[QUOTE=scotland17]You may have me in checkmate there, my friend. Before I tip my king though, let me bring up the Commodore 64 again. The Commodore 64's disk drive contained its own 6502 processor. Its own brain.[/QUOTE]
Ah, but as you'll see, Grandmaster, I foresaw that move:
[QUOTE=goldenband]it has its own brain,
and that brain does far more than just basic I/O functions[/QUOTE]
No word of a lie, I was thinking of the 1541 when I wrote that.
That said, I did a little research, and it turns out that it's
possible to use the 1541's 6502 to run code if the disk drive isn't in use. The only example I found is a 1996 post to comp.lang.forth about someone who was apparently using it as a floating point co-processor for the main CPU.
[QUOTE=scotland17]Thank you for the nice polite game, by the way Goldenband. I always enjoy our discussions, and you took the time to pop every trial balloon I floated. A person's game only improves by having good competition.[/QUOTE]
Hey, thanks for the kind words, and I apologize if I'm a bit grumpy about the console-comparison stuff. Along with extended "what-if?" games and Monday-morning quarterbacking about the business decisions of Sega, Sony, and Nintendo execs, it's overrun sites like Sega-16 -- the ratio between that stuff and actually talking about/analyzing the games is something like 10:1 at times.
Meanwhile, there's so much about the
games that we don't know. For example, there are a bunch of 32X games that have behavior or game-ending conditions that have never been fully explained. And speaking of...
[QUOTE=scotland17]The 32x (and I've been enjoying Sut's recent library playthrough) was unwise, but the games are not without merit either.[/QUOTE]
What's the link for Sut's playthrough?
I like the 32X, myself, though I find most people's game evaluations are topsy-turvy. For example, I enjoyed Metal Head and Motocross far more than Blackthorne (which I hated) or Kolibri (which I didn't like either). And hey, it's always gratifying to have the prospect of beating a system's complete library; I've beaten 6/36 so far.