Donkey Kong 64 (N64)

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ptdebate
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Re: Donkey Kong 64 (N64)

Postby ptdebate » September 7th, 2018, 2:12 pm

Retro STrife wrote:Oh I agree with you on Perfect Dark. The way I worded my last post was confusing.. What I meant is that I think DK64 had the best graphics on the N64 at the time that it was released. So it got a lot of extra hype in marketing and reviews based on its graphics. Perfect Dark eventually surpassed that, but it came out a little over 6 months after DK64.


Oh, understood! Maybe I just misread it. In that case, I definitely agree with you.

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ptdebate
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Re: Donkey Kong 64 (N64)

Postby ptdebate » September 7th, 2018, 2:16 pm

Rev wrote:I think the only reason this game uses the Expansion pack is because of a fatal bug in the game where it crashes without it. Funny thing is the follow up N64 Rare platformers didn't use the Expansion pack at all.


Wow good point! I totally thought Banjo Tooie used it for the higher resolution mode but I just looked it up and that's not the case! Although the game is not my favorite, the fact that it's working with such limited ram does make me even more impressed with how good the graphics are. Same goes for Conker as well.

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VideoGameCritic
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Re: Donkey Kong 64 (N64)

Postby VideoGameCritic » September 7th, 2018, 5:12 pm

Donkey Kong 64 has multiplayer? I don't recall that, but I think I want to give it a try.

Hagane
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Re: Donkey Kong 64 (N64)

Postby Hagane » September 7th, 2018, 5:58 pm

A great game ruined by too much collectables, it's like you have to play the same stages four more times, very tiresome.

The graphics are amazing and the DK Rap is very funny I must say.

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ptdebate
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Re: Donkey Kong 64 (N64)

Postby ptdebate » September 8th, 2018, 11:17 am

VideoGameCritic wrote:Donkey Kong 64 has multiplayer? I don't recall that, but I think I want to give it a try.


Yep! It's pretty similar to Conker's Bad Fur Day but the stages are more compact.


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