Postby DaHeckIzDat » March 29th, 2021, 10:41 am
So far, I'm loving the atmosphere here. Oakmont is so moist and damp, with mold growing on the walls and floors, moth eaten curtains, and grimy windows, that I can practically smell the wet, rotten wood and saltwater winds.
The gameplay is about what I expected, competent with just enough janky to put it in that hard to define category between Indie and AAA. I feel like the monsters take too many bullets to kill, but running away does usually seem to be an option.
The main draw (besides the Lovecraftian setting) is the detective work, and I'm enjoying that so far. You can tell the developers have made mystery games before. They're very good at leading you in the right direction while still making you think of the solution yourself. The mind palace is an interesting touch (even if the title is a little misleading) allowing you to piece together theories by connecting bits of evidence you've already found.
The load times are horrible, though. They can last up to a minute, which gets really freaking annoying if you're stuck in a combat section. Sometimes the game will cut to black for ten to twenty seconds when you go through a door just to load whatevers on the other side. I know they didn't have a big AAA budget to work with here, but there are no excuses for load times like this in this day and age.