2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
- VideoGameCritic
- Site Admin
- Posts: 18110
- Joined: April 1st, 2015, 7:23 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
I'd like to see your comments.
-
- Posts: 90
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
-
- Posts: 1777
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
-
- Posts: 158
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
It's increasingly rare to hear an individual voice these days.
Keep it up.
-
- Posts: 904
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
-
- Posts: 2971
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
I pretty much agree with this and came here to say as much. You definitely need to track down the N64 version of Hang Time. It's just a great, great, game. Easily one of the best arcade basketball games in existence!
-
- Posts: 83
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
I third the worthiness of NBA Hangtime on N64. I remember waiting through the small delay between its release and the 16-bit games, and now that I look at the 16-bit ones, I'm glad I held off, because the N64 one blows them out of the water.
Nice to see Mega Man 7, too. I think it's a bit better than you say, but I can't argue with most of your criticisms (except the difficulty; I think all the NES Mega Mans are harder than this one). And yeah, it does cost a lot, but, as far as SNES games go, it's still nothing compared to how much Mega Man X3 often goes for (and unlike Mega Man 7, it was never re-released it in its original 16-bit format and, since I'm a purist on that, the PS1/Saturn version in Mega Man X Collection won't quite cut it).
-
- Posts: 598
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
-
- Posts: 1777
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
-
- Posts: 13
- Joined: December 31st, 1969, 7:00 pm
2013/4/15: Super Nintendo: Chester Cheetah: Too Cool to Fool, Mega Man 7, NBA Hang Time
I third the worthiness of NBA Hangtime on N64. I remember waiting through the small delay between its release and the 16-bit games, and now that I look at the 16-bit ones, I'm glad I held off, because the N64 one blows them out of the water.
Nice to see Mega Man 7, too. I think it's a bit better than you say, but I can't argue with most of your criticisms (except the difficulty; I think all the NES Mega Mans are harder than this one). And yeah, it does cost a lot, but, as far as SNES games go, it's still nothing compared to how much Mega Man X3 often goes for (and unlike Mega Man 7, it was never re-released it in its original 16-bit format and, since I'm a purist on that, the PS1/Saturn version in Mega Man X Collection won't quite cut it).
[/QUOTE]That would be mean that Mega Man 7 is a peace of cake because Mega Man 5 is too.