Switch load screens

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VideoGameCritic
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Switch load screens

Postby VideoGameCritic » December 9th, 2024, 8:04 pm

The best part about owning a game on a cartridge was the lack of load screens. You just pop it in, and you're playing. Unlike the disc games that made you wait.

Then around the Nintendo 64 era, developers discovered they could skimp on cartridge memory by compressing their code and incorporating "load screens" which are really just uncompressing the code.

I never really approved of this, and now it seems like publishers are pushing it too far. So many of my recent Nintendo Switch games (including Contra Operation Galuga and The Grinch) are almost ruined by their onerous loading processes. In Contra, the load screen is so long you think the game crashed. In The Grinch, load screens are short but very frequent.

Is this really necessary? Are publishers saving a lot of money by doing this? All I know is, it's pissing me off. I usually opt for the Switch versions over the PS5 when I have a choice, but I may need to rethink that.

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Gentlegamer
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Re: Switch load screens

Postby Gentlegamer » December 9th, 2024, 8:11 pm

Were you happier when Super Mario Odyssey showed cut scenes to hide the loading?


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