Re: Game Players June 95 Magazine
Posted: June 20th, 2020, 9:42 pm
jon wrote:The Saturn could only do 3d in narrow closed environments like Crash Bandicoot for example. And even then they needed to use sprites for enemies. There are no examples of the Saturn having a game with a wide open world like say Twisted Metal or Goldeneye. They couldn’t even do a 3d Sonic game. I looked at the demo for it. It looks ridiculous.
Sonic Jam's overworld reveals you have no idea what you're going on about.
Then again, so does Burning Rangers.
And Panzer Dragoon Saga had explorable 3d areas, on foot, that shamed Final Fantasy 7. There was also a pretty decent Quake port.
VideoGameCritic wrote:Once again you'd think Sega might have learned a lesson from the Sega CD and 32X, but apparently they decided to double-down on their multi-console strategy.
Don't forget the Game Gear and Pico.
Sega of Japan was just repeating the same mistakes as Atari - how did they talk themselves into supporting the 2600, XE, 7800, and Lynx, at the same time as the ST, STE, and TT? While planning for the Panther and Falcon?
And to be fair, Nintendo of Japan doesn't look much better, when you look at their Famicom, Super Famicom, and N64 add-ons. Plus the Virtual Boy.
Also, how many different standards was NEC throwing out there? You can't even play the entire PC Engine CD library without shelling out for extra upgrades on top of the already expensive CD drive.