Sonicx9 wrote:Here are some interesting tech insights of Switch and optimization if you are not aware of Mega Man 11, DRAGON BALL FighterZ and Mortal Kombat 11 all 3 require a Intel Core i5 with both Mega Man 11, DRAGON BALL FighterZ needing the newer 3470 series or better as MK 11 requires the older Intel Core i5-750 series and mind you MK11 requires more ram then Bloodstained even though Bloodstained needs a slightly more powerful Intel Core i5-4460 and GeForce GTX 760, but the differences or negligible. It just the Switch port of Bloodstained was a sloppy port and Igarashi admits it.
Switch porting for the most part has been excellent.
Yeah I been noticing PC requirements for games going up and up. The requirements for some modern games are quite insane and sometimes they lie about requirements so people will play. You know to get Assassin's Creed Odyssey at 60fps on 1080p with high settings requires about $1000 of CPU and GPU. The specs they recommend will barely get the game to a playable state at 720p. It is getting out of hand. 4 core CPU's are also about the bare minimum nowadays, even 4 cores are not enough. Some titles only play decent with 6 or more cores. I predict by the time the PS5 and Xbox Next Gen come out, given they will have 8 core CPU's, there will be no such thing as "budget gaming PC's". Shame, $400 was enough to build a PC to game on.
As for Bloodstained, yes I am sure it was not as good as it could have been. If all they did was take existing code and then ran through a compiler native for the Switch chipset it would be quite messy. Even so, 1080p 60fps is a tough ask although I could see 720p 60fps if they programmed out some bottlenecks.