My impression was that the only N64 titles that were supposed to be downloaded were Perfect Dark, Banjo Kazooie, and Banjo Tooie since it's their 360 remasters here rather than the original N64 versions.
Verm3 wrote:I've heard that Grabbed by the Ghoulies is apparently a re-master (and hence not an emulation) made from the original source code; notably the game is upped to 1080p resolution and 60fps? I've also heard that some of the N64 games also received resolution bumps?
It's basically halfway there since it runs at 60fps and 1080p, but no texture upgrades and other such features that are commonly seen with remasters like Wind Waker HD's new lighting engine were implemented.
The emulated N64 titles (Which is all of them except the pair of Banjo titles and Perfect Dark that were remastered for the Xbox 360 and are here in that form) all render in HD like a homebrew PC emulator would do for a 3d N64 game.
ActRaiser wrote:Gleebergloben123 wrote:I bought this for my son and was watching him play it on XBox One (haven't yet gotten around to playing it). Seems like a great value, but one thing that I did not like was the games only took up about 2/3rds or 3/4ths of the screen. Can this be changed to a full screen? If not, why is it like this? And please explain slowly using sock puppets.
I assumed it was in order to keep the 4/3 ratio versus stretching it out. If you're using a small screen I could see that being annoying.
I may be wrong here, but I believe that he's actually asking why they don't fill the vertical dimensions of his screen (As seen by the Critic's screenshot used in his review), not the horizontal dimension which would require stretching.
I think it's often a scaling consideration that leads to them letterboxing 4:3 content slightly in classic compilations and the like, rather than maximizing the possible size of the 4:3 picture within the constraints of its original aspect ratio. To go bigger likely would've negatively affected the picture quality, so they probably made the decision to sacrifice a bit of real estate to allow for a more elegant scaling solution.
velcrozombie wrote:Certain later games do give the option for widescreen - I know Perfect Dark, Jet Force Gemini, Grabbed by the Ghoulies and the Banjo games do. As Actraiser said, the borders are present to keep the proper aspect ratio in the earlier games. You do have the option to turn the border artwork on and off, however.
Sadly, Jet Force Gemini isn't remastered like those others and isn't really full 16:9. The widescreen option that it retains from its original N64 release apparently only applies to cutscenes.
Gameplay is still 4:3.