[QUOTE=Vexer]combining the two just feels very cheap and more often then not it comes down to luck rather then skill[/QUOTE]
Bond takes bullets like a tank and regenerates health. As long as you keep moving and take advantage of the auto-aim, there you go, its not hard, no fake difficulty, none of that.
Goldeneye (N64)
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- Posts: 397
- Joined: December 31st, 1969, 7:00 pm
Goldeneye (N64)
As a big bond fan, I gave this game a try. You see, at this point in time, consoles were actually BETTER than PC's (in my humble opinion), because most of us didn't have PC's to play games like this. I wouldn't experience a seriously fun online FPS until I discovered TFC. I liked it. Did I think it was GREAT? No. But it showed that FPS games could be respectable on consoles (at that point I was playing DOOM on my old Pentium machine). Sure, Perfect Dark surpassed it in every way, but there's good fun to be had. And I think it's aged very well. Framerate runs smooth enough, and the game plays fine. Graphically, yeah, it hasn't aged well. But find me one FPS from that era that isn't sprite based, that actually HAS!
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- Posts: 201
- Joined: December 31st, 1969, 7:00 pm
Goldeneye (N64)
At this point, the best part is probably the main theme. That guitar is still awesome:
[video]https://www.youtube.com/watch?v=FGxubrgpELU[/video]
I'm interested to see how Perfect Dark performs on an emulator considering it needs that expansion pak thingy.
[video]https://www.youtube.com/watch?v=FGxubrgpELU[/video]
I'm interested to see how Perfect Dark performs on an emulator considering it needs that expansion pak thingy.
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- Posts: 883
- Joined: December 31st, 1969, 7:00 pm
Goldeneye (N64)
Pacguy19-That's just your opinion, and in mine the game feels very unbalanced.
Weallmissedme-When I say the game hasn't aged well, i'm not talking in terms of graphics, i'm talking in terms of gameplay.
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- Posts: 83
- Joined: December 31st, 1969, 7:00 pm
Goldeneye (N64)
I don't think it is unreasonable to compare Goldeneye to a game that was released a year before it. Yes, obviously the N64 has significant limitations to a high-end PC of the time. I don't expect it to push as many polygons. However, I think it is valid to criticise the pacing, level design and game mechanics. For instance, to those that haven't memorised every map the game (particularly in multiplayer) can be confusing as the same one or two textures are used throughout the level. I am aware that Goldeneye is a cherished game to many so I don't expect everyone to agree, but if the game hasn't aged well compared to its contemporaries or beyond the graphics and controls then it has to be reappraised. Also, I don't think Goldeneye is necessarily a miraculous technical achievement, particularly in comparison to something like Quake 2 on the PSX.
The criticism over controls was not specific to this game, or N64 controller either. I honestly have no interest in playing FPS multiplayer on consoles as I feel crippled by the controls. I am willing to tolerate them for single player campaigns if they are worthwhile.
The criticism over controls was not specific to this game, or N64 controller either. I honestly have no interest in playing FPS multiplayer on consoles as I feel crippled by the controls. I am willing to tolerate them for single player campaigns if they are worthwhile.
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- Posts: 2726
- Joined: December 31st, 1969, 7:00 pm
Goldeneye (N64)
[QUOTE=pacguy19]
I'm interested to see how Perfect Dark performs on an emulator considering it needs that expansion pak thingy.[/QUOTE]
If you have a 360 you can play the original Perfect Dark in good form. It plays well and supports two player co-op as well. It's an Xbox Live Arcade game.
I'm interested to see how Perfect Dark performs on an emulator considering it needs that expansion pak thingy.[/QUOTE]
If you have a 360 you can play the original Perfect Dark in good form. It plays well and supports two player co-op as well. It's an Xbox Live Arcade game.