http://kotaku.com/why-im-a-little-bit-worried-about-kinect-1381738496
I’ve just spent 10 minutes being scanned into Kinect Sports Rivals. I’m not sure if it’s working correctly. The only feedback I am being given is from a Microsoft rep to my right. He’s politely giving me instructions when the Kinect (for some reason) stops the scan.
“Take a step forward.”
“Take a step back.”
“Maybe just tilt your head a little bit left.”
After this laborious effort (which I’m assured will be streamlined before launch) Kinect Sports Rivals goes through the process of translating the information into a virtual representation of me. As it does its calculations I ask myself, ‘if this is difficult with a Microsoft representative guiding me step by step, how difficult will it be for a ten year old in the comfort of his or her own home, or parents who’ve never used a console before?’Immediately I notice there is something wrong. My avatar’s limbs are contorted like some screwed up Lovecraftian marionette, my arms twitch incessantly, clearly not responding to any of my movements.2
I never really felt like I was in control of my actions. My movements weren’t being replicated accurately. I felt as though I was fumbling my way to the top with no real in-game feedback; no real sense that Kinect was working as advertised.4
I’m worried about Kinect. Mere months from launch it feels imprecise, temperamental and clumsy.
I have to admit I am not surprised. It's just been one disater after another with MS on XBOX ONE - is it so much to ask for them to get some tech proving game play for this thing? Instead you get full body waggle Wii Sports knock offs...that's embarrassing. Back to square one.