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velcrozombie1
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Postby velcrozombie1 » April 25th, 2013, 9:25 am

@ptdebate: I don't think the Critic would do either of the Souls games.
He very rarely does RPGs, and the length and difficulty of those games
would be a another strike against them.

Shadow Complex (Xbox Live): A creamy Super Metroid center with some
crunchy Contra bits, encased in a Metal Gear Solid candy shell.

Super Meat Boy (Xbox Live): I probably poured more time into this game
than any other Xbox 360 game, with the possible exception of Street
Fighter 4.  Great platforming fun in bite-sized chunks with a steadily ramping
level of difficulty. No power-ups or offensive abilities: just running and jumping
and careful maneuvering. Plenty of hidden areas and unlockable characters.


ptdebate1
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Postby ptdebate1 » April 26th, 2013, 6:36 am

@velcrozombie

The Souls games are "difficult" if your points of comparison are Final Fantasy XIII, Xenoblade, or Monster Hunter, for example (I'm not saying those games are bad, I'm simply saying that they're not difficult.)

The Souls games are not difficult if your points of comparison are Mega Man, Ghosts'n Goblins, or Zelda II, all of which the Critic has beaten and reviewed.

I beat both Demon's Souls and Dark Souls within a reasonable time, despite the fact that I have failed over and over again to beat any of the three NES games I just mentioned. Hell, I think the only NES games I've successfully beaten are the first Mario, Zelda, Final Fantasy, and Dragon Quest (I'm more of a 16-bit kid).

The Souls games are long as hell if your points of comparison are Call of Duty, Bioshock, and Mass Effect (again, nothing wrong with a game being short).

The Souls games are not long if your points of comparison are Skies of Arcadia Legends, Twilight Princess, or Legend of Dragoon, all of which the Critic has beaten and reviewed. I mean, he beat Legend of Dragoon (which clocks in at around 55 hours if you don't go for completion) despite the fact that the game sucked.

The Critic is more than capable of beating the Souls games (he's a far more skilled gamer than I am if he has beaten all of those old school arcade shooters), and the time commitment involved is in keeping with the rest of the adventure games he has played.

ptdebate1
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Postby ptdebate1 » April 26th, 2013, 6:49 am

[QUOTE=velcrozombie]@ptdebate: I don't think the Critic would do either of the Souls games.
He very rarely does RPGs, and the length and difficulty of those games
would be a another strike against them.

[/QUOTE]

I just wanted to provide the links to howlongtobeat.com to back up my claims:

Dark Souls

http://www.howlongtobeat.com/gamebreakdown.php?gameid=3178

avg main story: 44 hours

Demon's Souls

http://www.howlongtobeat.com/gamebreakdown.php?gameid=984

avg main story: 37 hours

The Legend of Dragoon

http://www.howlongtobeat.com/gamebreakdown.php?gameid=1779


avg main story: 53 hours

Skies of Arcadia Legends

http://www.howlongtobeat.com/gamebreakdown.php?gameid=1156

avg main story: 45 hours


Twilight Princess

http://www.howlongtobeat.com/gamebreakdown.php?gameid=852

avg main story: 37 hours (in his GameCube review, the Critic mentions that the game takes 50 hours, so I'm assuming he pursued extras if not completion)

velcrozombie1
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Postby velcrozombie1 » April 26th, 2013, 10:13 am

@ptdebate: OK. I wasn't trying to start an argument; I forgot that the Critic
reviewed some of those games, and how long some of them (like the more
recent Zelda games) took him to complete. Maybe he'd be more interested in
the Souls games than I thought. They're good games, no doubt about it.

ptdebate1
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Postby ptdebate1 » April 26th, 2013, 10:47 am

Sorry for being argumentative. its true that the critic reviews rpgs infrequently, but i think that he would enjoy them immensely given the fact that they are the direct offspring of Zelda--a series he mentioned as being one of his favorites.

velcrozombie1
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Postby velcrozombie1 » April 27th, 2013, 9:08 pm

Vanquish (Xbox360/PS3): Action game/third-person shooter by Platinum Games
(the awesome studio best known for making Bayonetta) and Shinji Mikami (best known
for Resident Evil 2 and 4). Plays like Gears of War made by...well, made by the makers
of Bayonetta, with both a time-slowing mechanic and a high-speed sliding mechanic
that do a lot to separate the game from the more plodding, cover-based gameplay
of Gears. Fairly short (and without a multiplayer mode), but a lot of fun, and probably
quite cheap by now.

Wallyworld1
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Postby Wallyworld1 » April 29th, 2013, 6:17 pm

I'd like to see a review for StarBlade for the Sega CD. It's basically Star Fox for the Sega CD (polygon shooter on rails). It's a suprisingly good game and I think the Critic would enjoy it.


velcrozombie1
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Postby velcrozombie1 » May 9th, 2013, 5:15 pm

Bushido Blade 1 & 2 (PS1): As far as I know, these 3D weapon-based fighting
games are the first fighting games to attempt realism: a direct hit from a
weapon kills; glancing blows can injure or completely disable arms and legs,
inhibiting you or your opponent's ability to move, attack or defend yourselves.
Has an old-fashioned samurai movie vibe, despite the story taking place in
present day. Lack of difficult combos, combined with brief matches, make
these games good for casual play.

Oltobaz1
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Postby Oltobaz1 » May 9th, 2013, 5:24 pm

Absolutely, these two games are awesome! Thought I'd mention "Kengo", one of the first PS2 titles, very similar to the Bushido Blades games, totally worth playing if you're into Samuraï culture.

velcrozombie1
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Postby velcrozombie1 » May 9th, 2013, 7:19 pm

Yeah, when I looked up Bushido Blade on Wikipedia the Kengo games were mentioned,
as they were co-developed by the same studio (Light Weight).
I'll have to give it a shot. Actually, there are four Kengo
games, but only the first and fourth received an American release.

Even though Deadliest Warrior: The Game was pretty cheesy, I at least admired the
fact that they took some influence from Bushido Blade. If the budget wasn't so low
and a better developer were involved they may have really had something.


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