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M.U.L.E. (NES)

Posted: April 23rd, 2019, 2:00 am
by Herschie
So there I am, outside on my phone, cigar in my mouth, whiskey on the patio table. Looking at random YouTube videos that consist of music, the Titanic, sports, and of course, video games. It's quite relaxing, and I like being out there in all seasons. Never do I go back inside in a bad mood after a glass of whiskey and a cigar.

I stumbled across a video from the 8-Bit Guy about how old computerized sound works, and thought it was very interesting. He had a clip from M.U.L.E. on the Commodore 64. Now the C64 had 3 voices, and they were all independently programmable. I think they could make square waves, sawtooth waves, triangle waves, and noise. In any case, the intro was pretty cool, and the song was a great illustration as to how it worked.

Unfortunately I don't have a C64, but I do have an NES, and a flashcart to go with. Now on the NES, it actually has five voices. You might think it's better than the C64, but the problem is that they're all stuck doing one type of voice. The first two can only do square waves, another can do triangle, one can do noise, and the last one is for PCM sampling. So while there are more voices, you can't change what any of them do.

Anyway, I started playing. It's a turn-based strategy game where a bunch of species lands on some planet and all have to work together to survive some sort of colony. I just couldn't get into it. Though I could see this being quite a cool experience back when it first game out, there are so many more games out there that I would rather be playing than this.

Actually, I can watch the intro on YouTube and be perfectly happy with that.

Re: M.U.L.E. (NES)

Posted: April 24th, 2019, 8:44 pm
by VideoGameCritic
You don't really work together with the other aliens. You just try to manage your resources best so after a certain number of rounds you come out on top. It's a charming game once you get the hang of it.