2021/8/4: Playstation 4: R-Type Final 2

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VideoGameCritic
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2021/8/4: Playstation 4: R-Type Final 2

Postby VideoGameCritic » August 4th, 2021, 9:24 pm

This new shooter checks out a lot of my boxes, but I think it's missing something I can't quite put my finger on.

Let's have some feedback!

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MSR1701
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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby MSR1701 » August 5th, 2021, 5:55 am

I was tempted to get the Switch version, but ultimately was turned off by the graphic art style; unless we're talking PSX-style 3D, I GREATLY prefer pixel art for my shooters whenever possible, especially for a series with such a history as R-Type.

Good to see it get a good score (though for a different system ;-) )

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Matchstick
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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby Matchstick » August 5th, 2021, 1:00 pm

I loooooove shoot-'em-ups, but I've just never been the biggest fan of the R-Type series.

My biggest gripe is the checkpoint system, where, if you die, the game boots you back to some arbitrary point earlier in the stage. I greatly prefer games that let you pick up right where you left off (the Darius series, MUSHA, Ikaruga) versus games that punish you so harshly for dying, especially in games where your ship can only take one hit.

Though it makes you restart the entire level when you die, I've always liked the system in UN Squadron where taking a hit forces you into a Warning Mode and, if you can avoid damage for a few seconds, you'll cool down and be able to take another hit. Classic shooters that either start you right back where you died or give you a one or two-hit buffer before you are forced to restart get much more play from me.

Does this R-Type have a checkpoint system like the older games, or do you get to start right where you left off after you lose a life? I don't recall seeing a mention of that in the review. It'll go a long way in determining whether I pick this one up for myself or not!

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BlasteroidAli
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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby BlasteroidAli » August 5th, 2021, 4:17 pm

It is a great review I am glad I did not buy it. It just does not look like it has the chops to beat the Premier Shooter of all Time.. what game am I talking about? Trevor McFur in Crescent galaxy of course.

Though if it was a bit cheaper I might be tempted. Although I do not have a Switch or a ps4 so I am not going to be playing it anyway. I may get one at some point. You can never say never.
Last edited by BlasteroidAli on August 6th, 2021, 6:25 am, edited 1 time in total.

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GeoX
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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby GeoX » August 5th, 2021, 11:39 pm

“It’s easy to run out of real estate and put yourself in a corner”

Hey!

Nobody puts baby in a corner!

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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby VideoGameCritic » August 6th, 2021, 2:55 pm

GeoX wrote:“It’s easy to run out of real estate and put yourself in a corner”

Hey!

Nobody puts baby in a corner!


Well done. I can't imagine many of my reviews evoking quotes from Dirty Dancing.
Believe me when I say that was not my intention.

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BlasteroidAli
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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby BlasteroidAli » August 6th, 2021, 6:50 pm

Joking aside it looks to be a great game. If I had a ps4 it would be a worthy purchase. Well at 20 bucks tops. What I like about the review is that it says what is great about the game then tells you what is off and why it got a b instead of an A. R type was one of those games when it first came out, it was like wow. It lead the pack and this game seems like it wants to but need more work on the later levels.

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Matchstick
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Re: 2021/8/4: Playstation 4: R-Type Final 2

Postby Matchstick » October 15th, 2021, 11:11 pm

I was poking around on the Switch eShop the other night and noticed this game had a demo. As I was still curious about how it played and how the checkpoint system was implemented, I decided to give it a go.

Yep, same classic R-Type checkpoint system. Sigh. The game's difficulty isn't punishing by any means, but man, are you ever dead meat if you lose a life and have to fight your way back to the boss with no powerups. Sure, R-Type isn't the only game to do this, but I guess I was just curious if it had a more modern checkpoint / rewind system or not. No dice.

One thing that didn't get mentioned in the review is the questionable amount of paid DLC content. By my guess, there are at least three different "Mission Packs" that are for sale in the eShop for around $25, total. All together, they add 7 more stages to the game. I... don't know how to feel about this.

Granted, the game seemed to have a solid amount of content for a classic shooter, but locking 7 stages behind a DLC paywall seems a little sketchy to me. Not to mention that the game goes for $40, with the DLC bumping the price up to around $65 - AKA, standard retail price for a modern game. I don't think this is a coincidence.

Were these missions included in the PS4 version, or is this DLC only present in the Switch version?


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