Why I now have high hopes for Bloodstained: Ritual of the Night as the saving grace for AAA Kicstarter video games.
Posted: August 23rd, 2018, 2:36 am
I wanted to make this post in the wake of this recent news: https://www.kickstarter.com/projects/ig ... ts/2266944 because if you have noticed they for better or worse depending on who you ask, was recently delayed to 2019 along with canceling the PS Vita version actually gives me hope for the ultimate saving grace for AAA Kicstarter video games after the big disappointments of Mighty No. 9 and Yooka-Laylee to a lesser degree.
Unlike some people out their, I think canceling the PS Vita version was the smart move because that system was mostly dead by late 2018-2019 range anyways and considering that the system was under powered below not just the PC, PS4, Xbox One and Nintendo Switch in raw specs, but also the PS3/Xbox 360 and Wii U for that matter and ironically the Wii U was another system that Bloodstained: Ritual of the Night was also planed but got canceled in favor for the Nintendo Switch version. But the PS Vita along with the Wii U did not have native Unreal Engine 4 support which mind you, Unreal Engine 4 a very demanding game engine known for cutting edge games and tech, and considering that was ridiculous and in some ways worse then Mighty No. 9 case of shoehorning the game on 10 different pieces of platforms and you know how well that turned out. But unlike Keiji Inafune case, Koji Igarashi canceled the Wii U and PS Vita versions when both systems were not feasible and relevant and wanted to make the ultimate next gen Unreal Engine 4 Metroidvania game only possible on the current most powerful systems on the market, which is a good sign.
After all I have noticed a pattern with the 8th gen that the best games for the PC/PS4/Xbox One/Switch and even the Wii U to a smaller degree are games that where 100% developed for the highest standards are games that did not do parity with last gen that had last gen versions like Middle-earth: Shadow of Mordor case where the PC/PS4/Xbox One versions had the games famous Nemesis System which was ruined in the terrible PS3/Xbox 360 versions because they where not strong enough to handle the mechanic right. But back to the topic many of the best titles are made with the highest bar standards, Titanfall 2 (current gen/PC only) was better then Titanfall 1(cross gen on the Xbox 360 identical to the PC/Xbox One versions even with downgrades), Super Smash Bros. Ultimate(Switch only) is shaping in the more proper next gen Smash Bros. unlike the 2014 game which was on both 3DS and Wii U similar save for select stages and features, Mega Man 11 (current gen, PC, Switch only) is shaping into the proper next gen Mega Man game that Mighty No. 9 should have been. Watch Dogs 2 (current gen/PC only) was better then Watch Dogs 1 (corss-gen/PC), The Witcher 3 (current gen/PC only) is far better the cross-gen/PC released Dragon Age: Inquisition
http://www.inquisitr.com/4435607/dragon ... -next-gen/, Valkyria Chronicles 4 (current gen/Switch/PC only) is already better game then Valkyria Revolution (PS4/Xbox One/Vita release), Doom 2016 and Overwatch (all current gen/PC/Switch if applied for Doom case) all better then the 2013-2015 released Call of Duty/Battlefield games (which where all cross-gen/PC releases all identical except for Black Ops III), Uncharted 4 and The Lost Legacy (PS4 only) far better then Rise of the Tomb Raider (Cross-Gen/PC release thanks to the Xbox 360 version), Dragon Ball Xenoverse 2 and FighterZ (all current gen/PC/Switch only) are both better the Xenoverse 1 (cross-Gen/PC), etc.
Also for Bloodstained: Ritual of the Night case, this game has not gone to any negative/controversial PR problems unlike Mighty No. 9 case or even Yooka-Laylee case with JonTron being removed/Team17 and Playtonic doing the message boards blocking and censoring people gave negative impressions on both games not help that both games did not get very impressive reviews especially Mighty No. 9. And not to mention many people have been not too happy with Shenmue 3 on it controversies.
Another good sign of Bloodstained: Ritual of the Night quality is the positive rep of the E3 2018 demo and the well received Bloodstained: Curse of the Moon companion game, also worth mentioning is the 3DS/PS Vita versions of the 8 bit spin-off game where under 10% total sales of both versions, and under 5% for both PS Vita and 3DS each and because of the poor attach rate, that might have help leading to the PS Vita version being canceled in the end for the better.
