[QUOTE=Weekend_Warrior][QUOTE=Vexer]
It's the principle of the matter, it's outrageous when games force you to pay for stuff that's already on the disc and should've been available from the get go, it's perfectly reasonable to be against day one DLC(at least when they charge you for it) but not be totally against DLC as a whole, you're basically saying that you either have to be totally for or totally against DLC with no middle ground.
Day One DLC is NOT at all the same as unlockable content, don't know where you got that from, and it's not "practical" to force you to pay for something that's already on the disc.
[/QUOTE]My point exactly. Thank you [/QUOTE]
Vexar and Weekend Warrior say "It's the principle of the matter, it's outrageous when games force you to pay for stuff that's already on the disc and should've been available from the get go"
What should have been available from the get go is opinion, or rather market economics. Just like buying a car, you can buy the stock model, or start adding in options packages. You don't get all the options for free - but the car is a full and complete car either way you go. Just because a company gives you the option for power seats or leather interior doesn't make them unprincipled. You are not getting cheated out of anything - you just did not pay for all the available options. Is it a way for the car dealer to make some more profit - sure it is, but is also makes some customers happier too to have the options, while other customers are happier with the basic more frugal model.
Let's say there is a fighting game. Lots of characters and arenas. This is a golden opportunity for DLC. The base game (by which I mean no DLC at all) has sufficient arenas and characters where most players would be happy. Reviewers playing pre-release or players testing beta are happy, and its said to be a full and complete game. Its a bargain. Its a system seller. Huzzah. Life is good.
Scenario A) On release day, its announced that there is DLC for those that wish to buy it. Several fan favorite characters or scenes from fan favorite games are included. Developers have worked long and hard to create these bonus characters for months.
Scenario B) Three months after release day, its announced there is DLC for those that wish to buy it. Several fan favorite characters or scenes from fan favorite games are included. Developers have worked long and hard to create these bonus characters for months.
The advantage of Scenario B is that it inspires customers to return to play a game they have put down, while Scenario A enhances the initial play experience, while the base No DLC option still should leave customers with the same Huzzah Life is Good feeling they had before DLC was ever announced. After all, nothing was removed, just added.
If you want dessert with your meal, now or three months from now, you have to pay for it.