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Solomon's Key (NES)

Posted: March 24th, 2021, 1:35 am
by Herschie
Some games just don't want to follow the rules. Ever since Super Mario Bros. "A" is supposed to jump whenever you make a platformer. Apparently Tecmo didn't get the memo, as "up" does the job. It's confusing at first, but you do get used to it. And once you do, you're in for a good time, at least for a few minutes. The music is surprisingly nice, and both reflexes and strategy are needed to progress through the stages (Which seem to be well thought out for your ablities). Your character looks like Peter Pan.

This game came out in when I was in Kindergarten, at which time I was actually a good kid. Unfortunately I didn't get my NES until I was in first grade, which is precisely when I started all of my shenanigans. As such I never had this game, and never got to enjoy it in the NES's heyday.

I just get to enjoy it now that I need to get to bed before work in the morning.