Intellivision Super Mario Bros

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ASalvaro
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Intellivision Super Mario Bros

Postby ASalvaro » March 6th, 2021, 3:17 pm

amazing what they were able to do
https://www.youtube.com/watch?v=h7ttNz2UVw8

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VideoGameCritic
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Re: Intellivision Super Mario Bros

Postby VideoGameCritic » March 6th, 2021, 8:37 pm

Holy cow this is mind blowing.

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AtariToday
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Re: Intellivision Super Mario Bros

Postby AtariToday » March 7th, 2021, 6:03 am

that is amazing! the thought of playing this game on an Intellivision controller has my hands hurting.. :lol:

Voor
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Re: Intellivision Super Mario Bros

Postby Voor » March 7th, 2021, 8:57 am

Isn’t there a 2600 version?

DocHix
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Re: Intellivision Super Mario Bros

Postby DocHix » March 7th, 2021, 10:39 am

Voor...it looks a lot like "Princess Rescue" for the 2600...

https://www.youtube.com/watch?v=o5igUFICNB0

That is some very nice programming for the Intellivision!

Gleebergloben123
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Re: Intellivision Super Mario Bros

Postby Gleebergloben123 » March 7th, 2021, 11:35 am

Agreed on the mind-blowing part. Amazing they can get graphics and all those objects on a 1979-made INTV.

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pacman000
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Re: Intellivision Super Mario Bros

Postby pacman000 » March 7th, 2021, 11:51 am

Incredible. Utterly fantastic. It looks nearly as good as the original.

Voor
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Re: Intellivision Super Mario Bros

Postby Voor » March 7th, 2021, 7:55 pm

I see there is a Castlevania as well...

ThePixelatedGenocide
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Re: Intellivision Super Mario Bros

Postby ThePixelatedGenocide » March 8th, 2021, 6:56 am

Well, that ends any debate about whether Donkey Kong was the best they could do. :lol:

The Intellivision was designed as a next generation 2600 killer. And it's always underestimated.

The world's first 16-bit console can match the Famicom in sprites per scanline.

The biggest handicaps it faced were Mattel's unwillingness to spend very much on ROM size, and how much it cost at launch.

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MSR1701
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Re: Intellivision Super Mario Bros

Postby MSR1701 » March 9th, 2021, 5:09 am

ThePixelatedGenocide wrote:Well, that ends any debate about whether Donkey Kong was the best they could do. :lol:

The Intellivision was designed as a next generation 2600 killer. And it's always underestimated.

The world's first 16-bit console can match the Famicom in sprites per scanline.

The biggest handicaps it faced were Mattel's unwillingness to spend very much on ROM size, and how much it cost at launch.


Remember that this was made with modern programming techniques; the DK game was not.

That said, original INTV DK COULD have been better, though whether Coleco wanted to wait that long is another issue...


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