Sorry for the long post, but that my two cents on the saving grace for AAA Kicstarter video games for Bloodstained: Ritual of the Night case, I would like your guys two cents on what I just wrote?
Unlike some people out their, I think canceling the PS Vita version was the smart move because that system was mostly dead by late 2018-2019 range anyways and considering that the system was under powered below not just the PC, PS4, Xbox One and Nintendo Switch in raw specs, but also the PS3/Xbox 360 and Wii U for that matter and ironically the Wii U was another system that Bloodstained: Ritual of the Night was also planed but got canceled in favor for the Nintendo Switch version. But the PS Vita along with the Wii U did not have native Unreal Engine 4 support which mind you, Unreal Engine 4 a very demanding game engine known for cutting edge games and tech, and considering that was ridiculous and in some ways worse then Mighty No. 9 case of shoehorning the game on 10 different pieces of platforms and you know how well that turned out. But unlike Keiji Inafune case, Koji Igarashi canceled the Wii U and PS Vita versions when both systems were not feasible and relevant and wanted to make the ultimate next gen Unreal Engine 4 Metroidvania game only possible on the current most powerful systems on the market, which is a good sign.
After all I have noticed a pattern with the 8th gen that the best games for the PC/PS4/Xbox One/Switch and even the Wii U to a smaller degree are games that where 100% developed for the highest standards are games that did not do parity with last gen that had last gen versions like Middle-earth: Shadow of Mordor case where the PC/PS4/Xbox One versions had the games famous Nemesis System which was ruined in the terrible PS3/Xbox 360 versions because they where not strong enough to handle the mechanic right. But back to the topic many of the best titles are made with the highest bar standards, Titanfall 2 (current gen/PC only) was better then Titanfall 1(cross gen on the Xbox 360 identical to the PC/Xbox One versions even with downgrades), Super Smash Bros. Ultimate(Switch only) is shaping in the more proper next gen Smash Bros. unlike the 2014 game which was on both 3DS and Wii U similar save for select stages and features, Mega Man 11 (current gen, PC, Switch only) is shaping into the proper next gen Mega Man game that Mighty No. 9 should have been. Watch Dogs 2 (current gen/PC only) was better then Watch Dogs 1 (corss-gen/PC), The Witcher 3 (current gen/PC only) is far better the cross-gen/PC released Dragon Age: Inquisition
http://www.inquisitr.com/4435607/dragon ... -next-gen/, Valkyria Chronicles 4 (current gen/Switch/PC only) is already better game then Valkyria Revolution (PS4/Xbox One/Vita release), Doom 2016 and Overwatch (all current gen/PC/Switch if applied for Doom case) all better then the 2013-2015 released Call of Duty/Battlefield games (which where all cross-gen/PC releases all identical except for Black Ops III), Uncharted 4 and The Lost Legacy (PS4 only) far better then Rise of the Tomb Raider (Cross-Gen/PC release thanks to the Xbox 360 version), Dragon Ball Xenoverse 2 and FighterZ (all current gen/PC/Switch only) are both better the Xenoverse 1 (cross-Gen/PC), etc.
Also for Bloodstained: Ritual of the Night case, this game has not gone to any negative/controversial PR problems unlike Mighty No. 9 case or even Yooka-Laylee case with JonTron being removed/Team17 and Playtonic doing the message boards blocking and censoring people gave negative impressions on both games not help that both games did not get very impressive reviews especially Mighty No. 9. And not to mention many people have been not too happy with Shenmue 3 on it controversies.
Another good sign of Bloodstained: Ritual of the Night quality is the positive rep of the E3 2018 demo and the well received Bloodstained: Curse of the Moon companion game, also worth mentioning is the 3DS/PS Vita versions of the 8 bit spin-off game where under 10% total sales of both versions, and under 5% for both PS Vita and 3DS each and because of the poor attach rate, that might have help leading to the PS Vita version being canceled in the end for the better.
Sorry for the long post, but that my two cents on the saving grace for AAA Kicstarter video games for Bloodstained: Ritual of the Night case, I would like your guys two cents on what I just wrote?