available along with support for online play. You can tweak the action in any number of ways including a shopping mall mode that showers the landscape with items, kung food which limits combat to hand-to-hand, and armageddon which takes place in a sinking toxic wasteland.
The single-player modes are a little tedious since the computer takes his sweet old time, but the multiplayer action is brilliant. Backstabbing is the order of the day, accidental deaths are common, and unholy alliances are formed and disbanded. Trash-talking is optional but highly recommended!
The main problem with World Party is the lack of a quick start option. The set-up screen has got to be the worst-designed interface since... well... Worms Armageddon. A series of panels configures various aspects of the game, but navigation is a mess. With so many confusing sub-screens, nondescript icons, and inconsistent controls, set-up is a chore. Half the time you accidentally quit out on the main screen!
Recently while struggling to set up a game my friends suggested it might be easier to fax a form containing our social security numbers to the developer so they might generate a 64-character code which we could enter into the game just so we could play it. As with most Titus games, the quality control is suspect, but once the mayhem begins Worms World Party is hard to beat.
#1 Warlords (Atari, 1981) System: Atari 2600 Grade: A+ |

To this day I've yet to find a controller that can match the speed or precision of an analog paddle controller. A fireball caroms around the screen which you can either catch or deflect. When you hurl that thing it moves lightning fast! And when it hits a wall the ensuing crash takes out chunks of bricks, leaving gaping holes which cause good reason for alarm. The final surviving player wins the round, and the first to five wins is the victor.
The dynamics of this game is uncanny, with new alliances constantly being forged and disbanded. It just makes sense to gang up on whoever is in the lead. Even when a player is eliminated from a round he can still affect the outcome. By carefully positioning his "ghost" shield he can deflect the ball just enough to facilitate new angles for the remaining players. It could be a bug for all I know but it really does add a new dimension.
Warlords offers 23 variations but the CPU opponents aren't much of a challenge so the four-player variation is pretty much all you really need. Often imitated but never matched, Warlords is the standard by which all other multiplayer games will be judged against in perpetuity.