[QUOTE=rift][QUOTE=steephen]Tell me how many N64 games really USE the D-pad. And for those games the original D-pad works just FINE. It is the plastic base on the analog stick that makes the original break so easily.
The super pad doesn't have a plastic base, hence why it's so good. Some really good N64 games use d-pad for movement, such as WCW/NWO: Revenge. How you would play that on that Hori pad I have no idea. [/QUOTE]
N64 games that use the D-Pad significantly? Kirby 64, Mischief Makers, the Pokemon Stadium games, Jeopardy, THQ's WCW and WWF wrestling games, Magical Tetris Challenge, The New Tetris,, Pokemon Puzzle League, the Mortal Kombat games, Dr. Mario, and basically every puzzle game and fighter on the system (except Super Smash Bros, of course). A lot of those (but not all) are really good pick-ups for the system that are better suited to other controllers due to their D-Pad requirements. That being said, if the analog stick is all that matters, the Hori-Pad still looks like a good bet. I'd probably want to pick one up to get a sense of it, if only for the stick.
In those rare instances, you plug in your 1st party gamepad with the wore out analog stick. Nothing wrong with the stock d-pad.
The placement on the Hori makes it more convenient when used for a secondary function in a game. I'm glad it's the way it is.
While it was weird at first (the controls are SLIGHTLY tilted to the right) it became very responsive! It's so nice having a joystick recenter this quickly on the n64! The Controller Pak slot on the controller is a little tight, but otherwise it works just fine. I'm happy to say that it isn't as awkward as one would think. Even though the Z button is TINY. But at least I can FINALLY play racing games without destroying the controller. I can't wait for my HoriPad!