scotland wrote:I believe this is called 'thread bumping'.
For my two cents, instead of posting 'hey, watch this video' I would prefer you post your thoughts on the video.
My thoughts on this video is like what the critic said below, it is one of the main reason why I do not like buying most video games at launch anymore because most games at launch are buggy/glitch/incomplete mess that makes you not want to get these games until they make GOTY, Gold, update versions, or they fix the base games many months later, which should have worked at launch, etc.
I also can not stand DLC/Season Pass's/Micro-Transactions/Loot Box's because for DLC/Season Pass's it can cost more then the full on games at times and it is bad enough that games are expensive, but when they are buggy broken, and need DLC/Season Pass's it gets more expensive then you think. And for Micro-Transactions and Loot Box's it is awful because many games are unplayable with out them, and when you buy into Micro-Transactions and Loot Box's. Not only does it empty your wallet, but it also makes the game way too easy and unbalanced!
That's my response to the video.
VideoGameCritic wrote:I finally got a chance to watch this video today and it's pretty insightful. The first seven minutes or so are the guy talking about his new Xbox (original) collection. Then he transitions into how those games are so different from today.
I'm glad I'm not the only person out there who's turned off by the industry practices of today. When you "buy" a game today you're really not getting the whole game, but that's never advertised on the box. I think there are several reasons why the industry is getting aways with indulging in such customer-hostile practices:
- the gaming media is in bed with the publishers, so they dare not mention the downsides of modern games like arduous installs, constant updates, nickel-and-diming microtransactions, etc.
- a lot of younger gamers just don't know any better. Their console has always been online so the ideal of plug-and-play is not something they expect
- offline gamers (which constitutes the majority) don't have as big a voice, since the online people (many of whom embrace the new model) are much more likely to voice their opinions on sites and social media. So people online assume they are representative of the masses.
Some people will claim "a game is a game" no matter how you get it, but I disagree. The packaging (if there is any), installation, updates, loading, and the menu interface are all part of the experience. The rest of the media conveniently ignores these because frankly they would not reflect well on the publisher.
About the part where you say about "the gaming media is in bed with the publishers, so they dare not mention the downsides of modern games like arduous installs, constant updates, nickel-and-diming microtransactions, etc." You want to know which game publishers do this crap, it is AAA publisher's/developer's such as EA/Take-Two Interactive/Activison/Ubisoft/Bethesda/WB Games/Microsoft/Sony, etc. Are the worst in terms of this terrible corruption of gaming media because they love to buy and pay the gaming media to rig reviews/shady business practices, etc. And a fun fact when you go on websites such as YouTube. You get tones of advertisements for stuff from EA/Take-Two Interactive/Activison/Ubisoft/Bethesda/WB Games/Microsoft/Sony, etc. But if it is Sega/Konami/Capcom/Bandai Namco/other smaller to mid size publisher's and developer's and Indie devs, etc. They get little to no advertisements on YouTube by comparison which means the big companies blackmail everything which is terrible!