People have been describing Core Keeper as Terraria meets Stardew Valley, and as a fan of both of those games I knew I had to check it out. I've only been able to play for about an hour so far, but that description seems pretty accurate. You're dropped into a series of procedurally generated caves and tunnels and must survive while finding/summoning and then beating a list of bosses.
It's played from a top down perspective. I feel like for a lot of people, the first few minutes of this game are going to dictate how they feel about it overall. It gives you very little direction, but if you've played this kind of game before you should know what to do. Dig yourself a nice hobbit hole in one of the walls, then gather resources to craft into gear until you're slightly less helpless than you were before. I like how the first boss randomly wanders around the opening area. It's big enough that you have plenty of room to work without running into him, but small enough that you have to make sure you don't accidentally cross paths with him while out scavenging. At first I was wondering why my controller kept periodically vibrating--turns out those were his footsteps!
For a game trying to combine the best aspects of two other great games, it has the basics down all right. The combat isn't quite as intuitive as Terraria, and the planting isn't quite as good as Stardew Valley's, but they get the job done just fine. It's a little annoying how you have to constantly be crafting new torches just to be able to see. Yeah, I know you're underground, but a little more natural light would have been welcome. Then again, I'm only about an hour in. I wouldn't be the least bit surprised if there was a solution to this farther in the game--hopefully sooner than later.
My biggest gripe is that there's no way to change the controls. Attacking with the shoulder buttons is fine in Dark Souls, but in a game like this, that's what the face buttons should be for, not opening menus! This is a miner (lol) gripe, though, and I wouldn't be surprised if they patch in the option soon. Even if they don't, the controls work well enough as is that playing the whole game like this wouldn't detract much.
I haven't played enough to really form an opinion yet, but from what I've seen, I'd say Core Keeper is shaping up to be a real winner!
Core Keeper (PS5)
-
- Posts: 2397
- Joined: April 9th, 2015, 1:41 pm
Re: Core Keeper (PS5)
I just beat the first boss, and I can already tell this game is going to be just as addictive as Terraria and Stardew Valley. It may not be as polished as either of those two games, but the neverending list of tasks (read: chores) and the constant sense of moving forward are just as absorbing as they are in the games that inspired this one. No matter what I do, I always feel like I'm just a few minutes away from accomplishing something, even if it's something small, and that makes it really hard to put down.
-
- Posts: 2397
- Joined: April 9th, 2015, 1:41 pm
Re: Core Keeper (PS5)
I booted the game up today and found everything covered in snow. The little mushroom enemies are now wearing Santa hats, slime enemies are now snowman heads, and I keep picking up milk and cookies "to trade with the one who decides who is naughty and who is nice." I love it when developers do stuff like this. Nobody would have said a word if they didn't, but the fact that they do it anyway without charging a penny for it really shows how much they care about their game and the people playing it