Double Dragon, 7800
Posted: February 5th, 2007, 1:01 pm
DOUBLE DRAGON / ATARI 7800 / Activision/ F-
This has got to be the absolute WORST Double Dragon (DD) game ever made for ANY system, excepting the lousy 2600 port by the same company.
Both games share the same problem. While the graphics are as good as they can be on this system...on a par with the C=>64 port and close to the NES version, with lots of detail and animation (and SUPERIOR color!), the sounds are horrible, consisting on a dozen note theme that repeats overandoverandover.... hits and punches are like static. But that's nothing compared to the CONTROLS!
Why did they even BOTHER working on all those levels with detailed graphics when even THE BEST gamers will never get past the very first stage?! The controls on the NES DD were simple; line up your characters and jump, punch or whatever. Here, you frantically try to push the joystick up; your guy just slips and slides around while the enemy EASILY lines up and kicks, hits, kicks, hits, kicks, hits...YOU'RE DEAD! Then onto the next man. This isn't a game it's a TORTURE CHAMBER!
And the worse thing is, it DIDN'T have to be this way, son! Activision's RAMPAGE controls just fine, so why is THIS so sloppily programmed!? It's utterly frustrating to see a beautiful coin-op translation made virtually unplayable.
By the way I have similiar feelings about Atari's IKARI WARRIORS; good graphics and music but poor controls. Switching to a Genesis pad has no effect. This game is KO'D from the Git-Go!
This has got to be the absolute WORST Double Dragon (DD) game ever made for ANY system, excepting the lousy 2600 port by the same company.
Both games share the same problem. While the graphics are as good as they can be on this system...on a par with the C=>64 port and close to the NES version, with lots of detail and animation (and SUPERIOR color!), the sounds are horrible, consisting on a dozen note theme that repeats overandoverandover.... hits and punches are like static. But that's nothing compared to the CONTROLS!
Why did they even BOTHER working on all those levels with detailed graphics when even THE BEST gamers will never get past the very first stage?! The controls on the NES DD were simple; line up your characters and jump, punch or whatever. Here, you frantically try to push the joystick up; your guy just slips and slides around while the enemy EASILY lines up and kicks, hits, kicks, hits, kicks, hits...YOU'RE DEAD! Then onto the next man. This isn't a game it's a TORTURE CHAMBER!
And the worse thing is, it DIDN'T have to be this way, son! Activision's RAMPAGE controls just fine, so why is THIS so sloppily programmed!? It's utterly frustrating to see a beautiful coin-op translation made virtually unplayable.
By the way I have similiar feelings about Atari's IKARI WARRIORS; good graphics and music but poor controls. Switching to a Genesis pad has no effect. This game is KO'D from the Git-Go!