Kirby's Dream Course

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Zack Burner
Posts: 223
Joined: May 3rd, 2019, 6:01 pm

Kirby's Dream Course

Postby Zack Burner » February 13th, 2020, 9:03 am

Time to review one of the strangest games to ever grace the SNES, in fact, it even made it to the SNES Classic Edition. The question is, how fun is this game and did it deserve to be in the collection? To start, we need to categorize it, is it a sport or a puzzle game? I'd say both since it requires mental skill. It's a concept of Golf with many different twists including abilities and you need to carefully decide where to put Kirby in the hole. Basically you putt Kirby over enemies and the last foe turns into the hole. Every now and then you encounter an obstacle that requires more strategy including ability, yes that's right, Kirby's famous abilities, though limited here, make an appearance. Each ability has a different purpose, and you get 10 in this game, Freeze, High Jump, Parasol, Needle, Stone, Spark, Tornado, UFO, Fireball, and Wheel. For example Needle and Freeze slow your movement down on slopes, while Stone speeds you up on slopes. Fireball boosts speed in a straight line, Spark destroys two stronger foes Whispy Woods and Kracko (the cyclopean cloud). Finally the parasol ability enables you to slowly descend to another terrain. When you putt Kirby you have many meters such as power and angle, certain amounts of which are better suited for other courses and vice versa. This can take some getting used to, but once you do you'll find it quite rewarding. You can also play 2P as well which amps the fun up. The music is light and playful like all Kirby games and the graphics are colorful. All in all odd, yes, but definitely worth it.

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