Voor wrote:My brother wants me to play Cuphead, which I have NO desire to play at the moment.
I give the game an A+ for art and silliness. It is not really a very good game.
Play Axiom Verge before Hollow Knight. If you liked Super Metroid the game fits that template very well. The developer truly understood Metroid and the design decisions that make it so playable. It is reasonably short as well - 10 hours for a purist/completionist, approx 5 hours to complete it if you do not backtrack too much. The story is also awesome - one of those "quests to reveal your identity". Hollow Knight is nowhere near as well designed, the story is bunk, the levels are big, and the developers focused heavily on art. Much more so than well designed levels. In Super Metroid for instance, you enter a room. Water everywhere. But there is a missile block on top of a pillar. How to get it? You notice some weird ceiling blocks. Go back and after some minor exploration you find an item - a grappling hook. First thing you do, given it is etched in your memory, is go back to that room to acquire that missile block. Conveniently this leads to the next area of the game you must explore. This is an example of the design Axiom Verge follows. Hollow Knight on the other hand, it seems much more randomized. It is open world gimmicks on a 2D plane. That is one main reason why the game takes nearly 40 hours to 100%. The game it not that big, it feels big and it gets old retreading the same ground over and over... Still though Hollow Knight is a very good game with a solid challenge.