Halo: CE (Xbox One)
Posted: February 26th, 2015, 10:14 am
Just finished the first Halo campaign in the Master Chief Collection on normal mode. With the exception of one early area where the floor actually looked better in the original version, the improved visuals on display are an unequivocal success.
Halo's core gamplay remains the same as you remember it, for better and worse. Rocket-launcher-wielding flood zombies are still incredibly annoying and checkpoints feel a little too sparse at times. Some of the later levels funnel you into a meat grinder on several occasions. The sequence in chapter 10 where you have to throw grenades into exhaust vents is really finicky.
Halo was originally planned as an RTS. When the designers bug-tested the maps, though, they would sometimes navigate them in first-person mode. Once they saw what it was like to experience these play spaces on foot, they had a revelation and decided to change Halo's genre to FPS.
Halo was the first FPS to let the player loose in such huge spaces. Its online multiplayer (PC only) was likewise unprecedented in scale. A lot of the challenge of Halo has to do with using space to your advantage and approaching groups of enemies strategically rather than with guns blazing. It's a popular game to speedrun because of the variety of ways in which to approach each situation and because of its unique physics system (see grenade jumping).
I don't find the plot to be very hard-hitting in this game. Maybe it's the fact that Cortana's voice is too mute for me to make out half of the time or that the fast-paced, episodic structure of the narrative prevents me from grasping the significance of events to the overarching story. The incredible quality of the music, however, more than makes up for this.
Halo remains a lot more playable than other revolutionary FPSes from the time (Goldeneye, Deus Ex, System Shock 2) due to its elegantly simple plasma/mechanical weapon system and smart level design. Despite the size of some of the maps, I never got lost--not even for a moment. Performance is rock solid regardless of format, and the graphics still look good today, if only a little plain. FPSes have grown a lot since Microsoft's breakout exclusive. Halo is no longer the gold standard for online multiplayer (although it still is great) and people rarely play games together locally (unfortunately).
The MCC for Xbox One is a great collection based on the strength of the campaigns alone. Halo 2, which I just started, looks absolutely incredible with cinema-quality cut-scenes and a massively overhauled engine optimized for the Xbox One, unlike Halo: CE which was simply an enhanced port of Halo: CE Anniversary, an Xbox 360 title.
I got the game for $35 in a Microsoft game sale, so I consider it a pretty excellent value. I'll post my impressions of Halo 2 when I finish it.
Halo's core gamplay remains the same as you remember it, for better and worse. Rocket-launcher-wielding flood zombies are still incredibly annoying and checkpoints feel a little too sparse at times. Some of the later levels funnel you into a meat grinder on several occasions. The sequence in chapter 10 where you have to throw grenades into exhaust vents is really finicky.
Halo was originally planned as an RTS. When the designers bug-tested the maps, though, they would sometimes navigate them in first-person mode. Once they saw what it was like to experience these play spaces on foot, they had a revelation and decided to change Halo's genre to FPS.
Halo was the first FPS to let the player loose in such huge spaces. Its online multiplayer (PC only) was likewise unprecedented in scale. A lot of the challenge of Halo has to do with using space to your advantage and approaching groups of enemies strategically rather than with guns blazing. It's a popular game to speedrun because of the variety of ways in which to approach each situation and because of its unique physics system (see grenade jumping).
I don't find the plot to be very hard-hitting in this game. Maybe it's the fact that Cortana's voice is too mute for me to make out half of the time or that the fast-paced, episodic structure of the narrative prevents me from grasping the significance of events to the overarching story. The incredible quality of the music, however, more than makes up for this.
Halo remains a lot more playable than other revolutionary FPSes from the time (Goldeneye, Deus Ex, System Shock 2) due to its elegantly simple plasma/mechanical weapon system and smart level design. Despite the size of some of the maps, I never got lost--not even for a moment. Performance is rock solid regardless of format, and the graphics still look good today, if only a little plain. FPSes have grown a lot since Microsoft's breakout exclusive. Halo is no longer the gold standard for online multiplayer (although it still is great) and people rarely play games together locally (unfortunately).
The MCC for Xbox One is a great collection based on the strength of the campaigns alone. Halo 2, which I just started, looks absolutely incredible with cinema-quality cut-scenes and a massively overhauled engine optimized for the Xbox One, unlike Halo: CE which was simply an enhanced port of Halo: CE Anniversary, an Xbox 360 title.
I got the game for $35 in a Microsoft game sale, so I consider it a pretty excellent value. I'll post my impressions of Halo 2 when I finish it.