2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

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crimefighter1
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Joined: December 31st, 1969, 7:00 pm

2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby crimefighter1 » July 24th, 2013, 8:28 pm

You can see for yourself...

http://www.youtube.com/watch?v=pGd0wwRW9OU

FieryReign1
Posts: 20
Joined: December 31st, 1969, 7:00 pm

2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby FieryReign1 » July 24th, 2013, 8:30 pm

"Most people will quit at this point, which is
a shame considering a scenic snow zone is right around the corner."

What is with the fetish for snow-themed levels? They are mostly white....and boring looking in most games. If this game had a pirate-themed level, it would have surely scored higher...

Verm1
Posts: 350
Joined: December 31st, 1969, 7:00 pm

2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby Verm1 » July 25th, 2013, 12:28 pm

[QUOTE=crimefighter]You can see for yourself...[/QUOTE]

Doesn't really look that bad in my opinion; I think maybe the Critic expected too much from the Genesis/Mega Drive.

Verm1
Posts: 350
Joined: December 31st, 1969, 7:00 pm

2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby Verm1 » July 25th, 2013, 12:37 pm

I mean, this is the only other FMV in a Genesis/Mega Drive game, that I am aware of:

http://www.youtube.com/watch?v=hwZErWZXRh0

Yes, it's notably sharper, but far less colourful and animated.

Captain_Crunch1
Posts: 271
Joined: December 31st, 1969, 7:00 pm

2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby Captain_Crunch1 » July 26th, 2013, 3:39 am

The gameplay concept of Sonic 3D Blast is based on Sega's original game Flicky - in which you have to collect birds (or flicky's, whatever) too, but it's less tedious (and it looks a lot uglier). In fact, the European title of the game is even Sonic 3D: Flicky's Island instead of Sonic 3D Blast.

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VideoGameCritic
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2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby VideoGameCritic » July 26th, 2013, 9:13 pm

I got the Saturn re-review coming right up.

Rev1
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2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby Rev1 » July 27th, 2013, 2:28 am

Well that is good to know, I was curious to see how they compare.

goldenband
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Re: 2013/7/23: Genesis: Eliminate Down, Sonic 3D Blast

Postby goldenband » July 5th, 2021, 8:51 pm

I've been playing Eliminate Down lately and it's nice to see a dissenting opinion about the game (in other words, I appreciate the fact that the Critic gave it only a C-).

I really, really don't like the level of visual clutter in the game -- there are too many objects onscreen that have no relevance to the gameplay, and in the first level the foreground layer of parallax scrolling actively gets in the way of visibility. And there's too much sprite breakup and flicker, with bullets that literally disappear because the designers wanted to show off so damn much.

In a game that wants to be this balls-hard, those sins are just about unforgivable.


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