An in depth interview on the infamous BMX XXX (NSFW)

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An in depth interview on the infamous BMX XXX (NSFW)

Postby Sonicx9 » October 6th, 2017, 10:38 pm ... ra-acclaim

Here are some high lights from the interview:

The game concept was created by a room full of guys and one joke leading to the game being green lit.

The games main influence was the Jackass franchises and sex comedies for obvious reasons!

It was one of the rare cases of Video Games getting covered by the New York Times and Playboy, something pretty rare in the early 2000s for video games compared to now! (The market was much smaller back then compared to now.)

Dave Mirra Freestyle BMX series which led to the infamous game was Acclaim answer to the then popular Tony Hawk's Pro Skater series from Activision.(fun fact related to both Acclaim and Activision, the founder of Acclaim was ex-Activision employ: ... ishing-inc).

BMX XXX started as Dave Mirra Freestyle BMX 3 originally and had ideas that would make it way into the later such as story, voice acting, and missions—something the Tony Hawk series would adopt years later. But later on Acclaim got involved and made up the idea of "Let's put strippers in the game." which led to the desater we know today!

It also was influenced by the Grand Theft Auto series which was growing in popularity during that time frame and needed a hard M raunchy game to compete with the title and thought the idea of a BMX game with strippers and vulgarity would be awesome even tough it fell flat on its face!

When the game was first shown to Dave Mirra this happen "I pitched the game to him and he was rolling on the floor, he thought it was the funniest thing ever. He was onboard, he was 100 percent on board. We left his house, [I] came back thinking, 'Everything is great, Dave's signed on, we're going to do this.' And then all his sponsors came back saying, 'Don't even think about it. This will hurt your image in a way that you'll never be able to bounce back from.'" more info below!

Dave Mirra Freestyle BMX 3 was reworked into Dave Mirra BMX XXX, but later changed its name to BMX XXX with Dave Mirra pulling his name/support from the title for obvious reasons!

3 major video game retailers such as Wal-Mart, Toys "R" Us, and KB Toys all have refused to stock the game because it was too vulgar for the more family friendly stores at that time frame.

In Australia the game was initially banned, but later released it in censored form to pass with an MA-15 rating for the country, (the R-18 rating was not around during the time frame.) It also had the same censorship effect the US PS2 version. It did not get censored on the GameCube release despite it being on the most family-friendly console during the time frame making it one of the rare cases of a game being allowed uncensored on Nintendo compared to more adult rivals. (example: The Xbox version of Conker's Bad Fur Day under the Live & Reloaded name was more censored on the profanity department despite it being on the more adult Xbox console compared to the N64, but the Rare Replay version was uncensored with the same M rating but this time the profanity was regular and not strong: ... are+Replay and ... ad+Fur+Day and ... d+Reloaded.)

When Z-Axis was purchased by Activision during its development. They wanted to distance themselves from the infamous project and its controversies as much as possible, in fact, some developers at the studio decided not to put their names in the credits, choosing instead to abbreviate their last names or use the names of historical figures, like Fletcher Christian. Which shows that even the developer was unhappy with this game!

The game only sold around over 160,000 copies world wide on all consoles making it a huge flop that put Acclaim out of business for the obvious!

This is a great read as it is to one of the rare under 40 titles to get the infamous F- grade by the critic himself!

Posts: 914
Joined: April 27th, 2015, 6:37 pm

Re: An in depth interview on the infamous BMX XXX (NSFW)

Postby Sonicx9 » December 8th, 2017, 12:31 pm

I am surprised that no one has talked about this interview because it does show what can go wrong with a game when things do not have quality control!

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