Sonic and Mario Winter Games
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Sonic and Mario Winter Games
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Sonic and Mario Winter Games
I really hope that this game turns out well. Ever since Winter Games on the Atari 2600, I have liked Winter Olympic-type games. Hopefully there will be balance board support for any skiing/snowboarding events.
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Sonic and Mario Winter Games
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Sonic and Mario Winter Games
Sonic and Mario Winter Games
Sometimes, however, game companies will not provide reviewable copies to the press, either because they want to have the press get the game when the players do, as opposed to having the review pop up on day one, or because they're afraid that the reviews may cut into the sales for the game.
As far as publishers fearing the worst with same day reviews, this is especially true with games that publishers think are bad, have little faith in, or feel are review proof (which may explain why Activision does this with the Guitar Hero series), and in that way, it's just like how movie studios refuse to screen movies to critics. A couple of games off the top of my head that didn't get copies sent to the press included Turok Evolution, Enter the Matrix, Driver 3, and Tomb Raider: Angel of Darkness.
In this case, Sega let Nintendo's two official magazines have it early for review and although it can't really be proven, they may have been selective in doing so, especially when you consider how kind Nintendo's magazines have been to recent Sega games (Nintendo Power gave Sonic Unleashed for Wii an 8 out of 10; nuff said).
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Sonic and Mario Winter Games
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Sonic and Mario Winter Games
Picked it up today, and it's pretty good. The events are different enough from each other that they don't feel like repeats, and the inclusion of Ice Hockey as an event is pretty impressive. The "main mode" of the game is the so-called Festival Mode, where you play through the Olympics doing events in order, with "training" minigames in between, and the occasional "boss" (pretty much a one-on-one competition against some not-too-hard opponent in a certain event).
Most events are relatively entertaining, Skeleton is my favorite so far, in it you control the board by holding the Wiimote against your chest and leaning right and left. Works surprisingly well. Other events are more troublesome, though, Short Distance Skating I found had ridiculously loose controls making it near-impossible to go where you wanted.
Also annoying is that the individual character stats are rather vague, and it's not really explained what effect they really have on events. The "speed" stat obviously determines how fast you go in skating, but does it also have an impact of Downhill Skiing? How about Bobsled? What events do "power" make a difference in? None of these events involve hitting, tossing or lifting, so what does it do? Quite an annoying exclusion.
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Sonic and Mario Winter Games
Here is my best time:00:53:104.
Sonic and Mario Winter Games
Nah, i'd rather your spend your cash on a solid side scrolling platformer for the Wii, Critic. Specifically, Klonoa, which is a really solid (albiet short and easy) platformer that can be found for well under it's original 30$ price tag. Too bad it sold so poorly...(thanks in part to Namco making little to no attempt to market it) Trust me, it's a greater value than a not so great tie in/crossover sports game.
Sonic and Mario Winter Games
In a nut shell - uninspired, repetitive motion gameplay.
I wish SEGA would try a little harder considering the first game was such a hit, but maybe because of that they figured they did not have to try so hard afterall.
Anyone have high hopes for SEGA all star racing?