Re: Game Players June 95 Magazine
Posted: June 27th, 2020, 10:36 am
I actually did some research and all it did was support my views. The reason 3rd party developers didn’t make games for the Saturn was because they realized right away that it was impossible to make 3d games for it. There was no way to have a game in an open world. And there are no games anyone did for the Saturn that have that kind of 3d. The argument that developers needed more time is hysterical. They had huge teams with money behind them trying to do whatever they could to get it to be able to do 3d and the best they could do was Quake.
I read that the lead programmer of Quake said it was excruciating to finish that game and get it to work on the Saturn. And that’s just 3d confined to very narrow small rooms. And the enemies were sprites. It’s a joke. That was the most the Saturn was capable of whether you disagree with me or not.
I obviously know you’re going to counter with Sonic Jam. That world was small and there were no enemies.
It’s not just making a 3d world. You need enemies with AI and to make the game fun. The Saturn was incapable of making even that game have enemies.
I read that the lead programmer of Quake said it was excruciating to finish that game and get it to work on the Saturn. And that’s just 3d confined to very narrow small rooms. And the enemies were sprites. It’s a joke. That was the most the Saturn was capable of whether you disagree with me or not.
I obviously know you’re going to counter with Sonic Jam. That world was small and there were no enemies.
It’s not just making a 3d world. You need enemies with AI and to make the game fun. The Saturn was incapable of making even that game have enemies.