12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
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12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
Good job with the MKA review. and i agree completely. There are just too many stupid minor charcters in the roster, and the new fatality system sucks.
12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
- VideoGameCritic
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12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
This is the game that embodies "more is actually less".
Simply too many compromises to get all those 60 fighters into the game, which are~
*many fighting stances/styles are recycled among the characters
* the endings are just spoken text, no pictures or movies to go with it
*the universal generic fatality system
* too few stages/backgrounds
*the reduction of the number of fighting stances for each character
My feeling that they should have not wasted memory on the "Konquest Mode" and "Motor Kombat", and instead, made sure that characters got good ending-cinemas and trademark fatalites instead.
But even brushing all those issues aside, I think the gameplay has become outdated. It's not fun gameplay like the VGC insists. I think the air-combos and reduction of fighting-stances was a step-back from the MK Deception.
It also really urks me that, in "The Krypt" they tell you what the bonuses are before you buy them. What made "The Krypt" so fun in previous is games was the mystery of not knowing what you were buying.
My biggest nagging feeling of all is that this game should have been an Xbox360/PS3 release. With all that extra memory, EVERYTHING in this game could have been alot better. You could have had a "Motor Kombat" with alot more tracks&cars to use. The "Konquest" mode could have been a deeper, longer, more eleborate game. Most importantly, all the compromises I listed above would have been easily overcome. I also think the extra graphical splender would have been good, as MKA looks somewhat graphically dated to my eyes.
12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
Well, MK: Armageddon is coming out for the Wii soon, yet it probably won't boost the graphics very much (if at all). So, I guess that's the closest we'll get to next-gen MK for a while.
Having said that, I'm curious on how they'll use the Wii-Mote for that version of the game. Perhaps decapitating a guy by swinging the Wii-Mote sideways? Or gutting a guy by sticking the Wii-Mote forward and twisting? The possibilties for virtual death are endless!
12/16/2006: Playstation 2: Family Guy, Mortal Kombat Armageddon
Well, MK: Armageddon is coming out for the Wii soon, yet it probably won't boost the graphics very much (if at all). So, I guess that's the closest we'll get to next-gen MK for a while.
Having said that, I'm curious on how they'll use the Wii-Mote for that version of the game. Perhaps decapitating a guy by swinging the Wii-Mote sideways? Or gutting a guy by sticking the Wii-Mote forward and twisting? The possibilties for virtual death are endless!
[/QUOTE] They'll probably use the classic controller.
But motion control would be amazing